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Talk: Quests (Skyrim)/Archive 1

Miscellaneous Quests

The Miscellaneous Quests section needs some serious work because in this state it is very confusing and quests need to be sorted out somehow like quests that only appear in the Miscellaneous section in the game journal and more complex ones (additional quests) which don't appear in the Miscellaneous section and aren't neither Faction quests or daedric, like The White Phial or In My Time of Need.

^^^^^This

we need to fix up the misc quests, mainly sorting out which are true Misc Quests and which are side quests. Xxfallout turkeyxx(talk) 23:04, November 29, 2011 (UTC)

Should probably generalize the generated Radiant Quests (bounties and similar). Something like "Bounty quests available from the Innkeeper for randomized targets." Delve(talk) 16:45, December 5, 2011 (UTC)

The problem I see to be developing with the miscellaneous section is the shear amount of tasks that can end up here during gameplay. I'm even guilty of this to extent, simply going through the dialog with a NPC can get you a task to go talk to another NPC who then gives you another task. Yet they are all unbound/miscellaneous tasks, you could play for 2 hours running around Skyrim and probably clear 50-100 of these types of tasks. Suggest a guideline along the lines to list a task, such as must require to go clear dungeon, kill mini boss, retrieve items, deliver goods, etc.. Neguy71inok(talk) 17:38, December 5, 2011 (UTC)

It's worse than that. You can get these 'tasks' just by overhearing a guard making small talk nearby. I've had 'misc' items added to my journal and map updates just walking through town without interacting with anyone. Delve(talk) 19:30, December 5, 2011 (UTC)
The map updates I can live with, in fact, after 2 weeks of owning the game with about 30hrs gameplay, I just realized yesterday that those tables with maps on them and a bunch of little flags, can update your map by targeting the flags and selecting them (It should give the name associated with the flag.) Its the "Go speak to (NPC X)" I don't think should be listed in miscellaneous as these usually lead to another task or like some, lead to actual Side Quests. I think tomorrow I'll create a Side Quest Section and move the known side quests there, unless somebody beats me to it. Neguy71inok(talk) 19:48, December 5, 2011 (UTC)
I think we should list the finite quests (including the ones that are given by Radiant AI), and leave out the infinite Radiant AI quests. These should probably be in another section though as everyone's mentioned. I'm new to this, but I will go ahead and add any missing ones that I find from our current list and add them to this page for the time being. May need help linking them correctly to a missing page. Will mark them as minor edits. Hav0cNZ(talk) 11:34, December 17, 2011 (UTC)
 :Having a section of quests that you can recieve be reading a book would be good too. Epzo(talk) 02:17, January 9, 2012 (UTC)
The organization does need some work, but what about correcting / validating links or info? With the page locked down, some of us that would like to help correct information are unable to. Dolgar(talk) 20:22, February 1, 2012 (UTC)
This is a fairly small thing compared to the other stuff on this page, but I noticed that the link for the miscellaneous quest "Recover Grimsever" links to the page for the item Grimsever, not the quest. Also, the quest is listed on the main quests page as "Recover Grimsever" while the individual quest page is titled "Retrieve Grimsever", I assume that the error is on the main quests page, but am unsure.67.183.228.168 04:45, May 21, 2013 (UTC)
Just a quick question, would the quest Salt for Arcadia be considered a Whiterun Quest or a Misc Quest? Othulomir(talk) 18:11, October 14, 2014 (UTC)

Recommended lvl prerequisites needed

It would be helpful for quests, dungeons, caverns, and forts alike to have suggested lvl prerequisites. This can help novice or even adept lvl players determine whatever they want to pursue said dungeon or quest, depending on their skills. Of course they will remain recommended, but I for one would love for that to be added to certain, if not all, quests and dungeons. Simply due to the fact that some dungeons or quests can be significantly harder than others. All in all, it can save one's self a lot of time and is more efficient and helpful as a result.

Considering that many of the creatures level with the player, this is really does not work. While some areas will be easier or harder, there is far too many variables to make a standard across the board. The few quests that do have a level requirement, already have them listed.LeatherNeck2382(talk) 00:32, December 22, 2011 (UTC)

Werewolf glitch

While i was playing Skyrim i found a glitch. Upon transforming into a werewolf my mace was still in my hand. The mace was still just as usuable as normal. If it helps the mace was elven.

My missing Lydia

After I learned the Way of The Voice, i fast traveled to the Western Watchtower. But i never saw Lydia there. I read that if we part ways, she'd be in Dragonsreach or Breezehouse. She wasn't in Dragonsreach. The house was pointless because i don't own the house. I need to know if she would still be alive or dead. just travel to another place maybe she is traveling with you.

Or yo gonna buy that breeze home maybe she is there.

She will be there. So go buy Breezehouse. You will see. Dragonborn217(talk) 18:09, April 1, 2012 (UTC)

Power Leveling Glitches on Skyrim

Bethesda needs to fix all the glitches used to power level. Like the glitch where u can attack the Greybeards in High Hrothgar to level up ur sneak and fighting skills. Also, the glitch with the book you obtain from the quest "Discerning the Transmundane" where you put it on a bookshelf and you can read it multiple times and get the skill gains over and over again. My friend just power leveled to 81 using these glitches. Anyone that uses these glitches should have their stats reset.Thorax the Impaler(talk) 20:33, January 20, 2012 (UTC)Ryan Reames. Xbox Live Gamertag: RyanReames

Agreed that Bethesda needs to fix glitches, but not sure why you are so worked up over your friend power levleing his character. It is only a single player game after all, the only person he is cheating is himself. Neguy71inok(talk) 22:59, January 20, 2012 (UTC)
I am guilty of using the Oghma Infinium to power level, but the last time I attempted to do it, it wouldn't let me. I guess that they fixed the problem by making it impossible to read the book twice or something.

epic!!!!!

awsome page!!!!!

