God of War free version game Archives

God of War free version game Archives

God of War free version game Archives

God of War free version game Archives

13 reasons why you need to play God of War’s New Game+ mode, out today

Hey! I wanted to share the top reasons to play God of War’s New Game Plus (NG+) mode, which launches today as a free update for God of War owners. This update is our largest one yet, and several of the improvements and features within can be enjoyed in both standard and NG+ playthroughs of the game. We’ve been waiting for you all to see what we have in store!

13 reasons to play New Game+

  1. Relive the adventure of Kratos and Atreus, while keeping all of your earned equipment and abilities. Start a new game with all of your armours, talismans, enchantments, runic attacks, skills, and yes, even weapons. [NG+ ONLY]
  2. NG+ is for everyone! Upon starting a NG+ game, you will be able to select your desired difficulty – no matter which difficulty you picked for your previous playthrough. Enemies will be levelled up accordingly, so choose the amount of challenge which suits you best. [NG+ ONLY]
  3. Explore new customisation options with more powerful versions of existing armours, talismans and enchantments. Collect skap slag, a new resource used by our blacksmithing duo to craft Perfect rarity-level gear. [NG+ ONLY]
  4. Forge a handful of new armour sets for both Kratos and Atreus, including some with exciting new gameplay abilities, such as a chest piece which creates massive explosions whenever health or rage stones are stomped on. [NG+ ONLY]
  5. Push the boundaries of combat by converting certain talismans and armour sets into enchantments, creating combinations which are not possible in a standard playthrough. [NG+ ONLY]
  6. Enemies can now turn elite even on “Give Me a Challenge+” difficulty. Add a new dimension to combat, even if you don’t want the ultimate challenge on “Give Me God of War+”. [NG+ ONLY]
  7. Some enemies have new behaviors and attack patterns. Maybe you should see how you hold up against the Valkyries this time around? [NG+ ONLY]
  8. Test your skills on timed Realm Tears. Running away won’t help you against Hel-Vikens and Revenants (once you open a rift) anymore. [NG+ ONLY]
  9. Receive a new shield skin when starting a game on NG+. Unlock an additional one by completing NG+ on “Give Me God of War+” difficulty. [NG+ ONLY]
  10. Repeat the New Game Plus experience as much as you’d like by starting another NG+ game from one you’ve just completed. [NG+ ONLY]
  11. Engage the story the way you want to. Skip cinematics as you please on both standard and NG+ playthroughs by completing the story at least once. Experience the scenes again to catch secrets you might have missed, or simply jump right back into the action.
  12. Switch out your armour pieces as much as you like without worrying. Easily transfer all enchantments from one piece of gear to another in the menu with the push of a button.
  13. Many bug fixes and quality-of-life improvements, such as ensuring that parry attacks keep Kratos safe at all times, improving the Wrath of the Frost Ancient Runic attack, fixing inconsistencies with how enemy attacks can be parried, and much more.

And there you have it. Thanks as always for all of the support and, regardless of whether this will be your first, second or even tenth time playing God of War, we hope you enjoy the adventure!

Источник: [https://torrent-igruha.org/3551-portal.html]
, God of War free version game Archives

God Of War

In gruff moments of fatherly instruction, Kratos repeats the phrase “be better” to his son, Atreus. This happens in different contexts, but the lesson remains consistent: Your decisions are not bound by precedent, and the choices of others are not examples to follow – they only set standards you can strive to exceed. In developing the latest God of War, Sony’s Santa Monica studio apparently took this message to heart. While previous games in this series established a successful formula of stylish action and epic setpieces, the team used this opportunity to be better; with surprising changes on every front, God of War forges a new identity and surpasses even its most acclaimed predecessors.

As a longtime fan of the series, this entry captivated me for completely different reasons. The narrative is one of them, despite its simple premise: Kratos and Atreus need to reach the top of the highest mountain in the Norse domain. They encounter detours and surprises along the way, but the precise story beats are less important than how they are conveyed. God of War brilliantly presents a desolate journey in a gorgeous world, all through the lens of the relationship between a distant father and his eager son.

The interactions of Kratos and Atreus range from adversarial to compassionate, and these exchanges have ample room to breathe and draw players in. Atreus wonders what he might say to his departed mother if given the chance – an exercise Kratos finds pointless. When Kratos artlessly paraphrases the fable of the tortoise and the hare, Atreus mocks his lack of storytelling prowess. These quiet moments are interesting, slowly and believably closing the distance between two characters – a focus that contrasts sharply with previous games. In terse responses and long silences, Kratos conveys more than he ever did cursing Olympus at the top of his lungs.

That isn’t to say God of War has sacrificed its ability to deliver incredible spectacle. An early encounter (against a mysterious enemy called the Stranger) sets the bar absurdly high, and a cathartic sequence later on stands out as my favorite moment in the series to date. Between those points and beyond, the adventure is punctuated by a steady flow of enormous beasts, ancient architecture, and intense boss fights. The environments and characters look fantastic, and a new cinematic camera angle brings you close the action and never cuts away – a decision that proves immensely rewarding during big moments by giving you an intimate view. Despite this more grounded approach to presentation, the action’s scope and ambition is stunning in cutscenes and combat alike.

