Minecraft enchantments guide Archives

Minecraft enchantments guide Archives

Minecraft enchantments guide Archives

Minecraft enchantments guide Archives

List of Enchantments | Minecraft Dungeons

This is a list of Enchantments appearing in the game Minecraft Dungeons. Players can attach Enchantments to their Weapons and Armor to power them up with added effects. With a variety of Enchantments available for all types of Weapons and Armor, a whole new world of versatility opens up with new ways to best your foes!

What are Enchantments?

The Poison Cloud Enchantment in use.

Enchantments are used to grant additional effects to Weapons and Armor. As Minecraft Dungeons has no Classes or Abilities of any type, players will distinguish their play styles by attaching Enchantments to their Weapons and Armor which help them play a certain role on their team.

Upgrading Enchantments


Click the image above to see details!

Every time you level up your character, you receive an enchantment point. This will allow you to power up one of the Enchantments placed on one of your Weapons or Armor.

Enchantments can be upgraded to a maximum level of 3, with each level further enhancing their effects. By upgrading your Enchantments, you can continue to use your favorites throughout the game, even against stronger enemies!

Salvage Weapons and Armor to Respec

As you progress through the game, you'll frequently switch out for superior Weapons and Armor found on your adventures. To avoid letting your Enchantments go to waste, you can salvage old Weapons and Armor to regain their Enchantment Points.

Although you can't remove Enchantments without Salvaging, you'll be able to use the retrieved Enchantment Points to invest in new Enchantments for your new-found Equipment.

List of Enchantments

List of Weapon Enchantments



Melee or Ranged

List of Weapon Enchantments

List of Armor Enchantments

BurningEvery 0.5 seconds damages all enemies in melee range.
ChillingEmits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
Cool DownReduces the cooldown time between uses of your Artifacts.
CowardiceWhen you are at full HP, you deal increased ranged and melee damage.
DeflectGrants a small chance to deflect incoming projectiles.
ElectrifiedRolling zaps three nearby enemies with lightning bolts, dealing damage.
ExplorerFor every one hundred blocks explored on the map, you regain a small amount of health.
Final ShoutWhen your health drops below 25%, all your artifacts are used (ignoring cooldown periods).
Fire TrailRolling creates a trail of fire behind you, which deals damage to mobs for four seconds.
Food ReservesWhenever you use a healing potion, you also create random food items.
FrenziedWhile you are at less than half health, your attack speed is increased.
Gravity PulseA blast occurs every five seconds that pulls nearby enemies towards you.
Health SynergyWhen activating any artifact, you regain a small amount of health.
Potion BarrierWhenever you use a healing potion, you take -90% damage for a short duration.
ProtectionReduces damage taken.
RecyclerBeing hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows.
SnowballFires a snowball at a nearby enemy every few seconds, briefly stunning it.
Soul SpeedWhen you gather a soul, you gain a 1% stacking movement speed boost for a short time.
Speed SynergyWhen activating any artifact, you gain +20% movement speed for a short time.
Surprise GiftWhenever you use a healing potion, you sometimes create random consumables.
SwiftfootedRolling makes you move faster for three seconds.
ThornsWhenever you take damage, you deal damage back to the attacker.

List of Armor Enchantments

This page only includes information currently confirmed by the Minecraft development team. The full list of Enchantments will be released at lightning speed when the game is released on May 26th, 2020. Check back then to find out the effects of each Enchantment, the best combinations of Enchantments with Weapons and Armor, and more!

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Talk:Enchanting/Archive 1

This is an archived version of Talk:Enchanting. This page is decommissioned and not intended for discussion.

webb app[edit]

I was just thinking, what if there was a web applet that could calculate enchantment probability depending on the variables entered. Just an idea Djc1999 05:28, 13 January 2012 (UTC)

Done. http://github.com/zazcallabah/mce/downloads (shameless plug) --Zaz 11:55, 30 January 2012 (UTC)

Max Bookshelves[edit]

I don't think 30 is the max. You can easily dig underneath and come up with a ladder and make it 32.

As stated in the article "(While it is possible to get two more bookshelves in "range", they do not add, as the boost is capped.)" so yes, you can get in to a full square (a prettier way is a spiral staircase,) but it does not help. Cultist O 00:17, 23 January 2012 (UTC)

There is a maximum of 36. if you put a base of 9 (3 by 3), a roof of 9 (3 by 3) with three spaces in between and then another 3 walls of 3 by 3, go in, and make the final wall, you should be inside a 5 by 5 by 5 cube of book shelves. The edges of the cube don't do anithing because they would be three blocks away and the maximum is either 2 or an L shape. Put a dirt block in the center, then put the enchanting table on top and break the dirt, you will be inside the cube. However once you have enchanted everything you need to enchant, you will have to break one bookshelf minimum to get out so you will need to use 6 wooden plank blocks everytime tou go inside.

No. Bookshelves that are not on the same layer as the enchanting table or exactly one layer above it have no effect whatsoever. Corners of a square around the table do count. -- Orthotope 07:28, 29 January 2012 (UTC)

Bow enchantability?[edit]

does anyone know if bows are treated like a wood sword, with 15 enchantability, or something else?