What about No Stone Unturned?

Does the No Stone Unturned (Skyrim) guest falls under the Thieves Guild quests? I believe it does because the signs in the name of the guest in quest log is of the Thieves Guild and involves the Thieves Guild characters but it is not listed as their quest. I am going to put it here Quests (Skyrim) but I am not sure where it should be in the Thieves Guild (Skyrim). Please send me an email if I am wrong.

Mrs. Babe(talk) 13:01, March 5, 2012 (UTC)

Civil War end quest glitch - Imperials

Occasionally, after Ulfric and Galmar have been killed, the replacement Jarl (Brunwulf Free-Winter) will not spawn inside of the Palace of the Kings. For some reason the Jarls of Riften as well as the Jarl of Markarth will be seated with their housecarls at the dining table in the Palace of the Kings. Neither waiting for several game days nor leaving and returning to Windhelm have solved this problem. This makes purchasing Hjerim impossible as the Jarl will not be around to tell you how to become Thane and his aid does not have a dialogue option to purchase the home. ( PS3)

- found a way to get Free-Winter to spawn. I attacked the Jarl's upstairs, killing two persons, earning a 1000 bounty in the Pale. I then went outside, listened to the speech and then travelled by foot to Whiterun. I noticed I had the glitch where Hadvar follows me, so I attacked him until he took a knee, killed a guard, stole a horse and fast travelled back to Windhelm. The Jarls were sitting at the dinner table, but Free-Winter was there and I bought the house, (which is awesome!). I don't know what action fixed the glitch, but I got rid of Hadvar, too. Too lazy to go back and do things individually. Hope this helps.

Quest section headers

I'm not sure if it's just me, but they look as if the centers of each header graphic are missing. Like it's supposed to have words between them. For instance, I'll see [ blank here ], where the brackets I wrote are the images to make the words stand out. It's just something I'm curious about.

Vashtari(talk) 17:59, March 13, 2012 (UTC)

Oblivion Walker Achievement

im working on getting all my achievements and right now i need to collect all 15 Deadric artifacts for the Oblivion Walker acheivement. Only problem is i think i sold one or two that i got when i first started playing. do you have to have all 15 items on you to get the achievement? HarryVoldyWarts(talk) 17:32, April 1, 2012 (UTC)

to answer my own question, no. you just have to collect all of them you don't have to have them in your home or on you. I just finished all the Deadric quests and i received the achievement

Forts aren't garrisoned if you don't do the "Season Unending" Quest:

Alright so I just about finished the civil war questline for the Stormcloaks before finishing the main quest, (Haffingar and the battle for Fort Hragstaad were the only things left). As a result upon completing Alduin's Bane, "Season Unending" never started and I went straight to "The Fallen". All was well until I finished the main quest, captured Solitude for the Stormcloaks and went travelling to all the newly garrisoned forts around Skyrim that I realised that all the forts (and their Holds) that are involved in Season Unending are never garrisoned by the appropriate side. The forts in the Holds that are Stormcloak territory to begin with (Dawnstar, Riften, etc) are never occupied by Stormcloaks upon finishing the civil war quests. They remain either empty or filled with bandits etc as the quest "Batte for <Fort-Name>" are never given as those forts already belong to the side I was on. I've since re-loaded from an earlier save (at the Battle for Whiterun) and am going to finish the main quest straight after that but I was wondering if this is a bug or what because all my other playthroughs I've done the Peace-council and the forts have been fine in the end. This time I don't do Season Unending and everything goes to hell....Help? Dovahfeyn(talk) 05:43, May 1, 2012 (UTC)

headless horseman

Whats with the headless horseman ghost that rides through dragon brige is it a quest or just a easter egg i hav only ever seen him once n i was on a quest fellowing someone so i couldnt follow him i cant found anyone that says anything about him its starting to annoy me 121.219.185.68 06:16, May 6, 2012 (UTC)

It's an Easter Egg so don't worry about it anymore.216.49.215.10 20:22, September 24, 2013 (UTC)

Dungeon Quests

In the Dungeon Quests section, the "Dungeon" heading at the top of the table should be "Quest Name"

Balagog gro-Nolob(talk) 00:29, May 22, 2012 (UTC)

So, I am trying to go through the 'Join the Companions" quest. I am at the part where I have to give Alea her shield. Her waypoint has shown up by the Encampmet to the North where the giants are. The glitch in the notes portion of the article for this reads as follows:

" 360 PC PS3 There are some instances where the quest indicator marks the Giant Camp west of Whiterun, but she's not there. She may still be in one of the farms, where the Dragonborn spot the Companions killing a Giant after escaping execution."

Has anyone been able to find a way that fixes this? I have already met her at the farms (prior to even going into the city), and she is not out there anymore.

Thanks,

Modified quotes

This is not as important as other edits, but under blades quests "killing dragons" needs to be marked as a radiant quest, because it is neverending. 99.36.182.213 14:21, June 18, 2012 (UTC)

Main Quest Question;


Is there any way out of "The Cornered Rat" quest. I really hate the whole idea and have no intention of completing it. I don't want to join the Thieves Guild and am not interested in stealing rings and other nonsense. Can I just go find Ebern or whatever his name is? How do you circumvent this ridiculous quest?

No user name ----

(Spoilers)

Have you tried just charging through the Ratway leaving a trail of bodies behind you? You don't need access to the inner Thieves' Guild lair to continue on this quest, and I don't think you're ever given a key or anything of that nature to access the outer portion. You're also required to enter said outer thieves guild segment a couple of times during the Dark Brotherhood questline. While I personally couldn't see taking the assassin's path without also taking the thief's path, I really doubt Bethesda, given the nature of their games, would force players to join the thieves guild just to continue working for the Brotherhood, so the outer portion should be accessible.

