Golf games for Windows Archives

Golf games for Windows Archives

golf games for Windows Archives

golf games for Windows Archives

The most intriguing grips in pro golf

You have too many swing thoughts

By all means, head to and steal a swing thought or work on that tip your local pro has helped you with, but don’t overthink it. Too many thoughts are not good for the average golfer. Keep it simple, focus on one key element and go from there.

You hit only drivers on the range

Wow, that’s awesome watching you scare the range netting with your 14th straight blast with the Big Dog, but you’re still only hitting that club maybe 15 times, max, when you get to the course. Mix in a couple of wedges, will ya? You might need them.

You don’t practice lag putts

You never want to three-putt, and one of the best ways to avoid this is improve your lag putting. This doesn’t mean launching a dozen 90-footers aimlessly across the putting green, but you could benefit from rolling two or three 30-footers, just to get a nice feel for the speed of the greens. More often than not they’ll roll at a similar speed once you get on the course.

You don’t practice the important putts

Lag putting is key, but so is canning the putts that will make or break your round. Those putts are the ones right outside gimme range but inside about 8 feet. It’s the distance where you stand over a putt and aren’t intimidated by the look, and it’s close enough where if you miss you’d be annoyed. Putts from 4-8 feet are crucial, but not that easy to make. Ian Poulter leads the PGA Tour in conversation rate from 4-8 feet at 86 percent, but only 14 players on Tour make 3/4s of those putts. The worst player in that category, Paul Casey, makes 1/2 from the range. So focus on that tricky distance. Once you see one drop the hole will start to look bigger, and a strong putting day from that range — like making 7 of 12 instead of 2 of 12 — can shave five strokes in a heartbeat.

You didn’t eat or hydrate

Plan ahead! Grab a bottle of water. Eat at home, on the go or make sure you have enough time when you get to the course. But don’t jeopardize a promising round due to a lack of food fuel. (Here are some ideas for what to pack in your bag.)

You don’t know anything about the course

You may think you did everything right to get ready for a course you’ve never seen — hit balls, roll putts, etc. — but did you know the first four holes have tight fairways and doglegs and your best bet might be hitting a hybrid? Now you probably wish you would have striped that 17-degree more than twice on the range, huh?

You are too focused on other things

Stop worrying so much about your foursome’s betting game, what tees you are playing or that epic playlist you’ve been cooking up since the car ride over. Put the phone away and check out Twitter later or respond to that work email when you get home. None of it’s going anywhere. And plus, making sure your game is ready for a par-birdie-par start is way more important.


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All of which led to some big questions.

Could he win in his 40s, like Fred Funk, the 2007 winner here? Could he reel off multiple wins, like Vijay Singh? Could he reach 10 or even 15, or was all of that wishful thinking?

Kuchar imagined hoisting more trophies, but also couldn’t be sure he wasn’t done winning.

“I’ve thought the other side,” he said. “I’ve thought, man, kids are getting younger and stronger and it’s more and more challenging for a guy that plays my style of golf to win and win multiple times.”

He came to Mayakoba without knowing exactly where his game was. He’d worked hard with his instructor, Chris O’Connell, leading into his only other start of this season, the Shriners Hospitals for Children Open in Las Vegas, but finished T57. He was hitting the ball well, but not scoring.

He did both in Mexico, where he stayed in a casita on the beach with his wife, Sybi, and their two sons, Cameron, 11, and Carson, 9. Kuchar shot 64-64-65 over the first three rounds, leaving no doubt as to the state of his game. Even with his relatively ho-hum 69 on Sunday he broke the tournament record at 22-under and broke a win drought of four and a half years.

It was also his best 72-hole score on TOUR.

After wiggling in that final three-footer, he hugged his caddie, Ortiz, tossed his putter to the turf and embraced his sons. He kissed Sybi, who caddied for four holes in the first round after Kuchar’s playing partner Zach Johnson lost his caddie, Damon Green, to illness (heat).