I've done some testings with the bow enchantments, and the bow does not have an enchatablity of 15, it has less. I don't know the exact number yet, but even if tried enchanting bow with lvl 5 multiple times, but never gotten anything other than power I. Since power I is max mod enchant level 16, the bow is less than 11 enchantability. It may be a bug

13:06, 15 January 2012 (UTC)

Actually the max mod level for Power I is 10, because from level 11 up you'll get Power II. On http://pernsteiner.org/minecraft/enchant/algo.html it says that bows have a enchantability of 1 and I tend to believe this. I enchanted a couple of bows with level 50 and never got a bow without enchantment which should be the case if the mod level reaches 58 or higher. --Obi-Wahn 14:23, 8 April 2012 (UTC)

!!! Bow enchants on 1.1 !!![edit]

Power (max V), Flame (I), Punch (I) and Infinity (I).

Power increases inflicted damage, Flame sets the target (and the arrow) on fire (the one-hit-kill but no cooked food bug has been fixed too), Punch doubles knockback, Infinity does not consume arrows, but only if you have at least one arrow on your inventory, and is as rare as Silk Touch.

--RichardG867 16:44, 12 January 2012 (UTC)

see there is one more enchantment, its called "Damage I" i got it but idk what else it does... Idk how to upload pics, someone tell me and Ill upload a photo... or someone just span-enchant some bows and finds the Damage one, too. strangely, damage seems to do the same as power...

- i dont have a username

Power and Damage are the same enchants just a different language setting

I enchanted my bow lv 41, i got knockback 1, Flame 3, and Infinity 1, cant remember, but what im wondering is how low can you enchant it and still get Flame? Because its my favorite enchantment for the bow, and the sword. BERSERK 23:44, 19 February 2012 (UTC)

I tested using http://github.com/zazcallabah/mce and it seems as if the probability starts to become unreasonable around level 15 --Zaz 10:05, 20 February 2012 (UTC)

Unbreaking levels[edit]

Does anyone know what are the chances that an item with the unbreaking enchantment will use up a use or not? Does the highest level make the tool unbreakable?

- I tested a wooden pick and got 60 uses (standard). I then tested an Unbreaking III wooden pick and got 260 uses. (4.33 times as many)

- I tested a golden pick and got 33 uses (standard). I then tested an Unbreaking III golden pick and got 97 uses. (2.9 times as many)

The chances that an item with the unbreaking enchantment will use up a use is 100/(enchantment level+1)%, so Unbreaking III should use up a use only 25% of the time, meaning an average item with that enchantment will last 4 times as long. This info is now in the article, and this section should be deleted. Euridicus 07:56, 24 November 2011 (UTC)

Fortune Enchantment Numbers[edit]

Some quick 5 minute numbers, using diamond pickaxes with fortune level 1-6, I mined 10 diamond blocks with each pickaxe, here are the results

Fortune I Fortune II Fortune III Fortune IV Fortune V Fortune VI
13 Diamonds 23 Diamonds 17 Diamonds 32 Diamonds 27 Diamonds 39 Diamonds

EDIT : I (Zonta) Tested the same thing but with Fortune 1-10, Imined also 10 Diamond Ore with each pickaxe

Fortune I Fortune II Fortune III Fortune IV Fortune V Fortune VI Fortune VII Fortune VIII Fortune IX Fortune X
15 Diamonds 21 Diamonds 22 Diamonds 29 Diamonds 29 Diamonds 30 Diamonds 33 Diamonds 42 Diamonds 48 Diamonds 64 Diamonds

Screenshot of the chest --Zonta 14:17, 26 October 2011 (UTC)

I'll do some more experimenting tomorrow with different quality pickaxes and different ores and a much bigger sample size but one thing is obvious, there's a random chance you'll get >1 ore and the amount of ores you get is dependant on the level. Niall 02:25, 14 October 2011 (UTC)

Couldn't resist, I ran a quick test on iron and coal ore, fortune didn't have any affect on iron ore(bug? since it gives ore instead of coal/diamonds directly) and the numbers for coal were almost identical to the numbers for diamond, I imagine it will be heavily nerfed in the final release. Niall 02:35, 14 October 2011 (UTC)

The problem with using Fortune on a ore that drops blocks (Iron, Gold) is that you could place it back down and mine it again to try to multiply the amount of ores you have. 19:50, 14 October 2011 (UTC)

The numbers I added to the fortune enchantment level are based upon a sample of 1024 blocks of coal mined each. Everything was within ~0,2% of the values I posted, so I guess they are correct (Azzu 15:14, 14 October 2011 (UTC))

To "fix" the iron/gold problems, there should be a way to determine if a block was player-placed or generated, or make iron/gold drop lumps instead... Quite sad it doesn't work on iron :( Also, I hope it does not get nerfed - it and other new 1.9 content is underpowered enough already. Calinou - talk×contribs» 20:17, 17 October 2011 (UTC)

What about clay? Does clayballs multiply as well?