24.69.196.170 05:02, August 4, 2012 (UTC)

Purity links to disambiguation instead of Purity(Quest)

I'd fix it, but the page is locked. The Purity quest in the Companions segment links to http://elderscrolls.wikia.com/wiki/Purity, which redirects to either the quest or the alchemy perk. The proper link is http://elderscrolls.wikia.com/wiki/Purity_(Quest)

Rashkavar(talk) 05:24, July 28, 2012 (UTC)

Stealing plans

Stealing plans, the quest in the Companions questline is a radiant quest and so should have (Radiant quest) after it. Balagog gro-Nolob(The Gourmet is listening) 04:38, August 4, 2012 (UTC)

Done. You inspired me to change the shoddy parenthetical notices into dash and period formatting, something much more grammatical accurate. In case anyone found my other edits contentious, I omitted many of the links under "See more" because I found them to be largely irrelevant or they were linked to elsewhere in the article. I replaced them with links to other quest lists, quest items, and quest rewards. --—Deyvid Petteys(bother \ stalk) 05:08, August 4, 2012 (UTC)
Is there a reason why you didn't use the dash and period formatting on the Thieves Guild Side quests, or did you just forget? :P Also, The Elder Scrolls V: Skyrim Game Guide reference needs a link.
Balagog gro-Nolob(The Gourmet is listening) 05:22, August 4, 2012 (UTC)

Skyrim Game Guide

The Skyrim Game Guide reference is linking to the wrong page. It needs to be The Elder Scrolls V: Skyrim Game Guide, not The Elder Scrolls V: Skyrim Official Game Guide. Maybe it should be renamed, as it is the official guide? Balagog gro-Nolob(The Gourmet is listening) 08:35, August 4, 2012 (UTC)

Proposal for restructuring of Dawnguard quest list

The current structure of the Dawnguard quest list is confusing. Granted, the quest lines are complicated because they fork and rejoin and also run concurrently, but I think the following structure would be clearer. This also makes it clear that there is a main quest line for the DLC, as opposed to the side quests (not included here, current structure is fine).

The whole DLC deserves its own section, on a par with the Civil War quest lines. Then the main quest is mapped out, with explicit notes about the choice between factions.

Disclaimer: I haven't finished all of Dawnguard quests yet, so I can't guarantee the sequence is right from personal experience. I did double-check all of this against the individual quest page info boxes to make sure I got the sequences right.

--- Begin draft of proposed change ---

Dawnguard

Quests added by the Dawnguard DLC. There is a Main Quest line that splits and rejoins and a set of side quests for each of the two factions.

Main Quest

--- End draft of proposed change --- PapaCharlie9(talk) 20:26, August 5, 2012 (UTC)

Main questline: Season Unending and The Fallen

I'd argue that Season Unending needs to be on a sublevel under The Fallen rather than listed before it. When you look at the way those quests behave, The Fallen pops up first and Season Unending interupts it. Season Unending basically becomes a rather large objective of The Fallen even though it has its own quest entry. SlainSeraph(talk) 06:22, August 21, 2012 (UTC)

This basically:

Act III

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Skyrim Character Building


Welcome to The TES Character Build Archives! On this page all of the sites Elder Scrolls character builds can be navigated to quickly through our ever expanding tag network. Builds found here are categorized by archetype and play-style so you can refine your search and find the perfect Skyrim character.

Adding a tag is as simple as entering the name of the tag itself in the field at the very bottom of the page and hitting enter. No quotation marks are needed. Adding tags is an excellent way to make it easy for others to find your build. Use as many tags as you wish, within reason, that adequately describe your build. To help you along we've included a list of commonly used tags below. Each play style tag comes with a brief description.

______________ Play-style Tags_____________
  • Archer - Peerless marksman who rely almost entirely on bows or cross bows to get the job done. 
  • Juggernaut- Tough, resiliant characters covered head to toe in nigh impenetrable heavy armor
  • Knight- Honorable defenders willing to take the brunt of any attack in place of their allies
  • Barbarian - Brutish, aggressive fighters who prefer an overwhelming offense over a cautious defense
  • Monk - Combatants who rely almost entirely on hand-to-hand combat.
  • Warrior - Pure fighters proficient in all manner of arms and armor, seldom relying on stealth or magic 
  • Blacksmith - Characters that create and/or temper their equipment
  • Crusader- Holy warriors devoted to the eradication evil
  • Dual-Wield - Aggressive fighters who wield weapons in both hands 
  • Duelist - Agile fighters who prefer finesse over brute strength 
  • Defender - Stalwart warriors whose proficiency with shields make them nigh unassailable opponents. 

-

  • Necromancer - Dark mages whose foul magicks can raise the dead and cripple their foes.
  • Healer - Supportive mages who specialize in life saving restoration magic and powerful buffs. 
  • Mage - Pure spell-casters skilled in many schools of magic. Entirely reliant on magic.
  • Witchhunter - Skilled mage archers who hunt down daedra, vampires and other abominations.
  • Spellsword - Powerful melee combatants who augment their fighting skills with various spells
  • Illusionist - Mages who specialize in manipulating minds, altering perceptions of friend and foe alike.
  • Summoner - Mages who specialize in the summoning all manner of otherworldly beings 
  • Enchanter - Characters that imbue their equipment with magical effects
  • Battlemage - Mages who thrive in the heat of battle, preferring deadly close range spells
  • Sorcerer - Heavily armored mages who often cannot generate their own magicka but typically absorb it through other means.
  • Entropist- Mages who specialize in poison, decay, disease, and other damage over time spells as well as status ailments.
  • Warlock - Those who harness magical power through unconventional means such as, but not limited to blood magic or pacts with higher beings. 

