Three new game Insignia and 4 Mods have been released in Mobile Strike Mech war. The 3 new insignia and 4 mods consist of the:
Cactus Power Insignia
Maraca Misterio Insignia
Sombrero Super Insignia
The New Insignia are type-specific and covers Infantry Tactical and Armored Vehicle. The Armored Vehicle level at I am currently using in-game is level 4 for defense as it is the most economic to obtain.
OVERALL INSIGNIA COMPARISION
One thing I will say is, it seems that MZ added an extra zero to the stats, as these current insignia are running 10 times the amount of stats announced in blog, and also 10 times the amount of stats released in Mobile Strike’s sister game, Game of War. As many of you know, for the most part these 2 games are exactly the same with the exception of glitches. And this would be one. I do not know how long these larger stats will be left in game or if they will be corrected, but Level 4 Insignia are running 8,250% Type Attack and 11,000% Type Defense which is rather massive compared to the others.
BEST USE OF TYPE INSIGNIA
DEFENSE – If you are looking at using “Type Insignia” for Defense, the best use is to equip the strong against and weak against Insignia for anything being sent at you. For example, if you have an Infantry Rally being sent at you, I would look at boosting the Attack of Tactical and the Defense of Armored Vehicle. While the stats remain high on the newly released insignia, you can’t go wrong with using Level 4.
Current In-game Level 6 Stats: 15,000% Type Attack 20,000% Type Defense
Current In-game Level 5 Stats: 10,500% Type Attack 14,000% Type Defense
Current In-game Level 4 Stats: 8,250% Type Attack 11,000% Type Defense.
Actual Level 6 Stats: 1,500% Type Attack 2,000% Type Defensef
Actual Level 5 Stats: 1,050% Type Attack 1,400% Type Defense
Actual Level 4 Stats: 825% Type Attack 1,100% Type Defense.
Due to the anticipation of stats being reset in the future, the Chart is showing the actual stats that the New Insignia and Level 6 Stats are supposed to be: Time will only tell if the current in-game stats stick (see above)
Toxica Mod (Special)
Each regular mod for slots 1 – 3, come with Empire Defending Health , and type attack. Special Mods for slot 4 come with Troop Health and Base deployment speed sabotage which has never really been too important to me, as I tend to be a take everything atleast in my never ending quench to learn and compare. That is unless I get stuck in an alliance that just doesn’t like players to burn. -_- Many stories about this, but not for now. Anyways, Base deployment speed sabotage doesn’t apply at the control point or.. I’d be completely raving over this new mod drop and daydreaming of fantasies of debuffing the deployments of every incoming rally when I’m holding the CP which we really needed this last big event. But that’s not the case, so for me this Mod set is just ok but not great.
REGULAR MOD STATS
Lv 6 800% Defender’s Health, 600% Type Attack
Lv 5 560% Defender’s Health, 420% Type Attack
Lv 4 440% Defender’s Health, 330% Type Attack
Lv 3 320% Defender’s Health, 240% Type Attack
Lv 2 160% Defender’s Health, 120% Type Attack
Lv 1 80% Defender’s Health, 60% Type Attack
SPECIAL MOD STATS
Lv 6 600% Troop Health, 100% Base deploy speed sabotage
Lv 5 420% Troop Health, 70% Base deploy speed sabotage
Lv 4 330% Troop Health, 55% Base deploy speed sabotage
Lv 3 240% Troop Health, 40% Base deploy speed sabotage
Lv 2 120% Troop Health, 20% Base deploy speed sabotage
Lv 1 60% Troop Health, 10% Base deploy speed sabotage
Chart showing New Mods and Level 6 Stats:
UPDATED INSIGNIA LIST
The following is an updated list of all Insignia in Mobile Strike Mech War.