Nope, tested it just now (was hoping for infinite Clay). Well, made 4 runs (all with diamond-Shovel with Effi 4). First was normal shovel, than with Silktouch (who knows), Fortune 2 and Fortune 3. With Silktouch i got 100 blocks (thats what i placed). With Fortune 2 and 3 i got 400 Clayballs -> 100 Blocks. With normal Shovel 400 balls too. Casurin 21:15, 31 October 2011 (UTC)


I'm not sure that any of the enchantments actually do anything yet, and I also think that the names just use random words. what do you think? Quarg 20:27, 6 October 2011 (UTC)

I believe the words are not tool specific either. Any spell that would affect a hoe, for example, can be found for swords as well, which may otherwise support the Random Names hypothesis. Alorty 21:53, 6 October 2011 (UTC)

I would like to point out that I attempted to enchant a diamond sword earlier, and whatever I did nerfed the weapon dramatically. Ederek Cole 00:29, 7 October 2011 (UTC)

Yeah same for me, I enchanted a diamond sword and then it couldn't one-shot a pig, which given a pig has 5 hearts of health and a diamond sword normal attack deals 5, it should. So some sort of effects are in, they just need to be found. -TheWyo 01:31, 7 October 2011 (UTC)
Pigs have more health in 1.9. Calinou - talk×contribs» 20:18, 17 October 2011 (UTC)
Pigs have 10 health in 1.9. Diamond swords do only 3.5 hearts damage. Talk:Weapons#Nerfed? --HexZyle 02:25, 20 October 2011 (UTC)
what does this have to do with enchanting? 00:07, 1 November 2011 (UTC)
Ederek said that enchanting a diamond sword nerfed it, which is wrong, he had the original values wrong in the first place. TheWyo said that he couldn't one-shot a pig with an enchanted diamond sword, which is also wrong because pigs have 5 health and diamond swords deal 3.5 damage, not 5. Calinou said that pigs have increased health, which is wrong. Pigs are one of the few mobs that haven't had their health changed in 1.9 pre-release 3. Then I posted a link that contained all the correct values, to prevent further confusion. The first post by Ederek was about enchanting, and the posts afterwards failed to explain the reason correctly. --HexZyle 04:31, 1 November 2011 (UTC)

i have had a problem in 1.2.3 when i got coal ore with looting the only thing i got was 1 coal everytime bug?

  • looting only applies to mobdrops. for coal, wouldnt fortune be a better choice? --Zaz 13:29, 14 March 2012 (UTC)


I had a look at the internal data of enchantments using NBTEdit and it appears that enchantments simply have and ID and a level, anyone experimenting with enchantments ought to use this in my oppinion. Quarg 20:46, 6 October 2011 (UTC)

Not only that, but there doesn't seem to be any correlation between the contents of these fields and the enchantment chosen in the enchanting window. Editing these values in an editor doesn't have any apparent in-game changes. I propose that the enchantment system in 1.9pre3 is simply a placeholder and that the various levels of enchantment are simply there for debugging purposes.
In addition I was able to generate a ton of random strings and level costs simply by picking up the exact same tool and putting it into the enchantment slot over and over again. Combined with the fact that each enchantment serializes to the same data tells me that generating a list of these various combinations is likely pointless. I'll update the article and mention that. RestfulMonad 03:58, 7 October 2011 (UTC)
I think that the kind of enchantments are based on the level requirement, every level requirement has 1 enchantment, but the names may vary every time. IJoshFTW 05:22, 7 October 2011 (UTC)
That's definitely not true; I tested many combinations of level 20 enchantments on diamond pickaxes and got a variety of effects. {{Nihiltres|talk|edits}} 21:32, 13 October 2011 (UTC)


Apparently surrounding the enchanting table with bookshelves decodes them for you?

False. Do not spread "Urban Legends of Zelda" (Google it).

It only gives you a higher chance of getting a higher level of enchantment (ex. a wooden sword enchanted without bookshelves surrounding may get 5-10. when surrounded it will go to 5-20~)

Some sort of passworded sentence?[edit]

Hey, Ive been enchanting things with the enchanter and it doesnt increase the durability of shovels. Does anyone else suspect you need 3 specific words in a row as the enchantment to get a specific bonus on the item? Just a thought. -- 06:28, 8 October 2011 (UTC)

The words have no effect on the enchantment. Euridicus 08:10, 24 November 2011 (UTC)

Decoding the Font?[edit]

Alright, I know it says to replace the alternate.png with default.png, but how do you do that? Edit the image? Or delete alternate.png?

-Tedious- (or _Ion_, ingame) 23:51, 9 October 2011 (UTC)

So are talking about a way to decode everything so its just english and not this other language? My .jar has the alternate and default in there at the same time. --Throex 00:10, 10 October 2011 (UTC)

Yeah, mine does too. Like the page says, we have to replace the alternate with the default, but I'm not sure what it means by that. 01:21, 10 October 2011 (UTC)

"Replace" is short for "delete original, copy and paste new."-- 05:14, 10 October 2011 (UTC)

Just to clarify, in order to do this: -Delete "alternate.png" -Copy "default.png" and re-paste it into its own folder, it should automatically rename to something like "default (2).png" - Rename "default (2).png" to "alternate.png" so they're now both the same file. Srsguy 06:48, 10 October 2011 (UTC)

This would be a lot more helpful if the location that you're referring to was more obvious. Wikipage says "minecraft.jar", what program are you using to open the jar for editing? Notepad won't work.
You do know that you can use WinRAR to edit a jar file right? Yandols 08:52, 15 October 2011 (UTC)

rename minecraft.jar to minecraft.zip and open it with any zip opening program (like in Win XP an newer the normal explorer will open it just like a folder.)

