Simulation Games Archives

Simulation Games Archives

Simulation Games Archives

Simulation Games Archives

Job Simulator: The 2050 Archives (2016)

'Job Simulator: the 2050 archives (2016)' is, essentially, a series of sandboxes meant to showcase the unique gameplay possibilities of virtual reality. There are four different jobs: mechanic, office worker, chef and store clerk. Each of these are presented as museum exhibits in the far future, when the world is run by robots, which allows for a decidedly tongue-in-cheek tone. It also allows these rather mundane jobs to become entertaining, as you discover that the museum hasn't done quite as much research as it perhaps could have. It's a great way of framing things. The gameplay consists primarily of simple, physics-based tasks. It isn't difficult, but it is comprehensive. You can interact with pretty much everything in the scene and there is a lot of opportunity for experimentation. For example, you're presented with a fax machine that makes exact 3D copies of whatever you place on it, which includes your hand and your headset. This attention to detail is seldom seen in any non VR experience, with NPCs repeating lines and standing by while you burn their houses, and it demonstrates an excellent 'player awareness' from the developer. The experience is essentially built on the surprising repercussions of your nonsensical actions, which can spiral into a sort of competition between you and the game to see which one cracks first. It's a really good time. It may be rather simple in the grand scheme of things but that's part of what makes it so successful. It's an enjoyable VR playground. 7/10

Источник: [https://torrent-igruha.org/3551-portal.html]
, Simulation Games Archives

Simulation Games

Introduction

To make this website work properly, and to provide the most relevant products and services to our site visitors and members, we place small data files called cookies on your device. This policy provides you with information about cookies and how to control them for this website.

What is a Cookie?

A cookie is a small text file that a website saves on your computer or mobile device when you visit the website. Cookies are then sent back to the originating website on each subsequent visit, or to another website that recognizes that cookie, to develop a record of the user’s online activity. Cookies on this site may be delivered in a first-party (set by The Training Arcade® website) or third-party (set by another website) context and may also be set in association with emails you receive from us.

Cookies help us enhance your experience when using the website. They also help us understand how people use our site, such as which pages are most popular, so that we can better serve our site users and members.

Cookies Used on This Site

  • Essential Cookies. These cookies are essential for enabling user movement around our website and providing access to features such as your profile and purchases, member-only resources, and other secure areas of the website. These cookies do not gather information about you that could be used for marketing purposes and do not remember where you have been on the internet. This category of cookies cannot be disabled. The table below provides more information about these cookies.

Analytics Cookies. We use Google Analytics cookies to collect information about how visitors use our website. These cookies collect information in the aggregate to give us insight into how our website is being used. We anonymize IP addresses in Google Analytics, and the anonymized data is transmitted to and stored by Google on servers in the United States. Google may also transfer this information to third parties where required to do so by law, or where such third parties process the information on Google’s behalf. Google will not associate your IP address with any other data held by Google. The following table has more information about these cookies.

To view an overview of the privacy of your Google Analytics cookies please go here: https://support.google.com/analytics/answer/6004245.

You may install a Google Analytics Opt-out Browser Add-on by going here: https://tools.google.com/dlpage/gaoptout.

Marketing Cookie. We also use a marketing database management program that deploys a cookie when a user interacts with a marketing communication, such as a marketing email or a marketing-based landing page on our website. This cookie collects personal information such as your name, which pages you visit on our website, your history arriving at our website, your purchases from The Training Arcade®, and the like. Collected information is used to evaluate the effectiveness of our marketing campaigns or to provide better targeting for marketing. The following table provides more information about this cookie.

How to Control and Delete Cookies

  • Consent Settings Button
    The Training Arcade® Cookie Consent Settings Button can be utilized to customize your cookie preferences. Click on the floating settings button on the bottom left-hand corner of the screen to update your settings at any time. The tool will record when you have consented to our cookie policy and will ask for consent again annually to ensure users stay up-to-date with changes to our cookie and privacy policies. The consent tool specifically controls the marketing cookies and analytical cookies set by using our primary public website (thetrainingarcade.com). Essential cookies cannot be disabled, nor can the tool be used to block cookies on third-party websites linked from our website.
  • Using Your Browser
    Many of the cookies used on our website and through emails can be enabled or disabled through our consent tool or by disabling the cookies through your browser. To disable cookies through your browser, follow the instructions usually located within the “Help,” “Tools” or “Edit” menus in your browser. Please note that disabling a cookie or category of cookies does not delete the cookie from your browser unless manually completed through your browser function.

