Play Gundam Games on PC Archives

Play Gundam Games on PC Archives

Play Gundam Games on PC Archives

Play Gundam Games on PC Archives

Gundam Versus

Gundam Versus is a fairly insular licensed game, but its thrills are universal. Though it drops players into the thick of Gundam’s myriad anime series without much of an introduction, the arcade-style controls and speed of matches makes it easy to pick a mobile suit (a catch-all term for the robots in the world of Gundam), fire off some lasers, and hack robots apart in style. Casual fans might be left out in the cold, but the combat offers enough depth to keep fans of Gundam and strong multiplayer games alike around for the long haul.

The core of Gundam Versus is its arcade-style matches, where players choose one of over 90 mobile suits to take into battle. Whether you’re familiar with Gundam or not, being inside a mobile suit in Versus feels like you’re piloting a powerful piece of machinery that can wreak havoc once you learn to properly use it. Every mobile suit is incredibly nimble; you can boost-dash constantly, then cancel that into an attack into another dash, and so on. This lets you fool your opponents by going in for a sword swing, back-dashing after you’ve baited them into attacking, then boosting at them again to deliver your own combo. Mashing during these entanglements leads to unwanted canceled attacks and boost dashes, draining your boost meter and leaving you immobile long enough for an enemy to impale you on their beam saber.

Combat isn’t just a whirlwind of fakeouts and sword swipes, though. Since matches take place on enormous battlefields, positioning and movement are important. The lock-on cursor that guides your movement changes color and shape to tell you whether you’re within range to fire off your guns or close enough to use melee weapons. Moving in and out of these ranges at the right time, and making sure not to gang up on one opponent too much (friendly fire is a bigger threat than you’d think) can make a huge difference. Even if my opponent had a life lead on me, I was able to regularly duck behind cover, move around their attacks, and surprise them with the right zig or zag as I went for the kill. Outsmarting opponents like this made me feel like an ace pilot.

You can also call in strikers (assist attacks) from other mobile suits to provide covering fire, learn a few simple combos, and choose between one of two power-up states. Combos are simple compared to those of Street Fighter or Guilty Gear, but still require some thought. They might start with a side dash that could dodge an incoming laser, but deal less damage than a combo begun from head-on. You also have the option to pick between blaze and lightning gear, limited-time powerups that are either acute and short (blaze) or slight and long-lasting (lightning). All of these options add a few strategic layers to think about before even starting a match, and I appreciated the variety.

For those who’ve kept up with Gundam over the years, the enormous roster is impressive. Cultural icons like the RX Gundam from the original Mobile Suit Gundam share space with newcomers like Gundam Barbatos from Iron-Blooded Orphans, and seeing Gundams from different series duking it out is a nostalgic joy. Many of these mobile suits feel distinct, too: The ReZEL has several lasers and bazookas to bombard opponents with from afar, while the Epyon has to get in close with its beam saber and heat rod whip. The Gouf Custom can summon a chunk of highway out of nowhere and chuck the thing (a reference to the The 08th MS Team), which doesn’t make any sense when the Gouf is up in the air, but it’s still fun to see. I have personal favorites I’m sad to see missing (No Endless Waltz? No War in the Pocket?), but the diversity and obscurity of some the roster is surprising.

Which of these mobile suits you take in battle has consequences, since team composition is important. Standard matches are two-versus-two (though you can play solo or three-on-three) and each team begins with a limited force, which drains whenever someone dies and acts as the team’s health bar. Dying in a weaker suit like the Guntank will deplete the meter less than dying in a stronger suit like the Sazabi. This makes team composition important, since a team with more powerful suits has less room for error.

Online play is mostly up to snuff, and I rarely encountered large hiccups outside of three-on-three matches. A pair of offline modes give players who want to get a feel for combat before diving in online something to do. Ultimate battle is a survival mode that pits you against 10, 30, or 50 waves of enemies. Trial battle is an arcade mode you can tackle multiple times to get higher marks. Both of these modes give the game some longevity, but they’re more distractions than destinations. Beyond a short cutscene identifying which series your chose mobile suit is from, these modes have no story, which means that anyone who isn’t already familiar with Gundam will have to read up to figure out who’s who. You might have a thematically appropriate fight against the Big Zam and Char’s Gelgoog, but these modes are really an excuse to fight a series of A.I. opponents, which don’t offer the thrill of human opponents. 

Fights are also clunkier in single-player, since both ultimate and trial battles throw several weaker enemies at you, and the lock-on mechanic isn’t as intuitive when facing more than two opponents. Computer-controlled opponents are also unsatisfying, as they’re either complete pushovers or psychic supersoldiers who read your every move, and neither make you a better player. Large bosses like the GP03 Dendrobium or the Gaw require slightly different strategies to defeat, but don’t do enough to make these modes worthwhile on their own, either. Ultimate battle has an online version which includes special waves you tackle with random players, but unlike in multiplayer, I wasn’t able to enter a single one of these matches without facing extreme slowdown or being kicked due to network errors.

