Madden For PC Active Controller (Updated) Download Free Full Version

Madden For PC Active Controller (Updated) Download Free Full Version

Madden For PC Active Controller (Updated) Download Free Full Version

Madden For PC Active Controller (Updated) Download Free Full Version

Madden 20&#;s Franchise Mode Has Fallen Far Behind the Competition. Here&#;s How to Fix It

Old videos from Madden 05 and NFL 2K5 are a common sight in Madden subreddits these days. Invariably they'll include a clip of digital Chris Berman reading the highlights, or the old Tony Bruno radio show, with the first comment being, "Madden franchise sucks now! It's only about MUT!"

I tend to roll my eyes when I see these memes, if only because they seem obsessed with window dressing. Yes, presentation does matter, but there's a lot more ailing Madden's franchise mode than a lack of Chris Berman making cracks about "Brady's Bunch" over the highlights. But it does cut to the core of general fan discontent with Madden 20's flagship single-player mode. One way or another, fans feel like something is missing.

So what can the next Madden do to bring franchise mode in line with expectations? Well, I have some ideas.

I've sketched out some potential improvements below, most of which have been successfully implemented elsewhere. It's not quite a guaranteed roadmap to success, but if EA were to devote more resources into franchise mode for the next Madden, I would want it to be in these areas.

1. Madden franchise mode needs better customization options

Madden 20 has the fewest customization options of any sports sim outside of NBA Live (another Tiburon joint). NHL and NBA 2K let you build custom teams and treat them as full-blown expansion teams; FIFA lets you put the Seattle Sounders in La Liga, even MLB The Show lets you include legends on your roster. To its credit, Madden recently introduced custom draft classes, which allow enterprising players to replicate famous classes of the past, or build their own from scratch. But there's still work to be done.

The most straightforward change would be to decouple legends like John Elway from Madden Ultimate Team and make them accessible through franchise mode. This would freshen up the rosters and sharpen the sense of wish fulfillment that is core to the appeal of sports sims. Would I like to line up Randy Moss next to Adam Thielen? Yes, I would. And I wouldn't necessarily want to do it through Ultimate Team, which is its own distinct experience.

Short of that, realignment would be nice. Do you pine for the days when the Arizona Cardinals were inexplicably in the NFC East? Or when the Tampa Bay Buccaneers were in the NFC Central? Well, ok, I don't either, but I'm firmly in favor of giving players the option to live out a bit of NFL history for themselves. The main objection I've heard is that it throws scheduling out of whack, but NHL and NBA 2K both manage it, and it was a staple in the old NCAA Football games (may they rest in peace).

More ambitious changes would include rule changes, the return of custom teams, and expansion—all features in other sports sims. Whatever form it might take, players should always have the freedom to chart their own course in modes like these. As it stands, Madden NFL doesn't do that nearly enough.

2. Madden needs to find interesting ways to make it easier to get through a season faster

One of the best updates to Madden franchise mode in recent memory is "Play the Moments"—a feature that automatically sims through a game and dynamically inserts you into big moments. It's been a staple of my franchise mode experience since its introduction in Madden 17, allowing me to crank through multiple seasons while keeping the games relatively interesting. In normal play, games takes 45 minutes and the outcome is almost a foregone conclusion; with Play the Moments, games wrap in 15 minutes and give you interesting challenges to overcome.

Future versions of Madden should be looking to expand this mode, with MLB The Show potentially pointing the way. While a little sterile, The Show has a large number of options for quickly playing through a game season. Its most recent innovation is March to October, which dynamically inserts you into big games and simulates the rest of the season based on whether you succeed or fail. It's Play the Moments, but for an entire season.

This brings me to another point: Madden really needs a way to just play through a season without having to worry about all the GM functionality. A "March to the Super Bowl" mode would partly fulfill that need, and it would potentially offer some really nice Ultimate Team hooks as well.

3. Madden 20's franchise mode doesn't do enough to make progress feel meaningful

Madden 20's franchise mode has an engagement problem. That is to say that there's not much reward for continuing through multiple seasons. Sure, it's fun to build an unstoppable super team, but it doesn't mean much when the game barely acknowledges your accomplishments.