Cookies that Have Been Set in the Past
Collection of your data from our analytics cookies can be deleted. If cookies are deleted, the information collected prior to the preference change may still be used, however, we will stop using the disabled cookie to collect any further information from your user experience. For our marketing cookie, when a user opts out of tracking, a new cookie is placed to prevent users from being tracked.

Questions?

For more information, feel free to contact us at support@thegameagency.com

More information about our and to see our Cookie Table, click here.

Источник: [https://torrent-igruha.org/3551-portal.html]
Simulation Games Archives
A player on the Taiko no Tatsujin game beats an object shaped just like a real Japanese drum.

Here a person swings a baseball bat, over there another shoots a soccer ball, and still others beat Japanese drums or dance to music. They're all soaking with sweat, and they're all in the same space. Where is this?

The answer is a video arcade. These people are playing video games, but their bats, soccer balls, and drums are all life-size. Action simulation games like these, in which the player moves around in time with the images on the screen or with music, are getting popular in Japan.

About three years ago, music video games became the rage at arcades across Japan. In these games, players follow the indicators on the screen, such as by dancing or by playing on the keyboard, while keeping rhythm to music. Arcades became crowded with people wanting to play music games. Not just the usual arcade goers but also women and families with young children - who in the past tended to stay away from arcades - could be seen playing these games.

Following the boom in music video games, action simulation games have become quite diversified. In many larger arcades nowadays, action simulation games take up a considerable amount of floor space, overshadowing conventional games in which players just sit and press the control buttons. Sports-type games include everything from baseball, table tennis, and soccer to boxing and snowboarding. There are many other unique offerings: a sword-fighting game in which the player combats enemies in the screen using a sword-shaped controller; a martial arts action game that is good for keeping fit and for slimming down; a shooting game in which the player pursues gangsters as a police officer, at times crouching for cover; a fishing game; a dog walking game; a photographer game; and so forth. In addition, one of the games that are scheduled to appear in arcades in the near future is a voice-acting game using footage from famous animated cartoons.

Action simulation games have made their way into the home as well, mainly as software for video game consoles like PlayStation 2. Among the first action simulation games for personal use was Excite Stadium, released by the toymaker Epoch Co. (site is Japanese only) in 2000. Excite Stadium is a preprogrammed game machine that is hooked up to the television. It comes with a bat-shaped controller, which the player swings to "hit" the balls thrown by the pitcher on the screen. The controller is covered with sponge, inside of which there is a sensor that detects the movement of the bat and sends infrared signals containing this data to the main unit. In this way, the player's action is reflected in the movement of the ball inside the screen. There are several game modes, including a regular baseball match and a home run derby.

Excite Stadium became a big hit, particularly because it only requires users to hook up the machine directly to the TV, with no need for expensive game consoles. Triggered by this success, many other action simulation games for the home have come out since then. For instance, a PlayStation 2 version of the Japanese drumming game mentioned in the introduction, called Taiko no Tatsujin ("Drum Master"), came out in October 2002 and is in high demand. The game package consists of software and a controller set in the shape of a drum and drumsticks.

Action simulation games are popular not only among children but among adults as well. "It's good exercise, and my mom says it's a great stress reliever, so we play the dance game together," says one girl. A boy who likes playing sports games comments, "I always play against my dad, but I'm much better than him." The fact that everyone in the family can enjoy these games together appears to be a key factor in their popularity.

Источник: [https://torrent-igruha.org/3551-portal.html]
.

What’s New in the Simulation Games Archives?

Screen Shot

System Requirements for Simulation Games Archives

Add a Comment

Your email address will not be published. Required fields are marked *