-

  • Adventurer - True generalists who use martial prowess, skull-duggery, and sorcery in equal measure.
  • Scout - Mobile and tactical warriors who focus on combat skills with a dash of guile or finesse.
  • Assassin- Quiet killers, these types attack from the shadows against unsuspecting prey.
  • Thief - Pure stealth characters who use quick hands and a sliver tongue, and prefer not to fight.
  • Acrobat - Agile fighters who use speed and agility to their advantage
  • Alchemist - Characters skilled in the crafting and use of powerful potions and deadly poisons
  • Agent- Social, charming types when they want to be seen, and nearly invisible when they don’t.
  • Nightblade - Mages who work from the shadows, using stealth to supplement their magical abilities.
  • Rogue - Scoundrels willing to employ dirty, underhanded, and often illicit tactics to get their way. 

-

  • Bound Weapons - Characters who make use of conjured weapons
  • No Crafting - Characters who do not use any crafting skills
  • Mage Armor - Characters who rely primarily on flesh spells for defense
  • Unarmored - Characters with little to no armor rating
  • Dragonborn - Characters who make heavy use of shouts
  • Werewolf - Characters who use their werewolf form extensively
  • Vampire - Characters who utilize vampirism
  • Hero - Characters devoted to good and justice
  • Villain - Characters wholly devoted to evil
  • Mods - Characters that rely heavily on game modifications
  • Ordinator - Character Builds that utilize perks from the Ordinator perk overhaul. 

______________ Race Tags_____________

If your character's race plays a critical role in your build, or you want your build to be easier to find for anyone looking for a particular race, you can add a race tag. Simply type the race you want in the tag bar just like you would for playstyle tags. 

__________Character Build Ranks___________

You may have noticed the 5 tier rank structure that now occupies the group's front page. Build ranks are but one of many methods we use to keep our growing collection of builds well organized and easy to find. In this case builds are separated based on their quality, as determined by the number of 'likes' awarded to them. What makes this rank system fair is that you, the members decide which builds to 'like', thus deciding which builds advance in rank and which ones do not.

Rank:Novice (0 - 5 likes) The lowest rank of builds is reserved for brand new builds, builds that could use a lot of improvement, and sometimes builds the author clearly didn't care to put effort into. Any and all new builds posted to the group start here and work their way up as more 'likes' are gained.

Rank:Apprentice (6 - 8 likes) The second rank, reserved for builds that have advanced passed the Novice rank. While the builds that ultimately settle here aren't usually the best the group has to offer, they're definitely worth a look.

Rank:Adept (9 - 12 likes)The third rank, for quality builds that have been well-accepted by the community, as proven by the number of 'likes' accrued up until this point. This rank and above is a good place to start looking if you're after inspiration for your own builds.

Rank:Expert ( 13 - 19 likes) the fourth rank, is for high quality builds that have received more than 12 likes. These builds are excellent examples of what Character Building is all about.

The coveted RankMaster rank ( 20+ likes) is reserved for highly popular builds with 20 likes or above. The builds within this rank show off the best this community has to offer.

__________Events & Contests___________

~ Events ~

- 2018 - 

  • Teams - An event where participants joined together in teams of two or more to create a character build. 
  • Tales of Tamriel - A book themed character building event where participants created builds based on characters from various TES books or TES fan fiction works
  • This is Halloween! - In this event participants explored their favorite creepy folklore, myths, and legends and translate them into the world of the Elder Scrolls as builds
  • Secret Santa - A festive Secret Santa Style build events. Each participant entered by proposing a build idea based off popular Holiday figures, and that idea was randomly given to another participant to craft into a Skyrim build. 

- 2019 - 

  • Crossworlds - In this event, participants brought characters from outside TES sources, translating those character into the world of The Elder Scrolls in the form of character builds. 
  • Pirates of Tamriel - The Sky Forge's first character building contest. Contestants created builds revolving around the theme of piracy.
  • Bloodlines - In this contest contestants created builds centered on the theme of vampirism or lycanthropy.  

- 2020 - 

  • Back to Basics - A contest challenging contestants to forgo the use of mods and create builds using only what is available in the vanilla game.

We have special tags reserved for 1st, 2nd, and 3rd place contest builds. Click any of the tag links below to browse a list of every contest gold, silver, or bronze placed build from previous character building contests. 

Tags:archives, elder scrolls v, skyrim character builds, tamriel vault, curse never dying, the skyforge, skyforgetv, nuka scrolls, the skyrim blog, skyrim builds
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Skyrim talk:Skyrim/Archive 6

This is an archive of past Skyrim talk:Skyrim discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Link Skyrim:Followers on Skyrim:Skyrim?

I'm a little confused as to why the Followers page isn't linked to the Skyrim front page, that is a pretty major thing to be leaving out of gameplay/world information.

Skyrim Perks Guide

Do we have all of them? Skyrim Perks Guide. --Arkhon 20:47, 1 November 2011 (UTC)

I don't see any we're missing. In fact, I'm almost entirely positive we list more than they do. --AKBTalkContMail 20:51, 1 November 2011 (UTC)

Behind the Wall: The Making of Skyrim Trailer

Lockpicking

Just a quick question. How will lockpicking work in Skyrim? Will it be like Fallout 3/NV were you need a specific skill level to even attempt to pick the lock, or Oblivion were in there is no need for a skill requirement and being a hard lock only means it is harder to pick? — Unsigned comment by 112.201.123.3 (talk) at 02:31 on 2 November 2011 (GMT)

The mechanisms aren't known, but it will be like Fallout's, we just don't know anything about difficulties and level specificity. Ss4matador 1:36 2th November 2011
(edit conflict) Skyrim uses the same mini game as FO3/NV, so we could probably assume that the skill requirements will work similarly. --Legoless 01:39, 2 November 2011 (UTC)
Its already been confirmed that the lockpicking will be similar to F3/NV but you can attempt any lock at any level but if your say an apperntice and you attempt a master lock it is almost impossible to pick as the game phyiscally makes the lock more challenging unlike oblivion where you just at to be good at the mini game to pick the lock and your level did not play a significant part.--90.199.32.161 07:50, 2 November 2011 (UTC)
The lockpicking mini-game was seen in the recent leaked opening 20 minutes, although now it seems like they have all been taken down.RIM 12:13, 2 November 2011 (UTC)

Werewolves? So confused....