The Greek world may be gone, but Kratos is still a god of war, and his skill on the battlefield is appropriately divine. He fires off magic attacks and performs brutal executions in his attempts to defeat a clever assortment of foes from Norse myth. The ice-infused axe Leviathan is a drastic departure from the iconic Blades of Chaos Kratos once wielded, but it is a well-balanced and entertaining tool of destruction. I like how it emphasizes a more calculated style of combat; instead of zoomed-out, combo-driven encounters, Leviathan makes you a tactician. You can’t cut through huge swaths of enemies with it, so you need to consider how to manage your foes. You can freeze one from afar by throwing your axe, then use your fists to stun and grab another, then recall Leviathan for an area-of-effect ice burst. This kind of strategy gives many fights – especially one-on-one bosses – an engaging duel-like quality. Plus, the “thunk” of Leviathan magically flying back into Kratos’ hand is satisfying every time.

During the first few hours, I had doubts about the axe-and-shield emphasis. In those opening segments, crowded melees are difficult to navigate due to off-screen attacks, which encouraged me to keep my distance – at least until I got more comfortable with key mechanics like parrying. After that, I quickly came around; the combat system’s gradual unfolding in God of War is a joy. Though it may feel restrictive at first, before long you are rapidly alternating between all the tools and skills at your disposal, including your fists, Spartan Rage, Leviathan, and more. Cooldown-regulated runic attacks provide a diverse and unique array of special moves, like a freezing beam or a stunning blast, and I had fun experimenting with them and seeing which ones I wanted to cycle into my regular rotation.

You spend experience to unlock cool new techniques, and they aren’t just damage or range improvements; several have a significant impact on your options, like Kratos assuming a secondary stance from which additional attacks are possible. I also leaned on Atreus for assistance, since his arrows are crucial for incapacitating many creatures. Some of these concepts are introduced too slowly, but on the other hand, I relished how God of War’s battles avoid stagnation through constant evolution.

Underlying all of your combat endeavors is a surprisingly involved gear system that gives you an avenue to customize your arsenal, but also dangles aspirational goals in front of you. Many of your deeds provide materials and equipment as rewards, and like an RPG, you see the numbers next to your stats increase as you build and equip new items. You also see materials you don’t have for pieces of gear you want to craft, which adds to the excitement when that item finally drops after finishing a sidequest or beating a tough foe. This layer of upgrading may be less exciting than learning new moves to chop up monsters, but it still provides a powerful incentive to explore.

While not strictly open-world, the game has a large lake with various shores and islands available for free exploration. I loved systematically checking out new locations and acquiring crafting materials, enchantments, and other rewards. These excursions are largely optional, but they are the best way to ensure that you have everything you need for equipment upkeep. As a bonus, these diversions flesh out the world with some interesting NPCs, in addition to offering some fun (but not too challenging) puzzle-like scenarios. They can provide a nice break from the main story, but they’re always available, so you don’t need to invest in them at the expense of the narrative pacing.

God of War’s momentum rarely falters, and when it does, the inconvenience is brief. For example, you have the freedom to explore, but the map isn’t especially helpful for tracking your position relative to the things you are interested in, and the fast-travel system is weirdly cumbersome and opens up too late. This is more frustrating if you plan on being thorough with collectibles and post-game objectives (no new game+ this time around), but that didn’t dampen my enthusiasm for climbing cliffs and delving into ruins long after the 30 hours I spent finishing the main story.

Years ago, Kratos killed the deities of Mount Olympus in a gory rampage. Now, in the Norse realm, he has remade himself into a different kind of god. He is quieter and more deliberate, affected by his history but not constrained by it. Kratos’ reinvention serves as a narrative hook, but it also parallels the series’ evolution as a whole; where God of War once relied on bombast and bloodlust, now it leaves space for strategy and nuance. It still has superb action and plenty of jaw-dropping moments, but it supports them with a new level of depth and maturity. God of War learns from its past while clearing an exciting path for the future, and emerges as one of the best games of this generation.

Источник: [https://torrent-igruha.org/3551-portal.html]
God of War free version game Archives

Everything we know about God of War 5

God of Warhas been one of the PlayStation’s shining jewels since its debut as a console exclusive in 2005. The blood-soaked, mythological adventure has garnered a legion of diehard fans over the course of its 14-year lifespan. Its 2018 reboot also titled God of War continued the series’ legacy by turning Kratos into a stoic father figure while staying true to the game’s roots in absolutely brutal combat.

Now with the launch of the PlayStation 5 just over the horizon, some kind of God of War 5 announcement seems like an exciting possibility. While its developer, Santa Monica Studio, has yet to drop any concrete details about Kratos and Atreus’ next adventure, there has been no shortage of clues and teasers scattered around the internet.

God of Way 5 wasn't announced at Sony's June 11 PS5 event, but here's what was revealed:

Game director Cory Barlog has infrequently dropped juicy hints since at least March 2020 suggesting that God of War 5 has been in development for some time. Barlog also revealed in May 2020 that a boss battle against an enormous, demonic bird was cut from the 2018 game. The feathered monster was originally slated to be an encounter in Helheim but Santa Monica didn’t have enough to add it before the games release date deadline.