This was driven home for me during a brief but torrid affair with Football Manager Mobile last year. FM Mobile isn't nearly as deep as its PC counterpart, but it does a tremendous job of making you feel good about your success. When you win, your budget goes up, the board periodically tells you how awesome you are, and important transfers become easier to pull off. Keep winning, and the board will eventually name a stadium after you (rad), or even make you Manager for Life.

Madden 20, by contrast, basically hits the reset button with each new season. You never hear from your fans on social media, or even the team's owner. There's no league history log that lists previous championships and player awards. Outside of an appearance against your team's biggest rival on Thursday Night to open the season (a nice touch), and maybe a headline or two in your news feed that vaguely references defending your title, there's hardly any reference to your previous accomplishments. You would think winning six Super Bowls in a row would earn you a little cred with the announcers.

Anyway, this is all to say that Madden's franchise mode could do with a little more positive reinforcement. Ideally, EA would introduce in-game achievements: special badges earned by winning the Super Bowl with the Browns, or breaking the single season rushing record, or fleecing the Giants for Odell Beckham. But short of that, a little more acknowledgment would be nice.

4. Madden needs more meaningful interactions with coaches and players

One of my favorite things about NBA 2K's franchise mode is that it positions you as just one person in a larger organization. Yes, you still basically have carte blanche to do what you want with your team, but you also have employees with their own opinions. Often, assistants, players, and even the owner will weigh in on your decisions, and if you opt to ignore them, they will get upset.

Madden 20 takes one halting step down the road toward meaningful player interaction with this year's update. Its new "Scenario Engine" will periodically put you in touch with a player or coach, who will typically make a request of you during a game (for example, shutting down Todd Gurley). This is fine but it mostly just reframes the existing in-game objectives, and the penalty for not meeting your goals is a relatively modest drop in player morale.

FIFA tends to take a lot of crap from the community for not updating its franchise enough, but it's had decent player interaction for years. In a typical season, you will have to balance playing time against fatigue, and if a player becomes unhappy, they will sometimes stir up a controversy or force an exit. At their best, these little scenarios can stir up dynamic storylines that play out over the course of an entire season. These scenarios haven't been updated in close to a decade, which is why they're seen as quite stale, but the blueprint is there for a much more robust offering by Madden.

These moments matter because they offer more opportunities to make interesting decisions—the core of any good simulation. Madden's drafting scouting is one area that could be vastly improved with a little more interaction. As it stands, scouting is accomplished by mindlessly spending points to unlock stats on player, with basic combine stats and news headlines offering further clues regarding their potential. It's a fairly rote and boring experience, one that should be handled by your team's scouting department. Pretty much every other sports sim offers an example of how to handle scouting.

At the very least, the ability to hire offensive, defensive, and special teams coordinators that grant individual team buffs would be nice.

5. It's time to fix Owner Mode

Owner Mode has been hopelessly broken since returning in Madden Its economic system makes little sense and offers no meaningful feedback. The only reason to play it is to have the option to relocate and become one of the preset expansion teams (both NHL and NBA 2K eat Madden's lunch with far more available locations, the ability to have multiple teams in one city, expansion, and custom teams).

Nothing short of a total overhaul can save Owner Mode at this point, and it looks increasingly unlikely to ever happen. But if EA ever decided to try, I would point it toward a potentially interesting model: Pocket League Story. Kairosoft's delightful little soccer sim is simple on its face, but it features a number of mechanics that would work very well in a potential owner mode.

Pocket League Story is based on a tried and true formula. You earn money by winning games, and as you progress, you open up the ability to build new facilities, which in turn unlock unique opportunities to generate money and fan interest. More money allows you to recruit stronger coaches who can in turn draft and develop stronger players. Success is visualized through a team complex that progressively grows as your team gets bigger and more successful.

I would love for some enterprising development team to take up this model and truly bring Owner Mode into its own. Short of a miracle though, I don't expect EA to invest any resources into this long neglected side of Madden NFL.

6. Keep improving the presentation

You'll notice that I frequently use NBA 2K as a key example in this list. There's a reason for this: NBA 2K has one of the best franchise modes in this business. It even has a story-based GM mode that's taking cues from Persona of all games.