As we all know, werewolves were confirmed to not exist in a recent Belgian article, but this screen shot [removed link] is currently going around. Not sure what to make of it. A lot of it looks authentic, but the fact it's a silhouette kinda says it's a fake. Eximago 15:09, 2 November 2011 (UTC)

I removed your link, it came from the xbox leak. I don't know what to make of it, since I believe we even had it confirmed that they weren't available previously. --AKBTalkContMail 15:13, 2 November 2011 (UTC)
Didn't realize that sort of thing was off limits! My apologies. But yeah. I'm definitely not holding my breath. Pete Hines won't say either way on Twitter. Eximago 15:16, 2 November 2011 (UTC)
Without hard references it is hard to say if werewolves were counted out in general, or only the fact that the player can contract lycanthropy. I'd suggest to just accept contradicting information for now, it will clear up in about 10 days anyway. --Alfwyn 15:29, 2 November 2011 (UTC)
I found an image of the ring of hircine, but im not sure if i should put the link here. The image shows the effect that ring gives; "Additional werewolf transformation" it says. --Archain 16:25, 2 November 2011 (UTC)
If it comes from a leak then don't bother. It's only going to get removed. mxk101Talk 16:32, 2 November 2011 (UTC)
There was a livestream going around last night. The player became a werewolf, and I must say the gameplay looks amazing. I'd post a link, but it's from a leak, so it'd just end up getting removed. — Unsigned comment by 68.111.151.194 (talk) at 22:46 on 4 November 2011 (GMT)
They never said you could not be a werewolf, they only stated that the disease to become one is not in the game. There could be another possible way to become a werewolf. — Unsigned comment by Lolasaurous (talk • contribs) at 15:19 on 6 November 2011 (GMT)
you can become a werewolf via doing the companion quests.
you become a werewolf from a companion member. It becomes a power that you can use. You transform into a werewolf for a certain amount of time. You can feed of out of other people to increase the amount of time you are a werewolf!

Trophies!

I don't care if xbox gets dlc first make the page with notes for accomplisments say achievments/trophies because I find it favoritism to only put one type of console!99.169.161.243 04:51, 4 November 2011 (UTC)

The page you're referring to is also known as Trophies, and it says right at the top of the page that achievements refers to Xbox 360 Achievements, Steam Achievements and Playstation 3 Trophies. It has a column specifically set aside for listing bronze/silver/gold trophies; the only reason the column hasn't been filled in is that as far as I know that information is not yet available. --NepheleTalk 05:00, 4 November 2011 (UTC)
  • Question... How do gain the ring that turns you in to a Wearwolf with out using the powers menu? (spymaster)

Skyrim Avatar clothing on Xbox

Upon arriving home today I was delighted to see that there was new avatar clothing and props available on the Xbox marketplace. These included a dark brotherhood outfit, a dragon armor helmet and full dragon armor, a dragonborn outfit (Iron helm with fur armor as seen in trailers), a Mage robe with hood, a prop of an elder scroll, a prop of a dragon, and a prop of a mage's staff. I wonder if this information would be any useful under downloadable content on the skyrim page, I'm new to this and don't know all of the rules regarding this kind of stuff. Apod 20:55, 4 November 2011 (UTC)

Skyrim Has Been Nominated for GOTY

Clothes

im a girl player so i find that one of my favorite things about oblivion was the amount of different clothes you could have. if anyone knows anything about what clothes there will be in skyrim, please tell me as i would like to know. Kate the great 10:48, 6 November 2011 (UTC)

It has been said many times that Skyrim will be far more detailed than Oblivion so there probably will be more clothes available, also there are a lot more armour types available. On top of that, you can somewhat customise weapons and armour using materials such as wolf hide. So far I have seen hide armour, farm clothes, iron armour and the clothes that people in Riverwood wear.RIM 10:55, 6 November 2011 (UTC)
This page Skyrim:Concept Art has a lot of clothes and armour on it.RIM 11:07, 6 November 2011 (UTC)

horses and houses

oh and another thing, as soon as anyone knows about houses and horses u can get could you tell me please? thanks Kate the great 10:51, 6 November 2011 (UTC)

Horses are in the game and houses are customisable, here's the page on them: Houses.RIM 10:57, 6 November 2011 (UTC)

thank you Kate the great 12:56, 6 November 2011 (UTC)

  • There is also a spec. horse that can be used in the game by doing quests from the Dark Brotherhood. (spymaster) (11/21/11)

^ The name of said horse is Shadowmere, she also comes in Oblivion, and if you aproach Shadowmere with Lucian Lachance's ghost following you, he will even remark nostalgicly that he remembers the steed. (Sash the Unseen) (11/25/11)

arena

i know i ask a LOT of questions but im curious, is the arena going to be in skyrim? i only ask because that was the only thing i was really good at in oblivion, that and being fashionable... Kate the great 13:38, 6 November 2011 (UTC)

I wouldn't say so but there hasn't been anything about the Arena either confirming or denying it that I'm aware of.RIM 13:41, 6 November 2011 (UTC)
Pete Hines has confirmed multiple time via Twitter that there is NO arena, this [1] being the most recent example. Eximago 18:01, 6 November 2011 (UTC)

aw thats ashame! i wont be good at anything now Kate the great 21:17, 6 November 2011 (UTC)