The family savored the moment together.

“My kids have now gotten into it,” Kuchar said. “And so we do a lot of kind of family afternoon time on the golf course. It’s really been kind of one of those great, you know, father-son and even the whole family, even Sybi will come along and we’ll cram four people in a cart and just go out and play nine holes or six holes or four holes, whatever we have time for.

“I’ve really enjoyed those sessions,” he added. “My life has evolved. I used to only go out and be by myself or with a competitive match, and now having some kids to bring along, it’s really been rewarding. Fun times for me on the golf course.”

He still wants to win a major, and to play on the U.S. Presidents Cup next year. He even spoke of potentially reeling off multiple victories in 2019. First, though, Kuchar was headed to this week’s Australian Open, followed by the World Cup. His season of frustration, the doubts about his future, the existential angst of a milestone birthday—all of it had been wiped away.

Link to article: Click here

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golf games for Windows Archives

Links (series)

Links is the name of a series of golfsimulationcomputer games, first developed by Access Software, and then later by Microsoft after it acquired Access Software in 1999. Microsoft also produced its own series of golf games based on Links, under the title Microsoft Golf. The Links series was a flagship brand for Access, and was continued from 1990 to 2003. The first game in the series, Links: The Challenge of Golf, won Computer Gaming World's 1991 Action Game of the Year award.[1]

Several versions of the game and expansion packs (containing new courses[2] and golfers[3] mainly) were created for the Mac and PC over the years. In 1996, Access Software introduced Links LS 1997, the first of several Links games to use the LS (Legends in Sports) title.[4] A version for the Xbox named Links 2004 was released in November 2003. It would be the final game in the series. In March 2004, Microsoft announced the cancellation of its 2004 lineup of sports games, allowing the company to focus on improving such games. The company stated, "Links is something that we're taking a hard look at what we need to do."[5] At the end of 2004, Microsoft sold Indie Built (formerly Access Software) to Take-Two Interactive.[6][7] Indie Built was later shut down in 2006.

Many members of the development team now work for TruGolf, a golf simulator company based out of Centerville, Utah.[8]

List of games[edit]

The following games were developed by Access Software

Microsoft produced the following games after its purchase of Access Software in 1999.

Course disks[edit]

The following disks add additional courses to the main Links games.

Microsoft Golf[edit]

Before its purchase of Access Software, Microsoft published a series of golf games similar to Links, under the title Microsoft Golf. The first three games in the series are Windows-compatible versions of the early Links games, which were published for DOS. The first three entries in the Microsoft Golf series were developed by Access Software for Microsoft, and were sometimes labeled by publications as Links Lite.[16][17][18][19][20][21] Microsoft subsequently published Microsoft Golf 1998 Edition and 1999 Edition, which were developed by Friendly Software as separate games not based on Links.[17][21][22] After Access Software was acquired by Microsoft in 1999, Microsoft produced Microsoft Golf 2001 Edition, which was based on Links, and then discontinued the Microsoft Golf series to continue with the Links series. The following games were produced in the Microsoft Golf series:


Computer Gaming World in 1996 ranked the 1990 version of Links fifth on the magazine's list of the most innovative computer games, stating that the game "may have inspired more 'business machine upgrades' than any other game".[29] In 1996 Next Generation ranked it 69th on their "Top 100 Games of All Time", contending that "many prefer EA's PGA series, but Links takes the title by a hair's breadth. With real life courses, and enough stats, sliders, and options to choke a horse, Links re-creates everything but the swing (which is still accomplished with a 'three click' power bar)."[30]

During 1999, Links LS 2000 sold 104,225 copies and earned $4.6 million in the United States.[31]Links 2001 rose to 240,000 copies and $8.2 million in the United States by August 2006, which made it the 84th-best-selling computer game released between January 2000 and August 2006 in the region. Combined sales of all Links games released in the 2000s reached 720,000 copies in the United States by August 2006.[32]