A key aspect that NBA 2K that consistently gets right is the presentation. Every game opens up with a unique pregame show featuring the crew from Inside the NBA, complete with special variants for holidays and the playoffs. Certain games will feature guest commentators like Kevin Garnett, who come in to talk about their career and offer insight on the game.

Madden has made its own push to improve its presentation, but its done so in ways that don't hit nearly as hard. It has a halftime show highlighting scores from around the league, but NBA 2K's halftime show works because it takes place during the loading screen, meaning you won't just click through it immediately (though you can still skip 75 percent of it if you want). Madden has some nice presentation elements, but they almost never vary through the season. NBA 2K has multiple overlays and promos that it rotates through every game. EA has a little text box where a reporter asks you some basic questions; NBA 2K has actual press conferences.

I get it, these elements are window dressing that take time and resources to develop. But here's one way Madden can improve its presentation without spending hundreds of hours on fancy cutscenes: get announcers Charles Davis and Brandon Gaudin to actually emote when my receiver makes a game-winning miracle catch to win the Super Bowl. Little details like these do more than to hurt Madden's immersion than the lack of a pregame show ever will.

7. Madden's franchise mode needs to get the details right

Speaking of details, Madden continues to be way behind the ball when it comes to accurately presenting the realities of running an NFL team. Special Teams are pretty much limited to kicking and punting, so you can't develop the next Adam Thielen by starting them out as a special teams ace. There are no compensatory picks. There's no retricted free agency.

These details aren't important just because a bunch of hardcore franchise fans complain about them every single year. When you get omit basic elements like these, immersion suffers. Casual fans might not care either way, but diehard fans will loudly complain and color the perception of the mode for everyone else. And the diehards are definitely complaining.

A Few Kind Words for Madden 20's Franchise Mode

Madden 20's franchise mode obviously tends to catch a lot of flack from fans. I literally just spent words writing about how it could be better. But there are some things that it gets right, and they deserve to be highlighted as well.

  • Madden 20 is one of the only remaining sports sims with a fully-featured online franchise mode. In just a few weeks, I will be reuniting with a bunch of old friends to kick off a full 32 team league. Only NBA 2K comes close to offering anything like it among sports sims.
  • Play the Moments is still pretty good. It solves the problem of regular games taking 45 minutes, and it almost single-handedly makes me more interested in taking on multiple seasons. This was a good addition.
  • It gets some details right, including Super Bowl winners playing on Thursday night, and the Super Bowl properly advancing through the right stadium rotation. It also has London games and the Pro Bowl now. I recognize this is a low bar to clear, but like I said, details like these matter.
  • The Scenario Engine is limited, but I'm fine with having clearer micro-objectives to pursue during individual games. It's a good first step toward something greater. I like that it will be dynamically upgraded throughout the year.
  • Progession seems more balanced this year. It looks much harder to have a Super Bowl winning dynasty while being millions under the cap. It's also not nearly as boring as it was a couple years ago, when you had to sit and pour hundreds of points into single stats to create unbalanced monsters at every position.

As it stands, Madden 20's franchise mode is functional. EA seems to think it's fine, which is probably a big reason it has chosen to devote resources elsewhere. Justified or not, the devs don't seem to think investing energy in franchise mode will do much to grow its playerbase.

But Madden's franchise mode becomes more of a sore point with each passing year, especially with NBA 2K, MLB The Show, and even NHL surging ahead. Even by the relatively modest standards of sports sim franchise modes, Madden 20 has fallen behind the competition. It's time for EA to invest the resources needed to close the gap.

Madden 20 is out now for EA Early Access users. It will enter full release on PC, Xbox One, and PS4 on August 2. I will have additional thoughts, and possibly a review, later this week.

Источник: [vvjstudio.com]
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Gridiron Notes: Madden NFL 20 Title Update - October

  • A new squad is entering Superstar KO this week! 
    • Team - “Rhythm”Team 
    • Coach – Jon Gruden
    • Playbook – West Coast
    • Strength – Offense

Lead by Coach Jon Gruden, team Rhythm is giving Emmitt Smith’s GNP some well-deserved R&R after taking a beating trying to make it through those lines. With Gruden’s history in the NFL, he knows how to utilize different playbooks to his advantage, with no playbook being outside of his grasp of knowledge, as well as a base team full of players used to playing West Coast. 