Though they took out The Arena, it has been somewhat "replaced" by something called "bar brawls". Fin Dova Feyn 23:24, 6 November 2011 (UTC)

map inconsistencies

now i might be wrong here and please show me if i am, but there seems to be an inconsistency with the available maps for Skyrim, they say there are supposed to be 9 holds, i've checked a couple of maps and i've counted but it seems to me that there are only 8 holds shown. Lordarcturus 07:06, 8 November 2011 (UTC)

Some of the maps don't show all the holds up very well and some seem to be wrong. The holds are: Haafingar in the NW with The Reach to the south Hjalmark to the east; Whiterun is south of Hjalmark and Falkreath Hold south of that; The Pale east of Hjalmark with Winterhold in the NE, Eastmarch in the E And The Rift in the SE. Different maps show different names, and all of this is pre-release so could be dead wrong. rpeh •T•C•E• 07:16, 8 November 2011 (UTC)
oh okay that makes more sense, i guess i'll have to wait till i get the physical map, thanks for clearing it up somewhat. Lordarcturus 07:18, 8 November 2011 (UTC)
that sounds interesting, thankyou Kate the great 19:20, 9 November 2011 (UTC)

The World of Skyrim New Video

New Skyrim Sound video

I saw a new video on Xbox Live about the games music

Yeah they release some videos onto Xbox live after a few days. There is also a video on Youtube called The world of Skyrim and another called The Animation of Skyrim which has even more info if you are interested.RIM 21:31, 9 November 2011 (UTC)

Skyrim release date

Hi everyone,

Skyrim's release date was set to 11th November... I was in the supermarket at lunch, doing some groceries, and what did I find there? Indeed: Skyrim on all three platforms. A day before the official release date. Tonight after work I can start playing. Finally

Has this happened in other places as well? I've been trying to find more info on the net, but nothing so far.--Greg 12:37, 10 November 2011 (UTC)

I saw some stories on gaming sites that several stores in Australia had started selling it early. (see this, for instance). Beyond that, I dunno. rpeh •T•C•E• 12:42, 10 November 2011 (UTC)
I thought that you could buy the game early but it wouldn't activate early. I don't really get the whole Steam activation thing, but that's how I see it. — Unsigned comment by 78.84.57.186 (talk) at 08:21 on November 10, 2011
I bought it for PS3. Curious to see if it's a similar situation. Maybe that it won't be activated via PSonline until tomorrow... let's hope not.
--Greg 14:12, 10 November 2011 (UTC)
I confirm the early 10 Nov 2011 release in Australia. I've been playing the xbox version for the last few hours and loving it. http://www.kotaku.com.au/2011/11/the-skyrim-street-date-has-now-officially-been-broken/ Also made a few updates to the perk / skill pages -- Alienangel 1:21am, 11 November 2011.
you mean it came early :( I want to play but i have to wait tell 10am tommorow0----Candc4, Also known as the Man Inside the Sexy Leather Pants CT 03:50, 11 November 2011 (UTC)

Seeing your character after you were done with character creation

I'm not sure how to go back and look at my character- I want to show my boyfriend the character I made and we can't figure out how to see my characters face.

On the 360, with your weapons sheathed (so the camera will turn instead of your character) click the right stick to go into third-person perspective and then rotate the camera around with the right stick to see your character. --GKtalk2me 04:24, 12 November 2011 (UTC)

owned containers

is there a list of owned containers in skyrim? --24.7.152.111 01:38, 12 November 2011 (UTC)

Imperial Legion Quest

I am stumped on the Imperial Legion quest where you follow the soldiers into ruins to recover an artifact. I got through the door where you turn the knobs on the door but after that I am at a gate where I cant find any lever to open it. I have found a lever with a Drwarvin dagger on it but that only led to a room with loot. Any advise where it can be?

I know which bit you mean and i "think" you follow the path around past the space with the dwarven dagger and there is another room with a handle or lever on wall on the left hand side and when you pull it the draugr come alive and start attcking the soliders beneath you.

Setting

Hello people, on the Skyrim main page it says that it is only set in Skyrim but there is a quest where it is set in Sovngarde. ;P --JackD791 17:05, 13 November 2011 (UTC)

Its across the bridge, there is a small lever on the wall

Facing the gate look to your right, you see a passage to the upper level. Walk through that and over the 2 small bridges then it should be on your left, its a small round lever on the wall.

Help!

i have posted this comment on the werewolf talk page but it is urgent so i am posting it here too.

im on the silverhand quest, to do with becomming a werewolf, and i have just woken from having fainted a second time. the huntswoman (forgotton her name) tells me i have to go and kill the silver hands. i dont want to do this however. so i fast travel to a town and she is still following me. i realise that she will continue to follow me until i complete the quest. what i want to know is, is there any way i can quit this quest? (my last save was after my awakoning from the second faint)

any help on this would be greatly appriciated as i cant continue until i quit this quest. thank you Kate the great 17:20, 13 November 2011 (UTC)

How about just kill the huntswoman? (Sash the Unseen) (11/25/11)

Cannibal

So, By finishing a quest you can become a Cannibal and eat people to regain health. Should this be added along with the Werewolf and Vampire pages? If so I am about to go through the quest again and can do a full walk through. If I can get two people to confirm I will start working on it.

The cannibalism quest is not related to werewolves or vampires in anyway. Its part of a daedric quest and should not be added to the werewolf or vampire pages. --68.109.194.141 02:15, 25 November 2011 (UTC)

Odahviing glitch

game wont let me call the dragon odahaviing at dragongs reach for the main quest any sudjestions would be apreciated called him a bizillion times paathronax is dead and im lvl 33

try checking the quest page for that, or you could reload a save--68.109.194.141 02:17, 25 November 2011 (UTC)

Shouts and Powers

I'd like to see the pages explaining shouts and powers available from here. We can stick them under Skills and they certainly wouldn't be out of place. Metricjester 08:46, 20 November 2011 (UTC)

I agree and can start adding to the powers page soon. I am guessing you mean this page? Skyrim:Powers -Vertith
Yes I meant that page exactly. Metricjester 08:46, 20 November 2011 (UTC)
arent all of the shouts already under the magic page..?
All of the shouts were already documented at Dragon Shouts before this discussion was started; all of the powers have now been added to Powers. So I'm not sure what exactly this request is for. --NepheleTalk 17:29, 20 November 2011 (UTC)

Traps link?

