Joystick in video games Archives

Joystick in video games Archives

joystick in video games Archives

joystick in video games Archives

The Joystick Lives : New Technology, Better Marketing Give Video Games a Second Life

Each day after school, Kristopher Hritz travels to the Land of Hyrule in search of the Triforce of Wisdom. With it, 12-year-old Hritz, an avid video game fan, can save the beautiful Princess Zelda who is being held captive by the sinister Ganon.

Hritz admits that it wasn’t easy to “collect life energy” or “blow away a huge rock,” at first, but his experienced friends gave him hints. It took a week of after-school play, but Hritz did manage to save the princess from the elusive Ganon in the Legend of Zelda video game. “I kept running into him, but it took awhile to figure out how to kill him,” Hritz explains.

Virtually consigned to electronic oblivion three years ago, video games are back. Thanks to improved technology and better marketing, thousands of youngsters are now zapping such notorious bad guys as evil Ganon, King Demon Beelzebut and Dr. Wily Humanoid.

Video game sales exploded to $1.1 billion last year from $430 million in 1986, and many expect sales to hit at least $1.5 billion this year. Industry leader Nintendo of America predicts that sales of game systems and cartridges will reach a whopping $1.9 billion by Christmas, the most since 1983, when sales hit $2 billion.

Nintendo estimates that by the end of next year, video game systems--complete with joysticks and zapper guns--will have found their place next to the TV set in one-third of the nation’s homes.

That heady growth could mean trouble ahead for video game makers. As youngsters snap up game systems, the number of potential new customers shrinks. Most experts believe that sales will peak at under $3 billion sometime in 1989.

The industry has taken steps to avoid a repeat of the near-disastrous collapse between 1982 and 1985, when sales crashed from $3 billion to just $100 million. Manufacturers have placed tight controls on video game production. At the same time, video game makers are trying to broaden their market by developing games especially for girls.

Predicts Downturn

By inventing new games and gadgets to interest youngsters, “video games can have the kind of longevity that board games have,” says Peter T. Main, marketing vice president for Nintendo.

Yet, there are doom-sayers. “Anyone who knows the business knows it consists of peaks and valleys,” says Michael V. Katz, president of Atari’s entertainment division. “We’re headed toward another valley.” He thinks industry sales will sink to $400 million in just a few years.

Katz says Atari, which is primarily a home computer manufacturer, can withstand a sharp decline in video game sales. Others in the industry say Atari’s Japanese competitors, Nintendo and Sega of America, are large enough to survive a severe drop in the U.S. market.

But few in the industry agree with Katz that the video game market will crash this time. Take Epyx, a Redwood City computer software firm. It recently started making video games and expects that business to account for 10% of its sales this year. Chairman David Morse says: “Video games are just as big a part of teen-age entertainment as records, or tapes or going to McDonald’s.”

“It’s like having an arcade at home, only without the quarters,” says Hritz, who owns a Nintendo and Atari video system. His younger brother owns one made by Sega of America. Since the game systems aren’t compatible, a variety means “we can play just about any game,” says Hritz, an eighth-grader at Corona del Mar High School.

Atari, based in Sunnyvale, Calif., ignited the earlier video game craze in 1979 with Pong, an electronic version of Ping-Pong. After four years of dizzying growth, industry sales suddenly nose-dived. A wounded Atari, once the toast of the Silicon Valley, buried thousands of unsold cassettes in a landfill.

A New Generation

Many blame the collapse on a flood of look-alike, and often poor quality, games. Youngsters grew bored with games that didn’t seem to offer anything new. And with video games in one-third of the nation’s households, there was little room for more growth.

“The market was saturated, and the category went away,” Katz says.

It was Nintendo, a Japanese game company, that revived the video game market in late 1985. The games seemed new to most 8- to 14-year-old boys--the biggest buyers of video games--who were too young to remember the first video game boom.

The new video games are more advanced than those popular in the earlier boom. By building more electronic circuits into the hardware, the new games offer sharper color and clearer characters. Packed with more electronic memory, the new games can also do more. Best-selling Mike Tyson’s Punch Out contains 256,000 bytes of computer memory, compared to just 8,000 bytes in Pac-Man, a hit from yesteryear.