I thought I'd share this since it's not entirely intuitive and had me hung up for a bit. If you use a texture pack, you should edit the fonts in the texture pack instead of minecraft.jar. -- 06:11, 17 October 2011 (UTC)

Tweet by Jeb[edit]

This tweet is releaving effects of enchanting: - Knockback 1 - Smite II http://twitter.com/#!/jeb_/status/123648239873433600 He is referring to this: http://imgur.com/VUVCiUnset 20:05, 11 October 2011 (UTC)

Known Enchantments[edit]

A list of known enchantments and effects here:

Smite: Causes more damage to undead mobs (Skeletons and Zombies)

Knockback: unknown effect, posibly throws mobs backwards like a sprint-hit

- Yes it does knock back mobs like sprinting, but with different velocity

Efficiency: Faster digging

Sharpness: More damage?

-El_Barto_227, The Half-Creeper! 02:40, 12 October 2011 (UTC)

Have also seen Sharpness I (Sword, 3 xp level enchantment), Efficiency II, Unbreakable II (both from a 3 xp level enchantment on a diamond pick axe), Projectile Protection II (Diamond breastplate, 5 xp level enchantment) -User:Saitir 13 Oct 2011 18:00 BST

Enchantments listed in en_US.lang file:

enchantment.damage.arthropods=Bane of Arthropods
enchantment.fire=Fire Aspect
enchantment.protect.fire=Fire Protection
enchantment.protect.fall=Feather Falling
enchantment.protect.explosion=Blast Protection
enchantment.protect.projectile=Projectile Protection
enchantment.waterWorker=Aqua Affinity
enchantment.untouching=Silk Touch


This section should be deleted since all enchantment types are now listed in the article. Euridicus 08:13, 24 November 2011 (UTC)

I just got keen 1 on a sword any Idea what it does?Biopuppy 11:39, 16 February 2012 (UTC)

Switch to US English; it's probably Sharpness. -- Orthotope 19:43, 16 February 2012 (UTC)

Table with Enchanting effects[edit]

When I was browsing 1.9pre4 NBTEdit, I saw that an enchantments existst of two fields: id and lvl Could you help by composing a table? with valid id's, effectnames ingame, description of the effect, and valid LVL options.

->if someone has a such table or is working on please upload with link here. >> am working on one soon :) bevin2007 31/12/2011 AEST

Increasing Spell Efficiency[edit]

I can confirm that surrounding an enchantment table with bookshelves radically enhances the levels of the available enchantments. This screenshot shows the highest level of enchantment I managed to reach thus far: Enchantment level 49 through bookshelves

Between the bookshelves and the enchantment table there must be an empty space on all sides. Bookshelves placed directly against the enchantment table do NOT contribute to the enchantment table and leaves the enchantments unaltered.

It's also interesting to note that bookshelves which are LOWER than the animated book on the enchantment table do NOT make magical letters float from the bookshelves to the enchantment table. It is possible that only bookshelves on the same level as the enchantment table and a level above the enchantment table contribute to upgrading the enchantment level, but I have not tested this.

Technical: a 5x5x5 space of bookshelves, within that space a 3x3x3 space of no-blocks/air-blocks and within that space a 1x1x1 block occupied by an enchantment table. Saratje

NEW INFO - Tested the bookshelf theory, it is true. Only bookshelves at the same level as the enchantment table and one level above it contribute to raising enchantment levels. Additionally I saw a level 50 enchantment which might be the upper cap for enchantments, it'd be a nice round number for the stages of enchantment: I to X, five per roman numeral. I will screenshot the level 50 enchantment later when I have experience to show a before - during - after. Saratje

Effect IDs[edit]

Are effect IDs article relevant information, and if so, where should they be put? Regardless, complete* list:
0 is protection.
1 is fire protection.
2 is feather fall.
3 is blast protection.
4 is projectile protection.
5 is respiration.
6 is Aqua Affinity (eh?).
16 is sharpness.
17 is smite.
18 is bane of arthropods.
19 is knockback.
20 is fire aspect.
21 is looting.
Mining equipment
32 is efficiency.
33 is silk touch.
34 is unbreaking.
35 is "fortune".

Made table, added this.--Yurisho 20:55, 13 October 2011 (UTC)

48 is Arrow Damage
49 is Arrow Knockback
50 is Arrow Fire
51 is Arrow Infinite

- AngelMalus from NyMinecraft.com - 16:34, 14 Jan 2012 (UTC)

ID Number[edit]

What ID Number are you using? And why are you sorting by ID number when it should be by alpha? --Ecksearoh 21:22, 13 October 2011 (UTC)

The enchantment ID number was used, you can look that up for yourself by opening the file where the player's inventory is saved with a NBT editor. (Azzu 15:16, 14 October 2011 (UTC))

Silk Touch[edit]

First, Silk Touch 1 has a 100% chance to drop the original item. It seems to work on most of the items. Confirmed not working on mob spawners or ice as of 1.0.0. KHEEJS 15:07, 20 November 2011 (UTC)