That means Barlog and his team have leftover assets that might be added to God of War 5 when it is imminently released on the PS5.

Here’s everything we know about what Santa Monica has planned for Dad and Boy during the next-generation of console gaming.

When could God of War 5 be announced?

Sony had a PS5 reveal event scheduled for June 4, but the company indefinitely postponed the showcase out of respect for the worldwide protests against police brutality sparked by the murder of George Floyd in Minneapolis.

"We have decided to postpone the PlayStation 5 event scheduled for June 4," Sony tweeted on June 1. "While we understand gamers worldwide are excited to see PS5 games, we do not feel that right now is a time for celebration, and for now, we want to stand back and allow more important voices to be heard."

This PS5 event was originally announced on Friday, May 29 and was supposed to "give you a first look at the games you’ll be playing after PlayStation 5 launches this holiday," according to PlayStation Blog. Players are hopeful this will include a teaser trailer for God of War 5 after all of the hints Barlog has been tweeting.

When is the God of War 5 release date?

Santa Monica has not officially announced the fifth entry of the God of War series, but a reveal could be just around the corner based on a recent job listing.

Two openings for the game studio were published online in late April: one was for a Lead Writer, and the other was for a Technical Art Lead. Both job descriptions do not mention what game they’d be focusing on, but the summary of the Lead Writer’s responsibilities make it sound like the role will be writing a story from scratch rather than continuing a narrative.

Here’s the first bullet point under the Lead Writer’s main responsibilities:

“Partner with the project directors to oversee and contribute to the creation of the story and writing of the game’s narrative elements to ensure it meets their intended vision. This includes writing and reviewing pitches, scripts, character bios, and world lore.”

The story writing for God of War (2018) was helmed by Barlog, Matt Sophos, and Richard Gaubert who are all still currently working for Sony Santa Monica and presumably God of War 5. It’s possible that the studio wants to grow its writing team, but in a Kotaku interview from April 2018, Barlog suggested the God of War writing team had more than enough ideas to work with.

He stated that the team had enough story ideas for five new games. He later clarified on Twitter that he was speaking candidly and that there isn’t a plan for five more God of War titles, but it sounds like they have plenty of material to work with for God of War 5.

If Santa Monica is on the verge of beginning a new project, gamers could get a God of War 5 release date announcement near the 2020 launch of the PlayStation 5. Expect more news on all things God of War as Sony prepares to unveil the PS5 during the 2020 holiday season.

What has Santa Monica said about God of War 5?

Most of the information that has been made available about God of War 5 comes from job openings and Barlog’s teasers on Twitter. While Santa Monica hasn’t outrightly stated that the game is in development Barlog’s aforementioned interview with Kotaku and a June 14 job post strongly hinted that the developer has been chipping away at God of War 5.

Santa Monica published a job post for a “Senior Combat Designer” on June 14 that required applicants to have “knowledge of God of War (2018) and be able to speak in-depth about the combat system, mechanics, and enemies.”

The position is still available, though the line that required knowledge of God of War has been removed. This suggests that the original position was filled or Santa Monica removed the snippet to avoid stirring up any rumors.

To add to this, based on the ending of the most recent God of War installment, it’s impossible not to expect a sequel.

Heavy spoilers for God of War ahead.

What will theGod of War 5 plot be about? Will Thor be in it?

Kratos battles Baldur, the Norse god of light, one final time at the end of the game. After defeating him, Kratos and Atreus travel to Jotunheim to scatter the ashes of Kratos’ wife and Atreus’ mother, Faye. That’s where they discover that Faye was actually a giant called Laufey, making Atreus half-god and half-giant and that he has another name: Loki.

As Kratos and Atreus journey back home, Atreus peppers his father with questions about what his true identity could mean and about his mother’s legacy. Kratos deflects most of them, almost perfectly setting the stage for a sequel.

The death of Baldur might have also teased Kratos’ next major challenge in God of War 5: Ragnarök. The cataclysmic event, also known as the “Twilight of the Gods,” is a prophecy in Norse mythology that is said to bring about the death of many gods.

God of War has played fast and loose with mythological lore throughout its history, but Baldur’s death is the first mark of the coming of Ragnarök. Plus, a secret cut scene at the end of the game shows Thor coming to confront Kratos, suggesting that something big has just been put into action.

There’s a lot for Santa Monica to work with for a sequel.

What consoles will God of War 5 be available on?

There has never been a God of War game that has released on any console other than a PlayStation.

Santa Monica Studio is a subsidiary of Sony so there’s no chance its next game will be released for anything else but the PS5. The developer is a bit of a one-trick-pony, its God of War series makes the majority of its portfolio, but it’s easy to see why with this overwhelming success each installment of the game has had throughout its 14-year lifespan.

God of War 5 has not been announced but it is anticipated to come out for the PS5 … eventually.

Источник: [https://torrent-igruha.org/3551-portal.html]
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