While you won’t have the full depth of a defensive playbook, players will have an entire West Coast Offensive playbook, full of plays designed to get a team out of any tight spaces based around Singleback, Gun, and I-Form plays. You’ll see short, powerful bursts from your HB with HB Wham and HB Dive, stellar opportunities for your wideouts with WR Post and Corner Strike, and some trick plays with PA Flood and PA Poco. Get into the swing of things, let the Rhythm flow through you, and watch as your team grooves down the field for that sweet TD.

  • Updates to Dot City playbook
Источник: [vvjstudio.com]
Madden For PC Active Controller (Updated) Download Free Full Version

Madden NFL

Madden NFL
Madden NFL series logo from to
Genre(s)American football video game
Developer(s)EA Tiburon
Visual Concepts
High Score Productions
Blue Sky Productions
Electronic Arts
D.C. True, Ltd.
Park Place Productions
Bethesda Softworks
Halestorm
Tiertex Design Studios
Stormfront Studios
Exient Entertainment
Budcat Creations
Floodgate Entertainment
finiteMonkeys
Hudson Soft
Publisher(s)EA Sports
THQ
Black Pearl Software
Malibu Games
Hudson Soft
Platform(s)Amiga, Super NES, Genesis, Game Gear, 3DO, Nintendo 64, GameCube, Wii, Wii U, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, Windows, macOS, MS-DOS, PlayStation, PlayStation 2PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Saturn, Xbox, Xbox , Xbox One, iOS, Nintendo 3DS, Android, BlackBerry PlayBook, Arcade
First releaseJohn Madden Football
June 1,
Latest releaseMadden NFL 21
August 28,

Madden NFL (known as John Madden Football until ) is an American footballvideo game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden, and has sold more than million copies. It also currently is the only officially licensed National Football League (NFL) video game, and has influenced many players and coaches of the physical sport. Among the game's features are detailed playbooks and player statistics, and voice commentary in the style of a real NFL television broadcast. As of [update] the franchise has generated over $4 billion in sales.

Electronic Arts (EA) founder Trip Hawkins conceived the series and approached Madden in for his endorsement and expertise. Because of Madden's insistence that the game be as realistic as possible, the first version of John Madden Football did not appear until EA has released annual versions since , and the series' name changed to Madden NFL in after EA acquired the rights to use NFL teams and players. Madden retired as a broadcaster in , but continues to lend his name and to provide expertise for the game franchise.

Overview[edit]

A computer is a helluva lot smarter than me.

As of [update] Electronic Arts has sold more than million copies of Madden NFL, and more than five million in one year, for more than $4 billion in total sales.[2] At EA Tiburon in Orlando, Florida a team of 30 developers and more than game testers works on each new game in the series,[3] which as of [update] contains more than 10 million lines of source code.[4]

Madden, once better known for Ace Hardware commercials than football despite winning Super Bowl XI as the head coach for the Oakland Raiders, is now better known for Madden NFL than as coach or broadcaster.[5][3] He receives an estimated $2 to 3 million each year for his endorsement[6] but describes himself as "never a good player" of Madden, and prefers to watch others play.[4] Although Madden says that "a computer is a helluva lot smarter than me"[1] he has influenced the series' design from the first game, and since retiring from broadcasting and doing videogame voice commentary in his participation in each Madden's development has increased:[4][3]

He breaks down upcoming rules changes. He brings up concussions, helmet-to-helmet hits and gimmick quarterbacks. A digression on how the Dome Patrol-era Saints used to frustrate Bill Walsh's 49ers teams with short linebacker drops becomes a lecture on the obsolescence of the fullback, which then morphs into a short aside on player character.[3]

Madden recalls a time in San Francisco when a Philadelphia Eagles player rushed into a hotel room asking, 'Where's Madden?' When people pointed to the Fox commentator, the player said, 'No, not that Madden. I want the game!'