"Looting" Enchantment[edit]

I think it may use the same numbers as the "Fortune" enchantment, but obviously I'm not sure. (Azzu 15:20, 14 October 2011 (UTC))

Nope.avi 04:48, 18 February 2012 (UTC)

Describing How Enchantments Work[edit]

I haven't experimented with them too much, and I have found that the page doesn't really tell how they work. I've seen screenshots of items with multiple enchantments, but do these all have to be put on at the same time, or can you enchant the same item multiple times? Similarly, if you spend a large amount of skill points (30, for example) does it apply just one high level enchantment, or do the points spill over into some other enchantment, which you gain levels of? I'm not sure if some of this information is even known, but if it is, it should be added to the article. SuperC1997 01:07, 15 October 2011 (UTC)

I just blew 14 experience levels on an enchant picked at random for my Iron Sword - got "Sharpness I".

This indicates one of two things:

  • There is a minimum level of experience levels that must be invested in one enchanting attempt to reach Level II of an enchantment spell in one attempt (from unenchanted),


  • There is no point in spending high amounts of experience on single enchants because Levels are only gained by stacking (multiple attempts)

Sorry I couldn't be more help.

You cannot enchant an already enchanted item again, there is no stacking. Testing shows that if you spend more points on enchanting, the level of the enchantment will be higher. It is possible the enchantment level has a minimum and maximum value for the tier of bonus added to the item. Your Sharpness I at level 14 may have been tough luck.
It also seems higher level enchantments come more often with a double, triple or quadriple bonus. Having more bonuses on one item is a matter of luck, not stacked enchantmens. -Saratje

Spending a few days to reach level 50 and gave it some trys with a diamond pickaxe resulted in the following enchantments:

spendet level / enchantment results

45 / Efficency III
46 / Efficency IV
46 / Efficency IV + Unbreakable III + Fortune III + Silky Touch I
47 / Efficency V
50 / Efficency IV

So a higher level does not give a better enchantment automatically. --Pigeggs 22:32, 20 October 2011 (UTC)

How did you get Silk Touch and Fortune on the same item? Try again. Saskyou 20:08, 25 March 2012 (UTC)

I spend a few days of enchanting and i made a php/mysql table of all my result

Zonta Enchant Result --Zonta 14:17, 26 October 2011 (UTC)

silk touch[edit]

When you have the silk touch enhanchment on an axe. Red and birch wood drop normal wood, and you can cut leaves with it. 08:16, 27 December 2011 (UTC) Actually I Believe the Silk Touch Enchantment lets you pick up the block as if you spawned it in. For example your mining and you see red stone instead of breaking it and getting the normal 4-5 red stone dust, you would get the actual block same for other ores and blocks like stone diamond and lapis. 08:16, 27 December 2011 (UTC)

Silk Touch Rarity[edit]

I did some testing on a creative world where I NBT Edited the character to have 50,000 levels.

I found that Silk Touch was Extremely rare, and it seems that it will only show up on enchants that have a level requirement of 31 or higher. I ran through a double chest full of pickaxes on 20-30 level enchants, and didn't get silk touch until I tried 31+

I Believe I got silk touch on a lvl 31, 35, and 42 enchant. Which ended up being 3 times out of 2 double chests woth of Diamond pickaxes.

Has anybody else done similar testing? What have you found? –Preceding unsigned comment was added by Wolfwing (talk • contribs) at 16:22, 16 October 2011 (UTC). Please sign your posts with ~~~~

  • oooh, NBT edit, didn't know it could do that. I will do some testing :) --HexZyle 00:16, 17 October 2011 (UTC)
  • I also got Silk Touch on a lvl 31 Enchantment. Buzzfly 21:23, 19 October 2011 (UTC)
  • Just received Silk Touch on a lvl 24 Enchantment on a Diamond Pick. Mawty 13:02, 23 October 2011 (UTC)
  • I think I can top that. I just got silk touch on a lvl 15 enchantment. (Along with Unbreaking III and Efficiency II)... I guess I was lucky. --Gitterrost4 21:25, 23 October 2011 (UTC)
  • I got silk touch on a level 28 enchantment (4 tries, 3 where above 31, the only one that gave me silk touch was the fourth level 28 enchantment)
  • A tool is only eligible to receive silk touch if it has a modified enchantment level between 25 and 75. Diamond tools have an enchantability of 10, meaning that their modified enchantment level can range from 11 to 21 before the ±25% calculation, with a modified enchantment level of 16 being most likely. Therefore, the absolute maximum modified enchantment level possible for a diamond tool would be 26--in other words, it's extremely unlikely that a diamond tool would ever even be considered eligible to receive this enchantment. By contrast, iron tools have an enchantability of 14, so their most likely modified enchantment level would be 22, meaning iron tools are eligible to receive silk touch slightly less than half of the time. Gold tools, with an enchantability of 22, would rarely NOT be eligible for the silk touch enchantment. In other words, if you're looking to build something out of, say, redstone ore, you might be better off burning through a few gold pickaxes than trying to get your trusty diamond pick to do the job. Euridicus 08:46, 24 November 2011 (UTC)
  • I NBTedited my level up and did some testing. I only did enchants between 30-45. Here's what I got:
Diamond Pickaxe x50 | Silk Touch x6 (12%) | Enchant lvl, a couple are guesses (38?, 35, 44?, 35, 41, 44, 40) Gold Pickaxe x50 | Silk Touch x10 (20%) | (?, ?, 34, 37, 33, 31, 33, 37, 39, 35) Iron Pickaxe x50 | Silk Touch x3 (6%) | (33, 34, 38)
  • I on the other hand, found silk touch quite commonly. I got silk touch on two of my first three enchantments, but I know that that is unlikey. However, not a very high level is needed:
1: Level 26 Diamond Pickaxe -Efficiency III -Silk Touch I 2: Level 33 Diamond Pickaxe -Efficiency III -Silk Touch I -Durability III