The Traps page is now up, and while not complete, it does have lots of descriptions on it. In Oblivion it was listed under Gameplay Information/Hints, should it be directly linked under Gameplay, or World Info, or some other sub-category? --QuillanTalk 15:14, 16 November 2011 (UTC)

Skooma and Moon Sugar

I think a Skooma and Moon Sugar page should be made for Skyrim. There is a skooma page for Oblivion, not just a potion page with skooma included. Also, I can't figure out how to make the pages because it redirects you to an ingredient or potion page.--DarthWeezie 16:47, 20 November 2011 (UTC)

After you've been redirected, if you scroll up to the very top of the page there'll be a link that says, for example, "(Redirected from Skyrim:Skooma)". Click on that link and it will take you to the redirect page which can then be edited. --NepheleTalk 16:54, 20 November 2011 (UTC)
Thank you for your help. I managed to create rough pages for both Skooma and Moon Sugar.

marriage fail can you try again?

i got...i guess you could say cold feet and said i dont at my wedding in skyrim, and i found another (different) girl to marry can i still get married???

Yep, you can try again but not with the same girl. This time, wait inside of the chapel until your wedding. -Thunder

Entry Editing available.

I now have a few hours a day available to do grammar editing. (I realize Skyrim is going to be in a major state of flux for some time...) However, if someone feels a chunk of some page could use some English unmangling, please feel free to drop me a PM. Sniffles 06:36, 22 November 2011 (UTC)

Skyrim Shadowmere Glitch

I got Shadowmere a while back in Skyrim and I was doing some quests and I realized that he wasn't appearing next to me when I fast-traveled anymore....I looked in a lot of places and couldn't find him...any help? EzioTheAssassin 04:59, 24 November 2011 (UTC)EzioTheAssassin

Shadowmere is NOT essential in Skyrim. He probably got killed somewhere. Rayce Kaiser 14:20, 24 November 2011 (UTC)
He respawns outside the DB sanctuary after a few days though.RIM 18:55, 24 November 2011 (UTC)

Shadowmere is female... hints the name shadow-MERE, meaning female horse, plus in Oblivion when you recieve the steed from Lachance, he tells you "she is a great steed indeed".

I think you mean "mare." It is a separate and distinct word from "mere." Also, Astrid refers to Shadowmere as "he," so you can't claim based on game data when it isn't certain in the first place. Aresvallis 15:50, 28 November 2011 (UTC)

In oblivion Shadowmere is a she, and in Skyrim Shadowmere is a he. Astrid also says that "it" is the same horse. It's just a minor continuity problem.

The hell are the Daedra?

Where are the daedra? all I've seen are Dremora and Atronachs. Wheres are the rest of them? If there aren't any wouldn't that make this the only Elder Scrolls game with no Daedra?--68.109.194.141 12:54, 25 November 2011 (UTC)

They pop up as summonings, and some Dremora are around during, well, Daedric quests. Even with the Oblivion Gates closed, Skyrim doesn't have the level of daedric worship that Morrowind had, thus the lack of usual presence.-Zydrate[][] 19:04, 25 November 2011 (UTC)
not the Daedric Princes, just regular daedra like Scamps or Daedroths. Scamps have been around since Battlespire and Daedroths were here since Daggerfall.--68.109.194.141 07:07, 26 November 2011 (UTC)
I think Zydrate meant that Daedra enemies appear during Daedric quests. Other than that, their low numbers are logical, given that the Champion of Cyrodil just locked most means of voluntary entry to Nirn for them. They have little to no chance of getting into any part of Tamriel including Skyrim, unless summoned by someone. Given how I guess even that became more difficult for the summoners and the Mage's Guild it self has crumbled in the past two centuries; I see how Daedra summoning itself would be restricted. (late edit) --213.178.101.3 00:23, 27 November 2011 (UTC)
Well that sucks. maybe they'll come back in a DLC (I hope). 68.109.194.141 07:43 27 November 2011 (UTC)
You guys are forgetting a few things. The daedra didn't really have a voluntary means of entry into Tamriel in the first place, it was the breaking of the covenant with Akatosh that allowed them in during the Oblivion crisis. There really should be more daedric presence in the dungeons at least, especially at high levels, as there was in Morrowind. The Dunmer had a part of Skyrim at one point, before the Nords came to drive them out, so there should be Daedric ruins, if anything. Aresvallis 16:00, 28 November 2011 (UTC)

Crime...Paying off for a bounty (or getting rid of it)?

I accidentally stole a simple iron helmet in the frist village of the game, and now all of the characters in the White Run county seem intent on killing me. I would quite happily go to jail or pay of the fine, but none of the guards or characters will enable me to get anywhere near them before they attack. My bounty was only like 40, so why are they doing this to me?

They kill you because of your crime. There's no guard so they take matters into there own hands. Dont kill there chickens either. Make your way to white run, pay off your bounty and they wont attack.
KRS2
Did you try yielding?RIM 16:21, 26 November 2011 (UTC)

What is yielding?

It's where you surrender to people. To do it, just put away your weapons while in combat. If the person likes you enough they will stop attacking. Probably wont work on normal people early in the game since you probably haven't done many quests to get them to like you but it basically always works on guards who will then give you the standard pay gold or go to jail option. Also, make sure you install the day one patch if you haven't already.RIM 16:31, 26 November 2011 (UTC)

Sorry for not knowing anything, but what is the day one patch, and how do I go about installing it? I have already tried to yield to guards, he looked at me for a moment then killed me.