The new, more powerful games take a longer time to play. It can take several weeks to rescue the princess in the Legend of Zelda, which contains 600 separate scenes, including forests, lakes, mountains and deserts. That is a long way from Pac-Man, which contained fewer than 20 different scenes.

“The games are more sophisticated,” says Epyx’s Morse. “These kids talk in terms of computer graphics, and (expect) good game play. It can take 20 to 30 hours to progress through all the levels of a game.”

Game manufacturers hope the improved games with their complicated story lines will keep youngsters interested long after video games sales have peaked. “Video games are enduring. They are more satisfying and responsive than a Barbie (doll) or Hot Wheels (cars),” says Chris Garske, general manager at Activision Video Games in Menlo Park.

Limits New Games

Mindful of the industry’s earlier missteps, manufacturers are closely monitoring video game production. Nintendo, for example, discontinues older video games before they get stale. This year, it withdrew 12 games from the market, including Pinball and a popular version of Donkey Kong, in part to keep its games fresh.

Nintendo also carefully controls the number of games that are introduced. Game developers under license to Nintendo are allowed to market only five new games a year and are encouraged to prune old titles. Nintendo manufactures the games for its licensees to keep quality uniform.

Nintendo’s competitors say they weed out old titles, too.

“There isn’t the proliferation of software now that we had four years ago,” says Bob Pollack, electronics buyer for Target Stores. He expects sales to plateau next year but thinks the industry can avoid a collapse. “There are enough (manufacturing) controls, and the quality of the games has improved.”

One way to broaden the video game market is to somehow make the games more appealing to girls, who generally have not been as fond of video games. David F. Rhoads, sales vice president at Sega of America in South San Francisco, says more than 60% of video game buyers are boys age 8 to 14. The next-largest group of buyers are men age 17 to 34.

“We’re trying to attract girls, but it’s like turning around a supertanker in (New York’s) East River,” Rhoads says. “It happens slowly.”

Epyx designed a Barbie doll computer game several years ago “but it didn’t work at all,” says Morse, the firm’s chairman. “We care about girls a lot. We just haven’t found what works.”

Shortage of Chips

Earlier this month, Nintendo showed a new video game system at the Consumer Electronics Show in Chicago that it hopes will attract girls and possibly parents. The system comes with a floor mat that, when stepped on, controls a video game that shows aerobic exercises. Another tape, called California Games, features such sports as skateboarding.

“It’s important to develop (video games as) a total family participation device,” says Nintendo’s Main.

One factor that might dampen sales this year is a shortage of computer memory chips. Nintendo has delayed production of some new games because of a shortage of a particular chip, known as the static random memory chip, used in Nintendo’s more elaborate games. For example, it has delayed introduction of Link, a sequel to best-selling Legend of Zelda, to October from February.

Sega and Atari aren’t as seriously affected, because they rely primarily on other, more plentiful, computer memory chips. But Sega has postponed the introduction of two games until next year as a result of the shortage, and the company acknowledges that video game production could fail to meet demand if the shortage continues. Nintendo has already projected a 10% to 15% gap between supply and demand for new games.

Few view the chip shortage as a permanent setback. In fact, says Rhoads, pent-up demand caused by the shortage could create a greater hunger for games. “This means 1989 could be an even bigger year.”

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, joystick in video games Archives

Quick guide on how to play on the Internet Arcade

Noticing a pattern of particularly high (and completely justified) interest over the past several days after several friends and family commented on and forwarded me links to the newly unveiled Internet Arcade, I thought it might be useful to create a quick blog post about my experiences getting this wonderful service running. While Jason Scott himself posted just about all the details you could possibly want, I thought I would summarize things a bit for quicker setup and also to provide additional detail in a couple of key spots.

On its home at, the Internet Arcade is described as “a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison, and entertainment in the realm of the Video Game Arcade.” While other sites like Jackpot Charm have accomplished similar feats for a variety of platforms (in fact, I used to provide regular blog post lists of such sites), and even itself provides access to many of them, the combination of functionality, accessibility, and the types of games these are make this specific implementation stand out. In short, this is a major milestone that makes these historically important arcade games available to just about the widest possible audience.

Getting Started

Here’s a summary of what you should have in place before you get started:

[First] A Windows-, MacOS-, or Linux-based computer that can run one of the browsers in the bullet that follows. While I’ve been successful in getting a game to show on an Android-based smartphone running Chrome, you may have trouble getting the virtual keyboard to appear to get things going and actually play.