Also, I know that the level required is fairly low, but it is the rarest enchantment at 1/10 the chance of efficiency, 1/5 the chance of durability, and 1/2 the probability of fortune, as based on the minecraft wiki (assuming that enchantment level is within range of both enchantments).

  • Got a Silk touch Iron pickaxe with 18 levels aswell as durability III and efficiency III. The level required to obtain Silk touch is lower than 25.
  • I have got it on level 34 2 out of 3 times.This is apparent one of the best levels to get it.

Enchantments and durability[edit]

I was reading this page and noticed it said in the introduction that items last longer when enchanted. Now I know that there is a specific enchantment for increasing tool durability (Unbreaking), but is it true that adding an enchantment generally increases the enchanted item's durability? It is what the wiki text is saying now. --Thatar 19:43, 17 October 2011 (UTC)

Thanks for noting that, indeed you need the unbreaking enchantment to increase tool durability, the misleading info will be taken down ASAP.--Yurisho 20:10, 17 October 2011 (UTC)


Does silk touch affect cobweb? I would test it myself but the enchantment is too rare for me to find.--Lirtsi 10:52, 18 October 2011 (UTC)

Nope. It also doesn't affect stairs, snow cover, or beds/doors. FatherToast 13:44, 18 October 2011 (UTC)
Ah, should that be added to the page or is it shown by omission?--Lirtsi 14:42, 18 October 2011 (UTC)
I think it should be added, but I don't want to make the table really crazy, so I don't know where to put it. Maybe in a notes section. FatherToast 20:58, 18 October 2011 (UTC)

What about snow blocks, clay or bookshelves?--Lirtsi 18:45, 26 October 2011 (UTC)

Mining snow blocks already gives you snow blocks. Silk touch will mine clay blocks (though really, would it kill you to craft your balls back into blocks?), and I don't know about bookshelves. Euridicus 08:53, 24 November 2011 (UTC)

It does work on bookshelves

Does silk touch work for end portal blocks? Could you collect the blocks and build a portal in your home for instance? --Bobtobismo

You cannot break end portal blocks.

O.K, I have been trying to find silk touch and it took me 2 chests of axes but when I finally got it, I was wondering if I could Pick up Ice Blocks so I could use them in the Nether.

Enchanting Table text is arbitrary, even when decoded, right?[edit]

While trying to figure out exactly how enchanting works so that I might be able to help make this wiki entry a bit more useful, I replaced my "alternative" png with the default, so that the characters would be viewable in English. I was surprised to see that the Enchanting Table text still seems completely arbitrary (instead of one of the three rows reading "Sharpness," for example, it just reads as a seemingly random phrase). Is this the case? Also, will the enchant names always be different in the Enchanting Table, or can you eventually learn which phrase leads to which enchant? WaxPaper 23:43, 19 October 2011 (UTC)

I think the answer to both of these questions should be included in the wiki, which I'd be happy to write up if anyone knows the answer...

The words are completely random. FatherToast 23:29, 19 October 2011 (UTC)
Okay, thanks for the info. I included a note about this in the wiki under the "decoding" section. What about the second question, though? Anyone know the answer? (Will the enchanting "phrases" always be different for the same enchant, or can I tell my friend that "XXX XXXX XXXXX" means "Sharpness I," which will work for him if he sees that phrase, for example? WaxPaper 23:43, 19 October 2011 (UTC)
There are 55 words in the dictionary, leading to about 966,000 combinations (give or take a few). The only way it could be deterministic is if each phrase is hashed together and used to seed the spell generator. What we need are to find a few collisions (spells with the same name) and see if they yield the same effects. We'll have to wait for the next MCP to be sure, but I'm guessing that the names are just random, and that it's a placeholder for a future, readable format (or possibly a system that lets you pick custom spells). Ghost2 03:56, 28 October 2011 (UTC)
I think the order is just random. In the future, Notch said he wanted to have a random loot element; I assume that would be how you sway enchantments to be what you want (like combining armor with an arrow when enchanting to have a higher chance of projectile protection). FatherToast 04:11, 28 October 2011 (UTC)

Torches, ladders etc.[edit]

I just realized that torches, ladders and other non-solid objects block of bookshelves from the Enchantment Table, thus preventing the levels to rise. Anyone else made the same experience? I also think that the description of the potential levels is wrong. 6bookshelves on each side allow enchantments up to level 35 at least, not 14. ~ Felcis 09:07, 20 October 2011 (UTC)