You can play through these modes (or simply fight online) to level up each mobile suit, which unlocks a number of bonuses. Most of these are aesthetic (emblems, icons, announcers, pilots), but strikers are an important part of gameplay, and hiding them behind leveling up certain mobile suits is a bit frustrating. It doesn’t take too long per striker, but with the number of them available, the process is time-consuming. Plus, not having everything that pertains to gameplay immediately at your disposal is a pain.

Playing Gundam Versus is its own reward. While it may not be a great introduction to the series for those who read the names of mobile suits as gibberish, anyone with a fondness or curiosity for one of the most enduring sci-fi franchises of all time has more than enough toys to play with for a long time. The combat is a great blend of reverent, fast-paced, and precise, and while solo players may be disappointed in how unsatisfying the single-player is, those who’ve spent years building their own stories with action figures will find a lot to love.

Источник: [vvjstudio.com]
, Play Gundam Games on PC Archives

Calling all mobile suit pilots! It’s been 2 years since the free-to-play team-based shooter Gundam Battle Operation 2 launched to celebrate the game’s 2nd year anniversary and its launch on the PlayStation 4, various reward campaigns will be made available to all players.

The campaign will run from July 21, to August 27, for a total of five weeks and here’s what you can expect:

Weekly 10 free draws with 1 guaranteed ★★★MS unit per week

For each week in the campaign you will be able to draw 10 times for free and all mobile suits (MS) and armaments in the Supply Drop will be available, for a total of 50 free draws. And that’s not all. For each week, one of your 10 free draws will be a guaranteed ★★★MS unit. In other words, there’s nothing to lose and much to gain, considering that&#;s a total of 5 guaranteed ★★★MS units during the campaign.

Login Bonus Every Week

Expect some neat stuff when you login within each of the weeks during the 2 Year Anniversary Campaign, including an unknown bonus during the final week:

Week 1 &#; 39 Tokens

Week 2 &#; 10 MS units

Week 3 &#; MS Enhancement Set

Week 4 &#; Operator Tender

Week 5 &#; ???

You can also expect to see a new Gundam join the line-up, and it’s none other than the ZZ Gundam for the Mobile Suit Gundam ZZ series. A visual for the new mobile suit have also been released.

Limited-Time Missions

Special time-limited missions will be available and completing these rewards will earn you the Gaza C mobile suit.

Clan Leveling Reward Increase

Join a clan and battle online to receive 5 times the clan reward when your clan levels up.

Welcome Campaign for New and Returning Pilots

Players new to Gundam Battle Operation 2 will receive 5 times the base reward (DP, EXP, and CP) provided they joined the game in less than 14 days. The same benefits will also effect returning players who have not logged in within 45 days.

More information may be announced on a later date so do check Mobile Suit Gundam Battle Operation 2’s official website for more updates.

Источник: [vvjstudio.com]
Play Gundam Games on PC Archives

SD Gundam G Generation Cross Rays Review &#; PC

Another day, another mecha to pilot, or in this case about 80 more to command rather than pilot. Gundam Cross Rays as we are going to shorten that ridiculous title was published by Bandai Namco and developed by Tom Create is my first foray into the tactical/strategic role playing games in earnest. I’ve played small tidbits of things like Metal Slug and Fire Emblem for iOS but it’s never been my thing until now and only because of one word, “Gundam”. I’m a huge mecha but an even bigger Gundam fan. I’ve seen all the seasons, own all the Blu-ray releases and have a Gunpla model of one of the titular suits in my room, but enough bragging about what a huge nerd I am; let’s talk Cross Rays.

The bit of research I did regarding content seems like instead of increasing the amount of content the game launched with by incorporating all of the newest series/timelines to the base 17 from the previous “Genesis” game we only got 13 total across 4 series which are based on the Gundam Wing, Seed, 00 and Iron-Blooded Orphans; the latter of which is by far one of my favorite series in the last few years. Seriously Bandai, we get it, you like the Build Fighters series due to all the toys you can sell, but we’ve gotten four with none of them having a real ending to conclude any of it, and it’s also not part of this game where you could have easily added side stories. This is where I start to have issues with Cross Rays; I’m playing the same story I saw on TV when you play the main storylines, nothing really changes, and that’s where some fresh content could have come in, but I guess that’s what DLC is for right?

I mentioned that G Cross Rays is an SRPG, which means you control each individual unit on a field, controlling the movement, skills, attacks and attributes of the unit. You create the team or group that sorties into battle and that is who accompanies the hero units of the story missions you are playing. The amount of control you have over your units is absurd; you control the pilot stats, the mecha/suit stats as well as all of the abilities and modifications that each suit can equip. One thing I’ve learned is that even my love of Gundam didn’t prepare me for the amount of time, patience and multi-tasking ability it takes to keep track of each unit and their damage, energy, range needed for each attack and the list goes on. This genre isn’t for the faint of heart or those with a lack of time. I’m not trying to dissuade anyone from trying the game itself or the genre but it requires dedication and understanding that it takes time.