It looks like steps might be taken to better support mobile devices, but for now, I’d say stick to a traditional computer. As for something like a Chromebook, I’ll assume that that will work unless I hear otherwise, though I doubt it will be able to have gamepad support.

[Second] Only the latest versions of Chrome and Firefox provide full functionality, so avoid browsers like Internet Explorer and Safari for now.

Firefox is specifically recommended by Scott over Chrome due to its greater speed running the Internet Arcade implementation, though I’ve noticed little difference when testing on my desktop computer. Waterfox (more or less a 64-bit implementation of Firefox) is also claimed to provide similarly fast and full functionality like Firefox, but in my testing it didn’t detect my gamepad.

[Optional] Though optional, a standard gamepad of some type that you already know works well on your computer is usually a lot better than playing from the keyboard. With that said, several classic arcade games have very simple controls, so a keyboard would work just fine in those cases.

In terms of gamepads, I’ve personally tried and have gotten to work Microsoft Xbox 360, Microsoft Xbox One, and Sony PlayStation 4 controllers. I picked those for no other reason than that’s what I typically use on my PCs and the fact that they were handy.

Potential Gotchas

There are only a handful of potential gotchas when starting to play one of these games. The biggest one is that the implementation is still a bit rough in spots and you may find browser glitches here and there with a particular play session. In most cases, refreshing or closing the tab or browser will solve the problem, but in other cases you may need to completely reboot your computer to start over. In short, if you run into the occasional issue, it shouldn’t be a surprise and those are the steps you should take to rectify the situation. While frustrating, keep in mind you’re playing the equivalent of a full size arcade machine using the same software that you look at cat pictures and are reading this text with, so yeah, don’t complain too much and simply enjoy being in the “future.” The only other potential gotcha should be an obvious one and it’s that you need to have Javascript active for this Javascript-based emulation to work. In other words, if you see a blank screen where the game should be, turn Javascript on!

The Steps

I’ve been doing the testing on my Windows 7 desktop, but the steps that follow should be applicable to most other equivalent platforms. I successfully tested this on the latest versions of Chrome and Firefox, though for these specific steps I’m detailing right now I’m using Chrome:

[Step 1] Navigate to and pick one of the optimized games shown on the page (now would also be a good time to plug in that gamepad if you haven’t already!). If you’re feeling adventurous, search for or select any other game from the extended master list, keeping in mind it may not work the way it should, particularly if it originally featured an unusual controller setup (I selected Donkey Kong: Pauline Edition because between three daughters, one wife, one cat, and one out of two dogs, anything without a female protagonist is frowned upon in this house).

Internet Arcade

[Step 2] You should now see the game’s landing page. Click on the game’s image or on the Run link in the caption under it to begin.

Landing page for Donkey Kong: Pauline Edition.

[Step 3] If you plan on using a gamepad, make sure it’s detected. You should see a message x gamepads detected., where is the number of gamepads found, like in the example below.

The pre-play area should detect the number of gamepads you have connected. In this example, it’s two.

[Step 4] Press the Spacebar or click on the MAME window to start. Note that if the Mute button says Unmute, you’ll need to click on it so that it says Mute if you wish to hear sounds. The Fullscreen button fills your display, but unfortunately does not correctly scale (or letterbox), so in most cases selecting this option will result in a distorted picture. Dark Background switches between light and dark page backgrounds.

[Step 5] The game should now start once it’s finished fetching the BIOS and game data (remember, this is loading the actual arcade machine’s data!). Insert a (virtual) coin by pressing the 5 key on your keyboard, then begin a one player game by pressing the 1 key (you may also see and use clickable buttons for Insert Coin, Player 1, and Player 2 in the upper left of the screen). You should then be able to play using either your gamepad or keyboard.

Donkey Kong Arcade: Pauline Edition play screen.

Here’s a master list of default MAME keys that should mostly apply to the games on the Internet Arcade.