I made the same discovery with torches. A torch directly beside the Enchantment table blocks the bookshelf level with the table and the one above that. I think this could be used to regulate enchantments. If you only want a low-level enchantment, simply place a torch between the table and the shelves. --Gitterrost4 17:28, 20 October 2011 (UTC)
Also the torches won't block the letters from flowing towards the table. The enchantments will still be low-level. --Gitterrost4 17:30, 20 October 2011 (UTC)
Translation: I'm going to need an unorthodox back-door method of reaching my Table if I intend to keep it surrounded by the max number of Bookshelves? Cobalt32 17:34, 20 October 2011 (UTC)
You can build it, so that you come up from below with a ladder. --Gitterrost4 17:35, 20 October 2011 (UTC)
You only need one ladder to get out, which you can break and replace with your hands if you need level 50. Likewise, you can use sticky pistons to move the bookshelves out of the way and just have to break/replace a button for horizontal access. FatherToast 18:12, 20 October 2011 (UTC)
Perhaps this might provide some inspiration. —KPReid 19:40, 20 October 2011 (UTC)

I go with:



  • This design allows you to walk up to the table from the stairs, while retaining a visually pleasant look. Not visible in the screenshot: the book rests on a two block tall obsidian pillar.

--Saratje 19:25, 23 October 2011 (UTC)

It actually turns out, Mojang thought the table through, and all this arbitary balancing bookshelves and enchantment table nonsense is not required, because the enchantment table only requires 30 bookshelves to reach level 50 enchantments. This means we can have a nice doorway into our enchantment room. --HexZyle 12:42, 26 October 2011 (UTC)

Enchantment Guide[edit]

Has anyone seen this video?

It provides a pretty comprehensive breakdown of the process. There are also links to complete probabilities for obtaining each enchantment, including assessments of ideal level to minimise EXP and/or item wastage. 08:56, 24 October 2011 (UTC) Random without a wiki account

So basically Gold-items are best for getting good enchantments? Neat, that's what I kinda hoped for. Very interesting guide, thanks. ~ Felcis 14:18, 24 October 2011 (UTC)

Missing Information[edit]

Someone deleted "smite" and other important information from the "tool enchantments" grid. Could someone please fill them in?


Article states that it's will increase mining speed by 10% per level. Does it really increase mining speed or decrease time to mine a block? Let me explain:
50% increase in mining speed means that block will be mined for 10/15 of usual time. Obsidian block (takes normally to mine 15 seconds) will be mined for 10 seconds.
50% decrease time to mine a block means that block will be mined for 5/10 of usual time. Obsidian block (takes normally to mine 15 seconds) will be mined for 7.5 seconds.
Sadly, there is a bug with obsidian and efficiency enchant. I might run some tests on redstone ore later, but before that I want to know if somebody already knows, how it's really behaves. — MiiNiPaaT|C 17:02, 2 November 2011 (UTC)

Sadly, Efficiency won't work on redstone either. On smooth stone it mines so fast that I think it isn't really 10% per level. Looks more like 15 per level. If I find time, I'll check source code for this. — MiiNiPaaT|C 17:54, 2 November 2011 (UTC)
I think it's "You break blocks 10% faster per level," if that makes any difference. --Saphireking65 18:02, 2 November 2011 (UTC)
@Saphire, that's hardly descriptive. He means - is the mining speed increased to 110%, or the time taken to mine the block reduced to 90%? Because there is a difference. --HexZyle 03:30, 3 November 2011 (UTC)
Is there even a "Mining Speed"? Each block breaks after X amount of time, so I assume it means the time it takes to break them will drop by 10% each level. --Saphireking65 03:38, 3 November 2011 (UTC)
That's just what the article states. However it doesn't really specify how the 10% works. Could be:

Reducing the mine time by 10% (the logical method):

Block mine time = 1 - 0.1x

Or Increasing the mining speed by 10% (what the article states):

Block mine time = 1 / (1 + 0.1x) secs

With x being the level of enchantment. --HexZyle 08:35, 3 November 2011 (UTC)

i can say it seems to reduce it by 10% per level. I have a efficienct 4 diamond pick, and it takes about 5 seconds to mine obsidian, instead of the usual 15. 18:08, 3 February 2012 (UTC)

Blast Protection[edit]

Something I just realized... Creepers currently deal just enough (9.8) damage to one-shot you through full iron armor... Unless you have Blast Protection (or possibly normal Protection, too?) on at least one piece. Same for charged creepers and diamond armor (9.7). Maybe this could be utilized to test by how much Protection and Blast Protection reduce damage per level by testing it on both normal and charged creepers at point-blank range? 12:29, 3 November 2011 (UTC)