EA estimates that the series has five to seven million dedicated fans, and an underground circuit of Madden cash tournaments exists.[4]Marshall Faulk in estimated that "50 percent on up" of NFL players are Madden players, who play in the league with or against childhood heroes they once chose to play as in the game.[8] Players typically play as themselves regardless of their electronic counterparts' abilities[7][9][8] and immediately check new releases of the game for changes in the more than 60 ratings of their talent.[10][1] They often complain to Madden and EA about allegedly inaccurate ratings (only Emmitt Smith has told him that the game rated him too high), or ask for changes in their in-game appearance. Such complaints began as early as , confusing the broadcaster, who did not contribute the player statistics for that year's version due to lack of time.[3][6]

Coaches and players at all levels of the sport say that Madden has influenced them, and recommend the game to learn football strategy and tactics, practice plays and assignments, and simulate opponents.[3][8] Young players who grew up with it reportedly understand plays better than those who did not. Wired in wrote that the growing use of rookie quarterbacks and the spread offense was influenced by the game, stating that "the sport is being taken over by something you might call Maddenball — a sophisticated, high-scoring, pass-happy, youth-driven phenomenon". When the Denver Broncos' Brandon Stokley in burned six seconds of the clock with an unusual run before scoring the winning touchdown against the Cincinnati Bengals, Madden designers—who were watching the game with Madden—immediately recognized his action as "what happens in the game!"[8][3]

Football broadcasts on television use Madden-like visual cues to more closely resemble it, and the NFL considers the series its "33rd franchise" because each week during the season EA Sports receives the same searchable film database of every play that each of the league's 32 teams do.[3][4][1] The game is the NFL's second-largest source of licensing revenue after apparel, and an important part of the league's recruitment of children as new football fans.[7]

The Pro Football Hall of Fame in opened an interactive exhibit in which visitors play Madden,[10] three years before its namesake's induction.[3]Museum of the Moving Image in New York City in early celebrated Madden NFL's 25th anniversary, with an exhibit including five playable versions of the game.[11]

In a similar approach used by the automobile industry, until Madden NFL 25, the Madden series has always historically been numbered one year later than the year in which it is released. However, the season it represents is the year in which the game is released (thus, Madden NFL 13 was actually released in and is modeled after the NFL season).

Voice commentary[edit]

Voice commentary in Madden allows players or watchers to hear the game being called as if it were a real game on TV.[12] For early versions of the game, this commentary was performed by Madden himself and his play-by-play partner. Initially, this was Pat Summerall, his partner during their days at CBS and Fox from the early s to the early s until Summerall retired; the role was then filled by Al Michaels, John's broadcast partner on Monday Night Football (–) and NBC Sunday Night Football (–). For the first Madden games on the Xbox and PS3, they featured a generic EA Sports radio announcer doing play-by-play. This started with Madden 06 and ended with Madden 08.[13] Other versions of those games still featured Madden's commentary.

Madden NFL 09 would end up being the last version to feature Madden's commentary, albeit in a reduced role. By that time, he felt that reciting a script covering every single scenario in the game was boring and tedious[14]&#;Madden recalled the long hours spent alone in the recording studio as "the most difficult part of any part that I've ever had in the game and the least amount of fun"[4]&#;but said that in the decision to remove him from game commentary, "I feel that something is being taken away from me".[3]

Madden and Michaels were replaced by Cris Collinsworth as color commentator and Tom Hammond on play-by-play in Madden NFL 09 and Madden NFL 10. Gus Johnson replaced Hammond in Madden NFL 11 and Madden NFL 12, with Collinsworth handling color commentary in both games.[15]Madden NFL 13 marked the debut of real-life announcing team Jim Nantz and Phil Simms, including them appearing in an in-booth cutscene before the game.[16] Nantz and Simms stayed until Madden NFL 16, when they were replaced by Fox's Brandon Gaudin and Charles Davis for Madden NFL 17. Nantz continued to work as the primary play-by-play announcer for CBS, while Simms would later leave the CBS broadcast booth to work on The NFL Today. Gaudin and Davis returned to the studio throughout the NFL season to add new commentary relevant to each week of the season.[17]