 Important Keyboard Keys

5 – Insert a virtual coin

1 – Start one player game (after inserting a coin)

2 – Start a two player game (may require more than one coin)

Arrow/Cursor keys – Move

Left Ctrl – First action button

Left Alt/Option – Second action button

Spacebar – Third action button

Tab – Reconfigure most keys and other settings (these are lost after a browser refresh)

Burgertime play screen. While Burgertime, like other games on the Internet Arcade, has sound issues in the present version of the emulation, it’s still a blast to play.

So there you have it. Any questions, just ask, otherwise, have fun and be sure to support all of the Internet Archive‘s tireless and exhaustive efforts at preservation. There have already been several improvements to the Internet Arcade since launch, and I have no doubt that we’ll see even more over time.

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joystick in video games Archives

Game controller (joystick)

  • iPega PG-P4005 External Cooling Fan Joystick Radiator for PS4 Wireless Controller

    Game controller (joystick)
    • Snap joint design can help to attach gamepad with cooling fan tightly
    • 600mAh battery enables up to 3 hours continuous playing after fully charged
    • MicroUSB port on the bottom for easy charging, play and charge at the same time is never troublesome
    • Measures 5.11*3.46*1.61in, which is compact and lightweight for ergonomic holding and easy portability
    • Cooling air comes out from 4 outlets on the two sides, keep your hands dry and comfortable when playing game
    250.00 EGP
  • iPega PG-9122 PS Mini Game Console wireless Gamepad

    Game controller (joystick)
    • Applicable device PS mini game console
    • Support AUTO (acceleration automatically)
    • Built-in 400mAh rechargable battery, continuous gameplay time is 20H
    • With Red/Green LED indicator lights, indicate different mode & function
    • Support TURBO (acceleration), make it stronger and more fast when playing games
    • No wired troubles, with 2.4G wireless receiver, adopt the high-efficient wireless transmission techniques, transmission distance is up to 8 meters
    250.00 EGP
  • iPega PG-9139 Wireless Controller for Nintendo Switch

    Game controller (joystick)
    • Colorful LED back light
    • Bluetooth 4.0 wireless connection
    • Easy to use, streamlined design, perfect feel
    • Back key L1,L2,R1,R2 auto-defined programming
    • The structure conforms to ergonomics and feels comfortable
    • Switch console/tablet/PC (Win 7/8/10)/smart phone,to play games after bluetooth connected
    • Support 3D switch function, switch 3D and function button as per user experience, get better experience
    699.00 EGP
  • iPega PG-9083S Red Bat Bluetooth Wireless Retractable Controller for iPad / Tablets

    Game controller (joystick)
    • Bluetooth version 4.0, Delay free Experience
    • With mode switch, easy to connect with different device
    • Ergonomic streamlining and comfortable hand hold feelings
    • Support playing games on BT enabled Android&iOS tablet/ smart phones
    • Multimedia player buttons “volume +, -“,“last “,“next “,“Play/ Pause” can be used under Android system devices
    • With extending tablet holder, maximum extending size up to 280mm, better fit for playing games on large size tablets.
    699.00 EGP
  • iPega PG-9129 Demon Z Bluetooth Wireless Game Controller

    Game controller (joystick)
    • Ergonomic structure, comfortable hand feeling
    • Applicable devices: smart phone/tablet/smart TV/PC
    • Design with telescopic phone stand (Extend maximum size ≦ 86mm )
    • Support to play games while BT connection on Android / iOS smart phone /tablets, PC, smart TV, Win 7 / 8/10 systems
    • Easy to operate, direct connect & Play, no app needed.(system requirements: Android 6.0 or above, iOS 11.0 or above)
    • Support direct play games on Android / iOS devices, especially for the games of PUBG, Arena of Valor, Knives out etc.
    599.00 EGP
  • iPega PG-9157 Ninja Bluetooth Wireless PUBG Game Controller

    Game controller (joystick)
    • Supports 4.5 - 5.5 inch phones
    • Support smart TV / set-top box / PC
    • Support Android 6.0 and above, iOS 11.0 and above system
    • Adopts Bluetooth 4.0, and supports direct connection and direct play of iOS and Android devices
    • Equipped with an exclusive mobile phone extension bracket with a maximum stretching length of 95mm
    • Easy to operate, direct connect & Play, no app needed.(system requirements: Android 6.0 or above, iOS 11.0 or above)
    • LT button and RT button have simulator function, much more focus on operating details, make games controled exactly
    499.00 EGP
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