You start the game with a premade sortie ready party of pilots and Gundams from other SD Generation SRPG games, many of which have never actually made it to the US. There is certainly a lack of representation in the US for this particular series, but that’s a conversation for another time. There is no story mode unlike some other games of the SD Gundam series. Instead you have access to a chunk of the titular series and follow the story whether it was based on a movie, anime series or an OVA. You recruit pilots and other units by using them while in their story mission to get a certain amount of kills to fill their “Get bar” which allows you to produce them with a capital cost or by completing certain quests such as launching a certain character and doing a task in X amount of turns, this sort of acquisition is what keeps you replaying missions, because damned if you just lost out on your favorite titular suit because you forgot to kill one extra guy or go to a certain location within so many turns. You further acquire units to add to your collection by developing a leveled unit into a different unit when they reach a specific level. The best part is that they don’t have to be from the same series. A good example is the starter unit called “Phoenix Gundam” that can be developed into four different suits from four different series. It helps speed up your acquisition rate and also lets you create your dream team, as it were, faster.

You upgrade your pilots by training them with capital you earn by completing missions, either story or daily dispatch missions that can take anywhere from one hour to over eight. You can lower this time by using items you are rewarded for completing certain achievements and completing quests to lower them down to a possible zero time away, aka instant completion. Completing the mission does not mean you were successful; every dispatch mission has criteria that can increase your chances to earn higher operational success percentages. Some examples are characters with specific traits such as “space pirate and Hero” among others, the capabilities of the units themselves contribute such as being an aquatic suit that got dispatched to space is obviously going to not contribute much.

I found dispatch missions to be entertaining when I played consistently in the beginning because I was on there at least once a day so an 8-hour mission wasn’t a problem, but it can get kind of frustrating because while your group is away, they are unusable in every other part of the game, which makes sense but also makes you have to build multiple groups of 8+ units and warship, thus increasing the amount of units to keep track of. Each of those units have to be leveled up individually to add points up to to each stat to focus on their strengths such as melee, ranged, health, defense, and energy. Your suits stats combined with your pilot equal your damage and accuracy of attacks hitting.

Combat consists of you moving to a location on a map using a grid system and if you have the range choosing to attack an enemy. These attacks make use of your energy, which regens at the end of every turn by a certain base percentage plus modifiers of your suit modifications. You don’t do any of the actual combat yourself; you can either press attack and skip the animation that shows all the fancy cutscenes of you charging your laser or shooting your Vulcans or just skip it and the damage just pops up. Many times I chose the latter due to time constraints and once you’ve seen an attack a few dozen times it starts to get old.

Your location in the story determines your battle background but they certainly do overuse the generic warehouse and space backgrounds, so that’s another reason to skip a lot. After your turn ends the enemy units start theirs and this goes back and forth until you either win or lose the mission. My longest mission took me about minutes spread out over two days just to give you an idea of how long some of these battles can be. Then I found the skip function hidden in the menu for certain actions. The units that you take into combat can also be defeated permanently so you don’t want to be losing often or you better start taking advantage of the quick save feature.

The battle scenes themselves are short cutscenes showing the two units charging at each other or using their weapons to damage the other all while music is pumping, weapon effects are going off and dialogue spoken by the enemy and your pilot are exchanged. They look great and are probably my favorite part of the actual missions due to them adding so much to the battles themselves. Its only after you start to get deep in the game where you just want it to end. The story cutscenes are taken right out of the series as well and give you an abridged retelling of your chosen series, they wanted to keep it as simple and engaging as possible but sometimes the cut content left out important elements that could be brought up later.

Although my love of Gundam is strong my introduction into the SRPG genre was a love-hate relationship almost every step of the way. I understand why these sorts of games aren’t an eSport, they are for the tactical person who wants to plan everything out and in this particular series make their team of what exactly they imagine is the most powerful cross-over in Gundam history. Cross Rays has beautiful animation, great cutscenes using stills from the anime series they originate from and great dialogue usage for some great references from the show you might have missed. Every time you begin and end a particular storyboard you see the introduction and end almost exactly like how it was when I watched it on TV, which is a nice piece of nostalgia because nothing stood out to me when I was younger while watching any show than the last words from Gundam Wing series “Peace has returned to the people, and from this point on in history, weapons called mobile suits, including the Gundam, were never seen again”. It’s a finality that there is no returning from and one that I loved. There’s one more finality, and that is that as great and fun as this game was, this particular Gundam fan can’t wait to call it quits and await the next Gundam game.



Источник: [vvjstudio.com]
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