It's okay, 2 weeks ago nobody knew anything about Skyrim! The day 1 patch is an update that bethesda released on skyrim's releases day. On Xbox it automatically installs when you play skyrim for the first time, I don't know if this is the same on ps3 or pc. It basically fixes loads of glitches. Anyway, I think if people don't like you, which is probable if you haven't done any quests, they wont yield. Guards should yield to you, just make sure to not take out a weapon after you put it away.RIM 17:40, 26 November 2011 (UTC)

A little note on yielding: I've been attacked by guards a few times for very minor offenses and I didn't have my weapon out at the time. When that happens there is no option to yield, what you have to do is take out your weapon, then put it away. They'll follow suit and let you pay off your 5 septim bounty.

Beowulf

Does anyone else think Skyrim is similar to Beowulf (legend) in many ways?

^Agreed, but it isn't a straght across copy or anything, it is completly original, it just seems like it in some quests and the general setting. (11/26/11) (Sash the Unseen)

Nordic culture is based off of that of the Anglo-Saxons, which is the culture Beowolf comes from --24.172.222.180 19:31, 27 November 2011 (UTC)

There's also some references to Beowulf like King Hrothgar from the poem and High Hrothgar in the game. I'm sure there's but I'm not familiar enough with the text to catch any more.

New glitch (maybe)

I don't know if it's already a mentioned glitch, but... Saarthal - My game froze on my when I tried breaking down the door after collecting artifact necklace. After putting on the necklace and seeing the magical thing on the door, I used lightning spell to break it down... My game froze. I reloaded the game and tried again, only this time using only one hand instead of two. Again, my game froze on me. Then I tried using a flame spell, and my game didn't freeze.

-- This often happens with fire too. A solution is to run the game in windowed mode for just that particular part. Once you've destroyed the door, you can go back to full-screen.

I had the same problem, but with fire. It happened three times, and then I switched to lightening and it worked. Gideon Dragontongue 19:08, 30 November 2011 (UTC)

Quest Items?

Would it be worthwhile to create a page of quest items that link back to the quests they relate to? I've picked up several items at various times that I couldn't remove from my inventory (I'm toting a copy of "Hanging Gardens" at the moment), yet there is no journal entry pointing me toward where it should go. I suspect that the modding community will do something with this once the CK is released, but at the moment it's a minor pain to have something without knowing why I can't drop it. Marstinson 22:20, 27 November 2011 (UTC)

New Update

I just was prompted to DL a patch for skyrim. Hopefully this will fix some of the bugs and such. I was wondering if PC players could tell us what the patch actually fixes/does. I am on the ps3 and would love to know what all has been changed with this latest patch--Lord.Baal 23:01, 28 November 2011 (UTC)

The Patch is broken, the Hell and back: +Magic Resistances dont apply no more - I was able to Paralyse a Dragon, also Fire-Ball a Fire Atronach to Death, and Ice-Blast a Frost Atronach to Death. +Dragons fly backwards and in irratic manners, glitching all over the place, changing their velocity AND direction in a split second. +Low FPS. I had 40+ ALL the time, now it breaks down, a lot. +Still occasional crashes when Dragons spawn - esp. when entering a town/crossing the cell border to the next town/next area, the game crashes. WHEN it finally doesnt crash, a Dragon appears. So that crash HAS to be the dragon spawning, probably in the wrong place or something. +Shot arrows dont disappear. I mean arrows stuck in walls and trees and the ground. Whole Riverwood looks like a pincushion, and that might cause a lot of lag too. +Bethesda wont fix these, never ever, and why? Because they CAN, refuse to fix I mean. Just look at all the other Games they released. Oh shoot, somebody's gonna delete this now in like the next few minutes, since I said something they don't quite like to read :D

Danish, Norwegian, or Swedish?

Which do you think Skyrim is based more off of? It seems to me like a little bit of Danish and Norwegian mixed in. --Thunder 00:41, 29 November 2011 (UTC)

This talk page should be used to discuss improving the article. Try opening this discussion at our forums instead. --GKtalk2me 01:57, 29 November 2011 (UTC)

Sound Problem

Is anyone experiencing very faint sounds on Skyrim. When I meant sounds I mean the effects and the voices. I have the PC version of Skryim, and it was just working fine until the bloody 1.2 update. Now I can't even hear the sound of any spells going off and unsheathing weapons also actors voices are not consistent sometimes I can't hear them even when I'm standing a few inches away from them.

Is anyone else expecting this error pls. help. I have looked it up on the internet but all advice so far is to adjust the playback settings on my Audio Settings to 16bit 44kHz, and updated and reinstalled the drivers for my sound card but I'm still experiencing the problems.

My Skyrim is beginning to sound like Morrowind because of the very faint sounds or no sounds at at all.

HELP!

Thanks, gothicpanda 12/01/2011 10:05 GMT+8:00

First, turn all the sounds up to maximum, and then exit the game. Goto "My Documents/Sykrim/SkyrimPrefs.ini" and set the Value "fAudioMasterVolume=" so it says "fAudioMasterVolume=2.0000". Now rightclick on the file, go to propertiens and you set the flag to "Read-only". Now you go ingame and it should be louder. A lot. ONLY DOWNSIDE IS: IT WON'T SAVE ANY CHANGES DONE TO THE INGAME SETTINGS, since the File is "READ-ONLY", so it is best to set up your game 100% the way you like, and THEN do the Read-Only thing. You have to make it read only, since when you go to your Options, it may reset everything to next Value possible, and that is only "fAudioMasterVolume=1.0000", so you have to "trick" the game into taking the settings.-Carl

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