Protection protects against explosions, too. Each level increases the damage reduced by a good lot, considering it makes you nearly invincible with protection X on any piece of armor (or even on a pumpkin). FatherToast 12:48, 3 November 2011 (UTC)
I don't think you can enchant pumpkins - the pumpkin would never be used up and then it would be an OP enchantment --HexZyle 20:53, 3 November 2011 (UTC)
You need to hack to get the tenth tier of an enchantment, and you can hack any enchantment onto anything in your inventory. FatherToast 22:43, 3 November 2011 (UTC)
Sweeeeeet. Do the items stay enchanted in SMP? --HexZyle 00:14, 4 November 2011 (UTC)
I'm not sure. If inventories are stored the same way in MP as they are in SP, then they should (unless Bukkit or something has measures against it). FatherToast 00:38, 4 November 2011 (UTC)
I've put a battlesign to my server, and it remained enchanted. I've put the map file into singleplayer, enchanted the sign with singleplayer commands, then put the sign in a chest, just to make sure it remains, then put the level back to the server, and viola, I got a Zistonian battlesign. (Actually it was a harvester sign, it had efficiency 3 on it, for pumpkin harvesting :D) Saskyou 20:03, 25 March 2012 (UTC)


I just got an unbreaking lvl 1 on an iron pickaxe by enchanting it with experience lvl 1. The scheme says you need at least lvl 5 to get unbreaking 1, but this isn't true.

Fixed, but not in the way you might think. Please read the page again, obviously you have just skipped to the table rather than reading the whole section.
Now, based on the modified level, Minecraft makes a list of all enchantment types that can be applied to the target item along with the power that each enchantment will have.
--HexZyle 04:09, 12 November 2011 (UTC)
I did read the whole article, but as i'm not english, not everything made sense to me. But thanks for the feedback.
-- 12:00, 13 November 2011 (UTC)

Multiple Enchantments[edit]

I'm seeing all these images of swords with multiple enchantments, but I can't get more than one enchantment on one object.

The times I've done it, I've spent 8 levels on a Sharpness 1 for my first diamond sword, 30 levels on Sharpness 3 for my 2nd diamond sword, and 33 levels for the same thing on my newest one.

Do you have to get the maximum enchantment level of one thing, then enchant it again? If not, what else can you do? I'm trying to get a crazy-powerful sword on an SSP world to slay creepers and blazes.

-I was just messing around with an enchanting table and I figured out that you have to use higher level enchants for a chance to get multiple enchants.
You can get multiple enchantments on lvl1. Keep trying ;) (You can test this by enchanting lvl 1 wooden or stone tools, but it works for sure.)
EDIT! I just got an Efficiency II + Unbreaking II Iron Shovel from a lvl1 enchant, it's so awesome :D Saskyou 15:54, 30 March 2012 (UTC)

Silk Touch[edit]

with silk touch can you mine a monster spawner?

--15:45, 19 November 2011

You can no longer legitimately acquire mob spawners, even with Silk Touch. You could in one of the pre-releases, but it would become a pig spawner when placed. Sadly, this was deemed too unbalanced for an official release. --Weregoose 13:55, 20 November 2011 (UTC)

Worth of High Level Enchantments[edit]

"High-level enchantments yield too little perks to be considered worthwhile. A level 30 enchantment (killing 685 hostile mobs) on a iron sword can translate to Sharpness II (with a very low chance of getting higher levels/enchantments), while a level 1 enchantment (killing 2 hostile mobs) can also translate to Sharpness II."

Removed this. It may subjectively be poor design, but it's not a bug. In any case, the text at present does not distinguish between the probability of the two results at all: 1 level on an iron sword can produce Sharpness II or better with probability of 0.6%, while 30 levels on an iron sword can produce Sharpness II or better with probability of 40.0%. The are very different, obviously. While the former is certainly cheaper in xp collected, higher level enchantments can be much cheaper in items.

Consequently, it's certainly not a bug, and it's not even obvious that it's poor design. 20:52, 19 November 2011 (UTC)

It is... You spend 100 TIMES MORE TIME to level, to get only a bit better perks. Calinou - talk×contribs» 00:58, 21 November 2011 (UTC)

"a iron sword can translate to Sharpness II " : how ? iron gives +14. The modified level is 1+14+1 = 16 and Sharpness II begins to 17.

"Minecraft picks a value between 0.75 and 1.25. The modified enchantment level is multiplied by this value (so it could increase or decrease by up to 25%)" 16*1.25=20. — MiiNiPaaT|C 15:47, 22 November 2011 (UTC)

overlapping ranges in "enchantment power" table[edit]

There's something I don't understand in this table. It is said that : "If the level is within two overlapping ranges for the same enchantment type, the higher power value is used. " So why are there overlapping ranges ? For example, if my modified level is 20, for a protection enchantment, it can be a power I or II. But, if the higher power value is used, it will always be II. The effective range for power I in protection should be 1-16 in this case. What did I miss ?

Maybe unfinished feature... Source code isn't meant to looked at by normal people. — MiiNiPaaT|C 15:49, 22 November 2011 (UTC)

something else : what does "on level up" exactly mean in the "enchantment table" ?

Difference between level N and level N+1 of enchantment. — MiiNiPaaT|C 15:49, 22 November 2011 (UTC)

Silk Touch Page?[edit]

I think it would be useful to give silk touch a page of it's own, where we could list all of the resources which are only attainable in vanilla survival using the enchantment. I would do it, but I don't know enough. There are a number of questions in this talk page about "Can you get ... with silk touch?" and there are way too many things both that it does or doesn't work on to list either. Also does it let you harvest things with the wrong tool? How does it affect technical blocks or creative only blocks?

Источник: [https://torrent-igruha.org/3551-portal.html]

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