In the United States, Links Championship Edition sold over 100,000 copies by August 2006.[32]

Links 2003 was a nominee for PC Gamer US's "2002 Best Sports Game" award, which ultimately went to Tiger Woods PGA Tour 2003. The magazine's Dan Morris called Links 2003 "a terrific game".[33]

See also[edit]


  1. ^Staff (November 1991). "Computer Gaming World's 1991 Games of the Year Awards". Computer Gaming World. Golden Empire Publications, Inc (88): 38–40, 58.
  2. ^Devil's island course expansion on GameSpot
  3. ^Davis Love III golfer expansion from
  4. ^Sengstack, Jeff (August 15, 1996). "Links LS". GameSpot. Archived from the original on December 12, 2004.
  5. ^Robinson, Jon (March 29, 2004). "Game Over". IGN. pp. 1–2. Archived from the original on June 5, 2004.
  6. ^Feldman, Curt (December 17, 2004). "Take-Two helps Microsoft get out of sports game". GameSpot. Retrieved July 19, 2019.
  7. ^GamesIndustry International (December 17, 2004). "Microsoft sells off sports game studio to Take Two". Eurogamer. Archived from the original on December 4, 2011.
  8. ^"Golf Simulators - Indoor Virtual Golf & Software - TruGolf". TruGolf.
  9. ^Links: The Challenge of Golf at MobyGames
  10. ^Links Extreme comment at
  11. ^Microsoft LPGA Press ReleaseArchived 2009-03-26 at the Wayback Machine
  12. ^Links 2003 comment at
  13. ^Links 2003 Championship Edition Press ReleaseArchived 2009-03-26 at the Wayback Machine
  14. ^Links 2004 reviewArchived 2007-10-12 at the Wayback Machine at
  15. ^Links Golf Courses Library at Archived July 13, 2011, at the Wayback Machine
  16. ^May, Scott A. (April 1997). "Links Lite: Microsoft Golf 3.0 Levels the Field for Win 95 Golfers". Computer Gaming World. p. 112.
  17. ^ abLackey, Jeff (June 19, 1998). "Microsoft Golf: 1998 Edition". Computer Games Strategy Plus. Archived from the original on April 18, 2003.
  18. ^May, Scott A. (October 1998). "Swing Time! Microsoft Steps Out of LINKS Shadow With a Decent New Golf Game". Computer Gaming World. p. 260.
  19. ^Rosano, Paul (July 12, 1998). "Microsoft's 'Golf' Has Handicaps". Hartford Courant. Retrieved June 20, 2019.
  20. ^House, Michael L. "Microsoft Golf 1999 Edition review". AllGame. Archived from the original on November 15, 2014. Retrieved June 20, 2019.
  21. ^ abMcDonald, T. Liam (February 17, 1999). "Golf 1999". GameSpot. Archived from the original on October 5, 2003.
  22. ^ProductsArchived 2009-03-25 at the Wayback Machine
  23. ^"Links LS 1999". GameRankings. Retrieved July 19, 2019.
  24. ^"Links Extreme". GameRankings. Retrieved July 19, 2019.
  25. ^"Links LS 2000". GameRankings. Retrieved July 19, 2019.
  26. ^"Links 2001". Metacritic. Retrieved July 19, 2019.
  27. ^"Links 2003". Metacritic. Retrieved July 19, 2019.
  28. ^"Links 2004". Metacritic. Retrieved July 19, 2019.
  29. ^"The 15 Most Innovative Computer Games". Computer Gaming World. November 1996. p. 102. Retrieved 25 March 2016.
  30. ^"Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. p. 47.
  31. ^Rosano, Paul (February 13, 2000). "The Best Don't Always Sell". Hartford Courant. Archived from the original on April 2, 2018.
  32. ^ abEdge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012.
  33. ^Morris, Dan (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.

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