In addition, Madden NFL 08 and Madden NFL 09 were also released in Spanish, featuring ESPN Deportes announcer Álvaro Martín providing both play-by-play and analysis.[18]

Series overview[edit]

Title Release year PC 4th generation5th generation6th generation7th generation8th generationHandheldOther platforms Notes On the cover
John Madden FootballMS-DOSC=64/C=, Apple IIJohn Madden
John Madden FootballGenesis, SNESAmigaJohn Madden
John Madden Football IIMS-DOSJohn Madden
John Madden Football '92GenesisJohn Madden
John Madden Football '93Genesis, SNESJohn Madden
John Madden Duo CD FootballTG16 (Super CD)John Madden
Madden NFL '94Genesis, SNESJohn Madden
John Madden Football[19][20]3DOJohn Madden
Madden NFL '95Genesis, SNESGame Boy, Game Gear, TV gameJohn Madden with Erik Williams of the Dallas Cowboys and Karl Wilson of the San Francisco 49ers in the background
Madden NFL '96WindowsGenesis, SNESGame Boy, Game GearJohn Madden
Madden NFL 97WindowsGenesis, SNESPS, SaturnGame BoyJohn Madden with Cary Brabham of the Carolina Panthers and Gordon Laro of the Jacksonville Jaguars in the background[21]
Madden NFL 98WindowsGenesis, SNESPS, SaturnJohn Madden
Madden Football 64N64John Madden
Madden NFL 99WindowsPS, N64John Madden / Garrison Hearst of the San Francisco 49ers (PAL version)
Madden NFL WindowsPS, N64Game Boy ColorMacintoshJohn Madden with Barry Sanders of the Detroit Lions in the background / Dorsey Levens of the Green Bay Packers (European PAL version)
Madden NFL WindowsPS, N64PS2Game Boy ColorEddie George of the Tennessee Titans
Madden NFL WindowsPS, N64PS2, GCN, XboxGame Boy Color, Game Boy AdvanceDaunte Culpepper of the Minnesota Vikings
Madden NFL WindowsPSPS2, NGC, XboxGame Boy AdvanceMarshall Faulk of the St. Louis Rams
Madden NFL WindowsPSPS2, NGC, XboxGame Boy AdvanceMichael Vick of the Atlanta Falcons
Madden NFL WindowsPSPS2, NGC, XboxGame Boy Advance, Nintendo DS, Tapwave ZodiacRay Lewis of the Baltimore Ravens
Madden NFL 06WindowsPS2, NGC, XboxXbox Game Boy Advance, Nintendo DS, PSP, Windows Mobile, Mobile phoneDonovan McNabb of the Philadelphia Eagles
EA Sports Madden NFL FootballArcade
Madden NFL 07WindowsPS2, NGC, XboxXbox , PS3, WiiGame Boy Advance, Nintendo DS, PSPShaun Alexander of the Seattle Seahawks, John Madden (Hall Of Fame Edition)
EA Sports Madden NFL Football: Season 2Arcade
Madden NFL 08WindowsPS2, NGC, XboxXbox , PS3, WiiNintendo DS, PSPMac OS XVince Young of the Tennessee Titans / Luis Castillo of the San Diego Chargers (Spanish language version)
Madden NFL 09PS2, XboxXbox , PS3, WiiNintendo DS, PSPBrett Favre of the Green Bay Packers / Brett Favre of the New York Jets (alternative cover) / Roberto Garza of the Chicago Bears (Spanish language version)
Madden NFL 10PS2Xbox , PS3, WiiPSP, iOSTroy Polamalu of the Pittsburgh Steelers and Larry Fitzgerald of the Arizona Cardinals
Madden NFL 11PS2Xbox , PS3, WiiPSP, iOSDrew Brees of the New Orleans Saints
Madden NFL Football3DSMadden NFL Football logo
Madden NFL 12PS2Xbox , PS3, WiiPSP, iOS, Android, BlackBerry PlaybookPeyton Hillis of the Cleveland Browns
Madden NFL 13Xbox , PS3, WiiWii UPS Vita, iOSCalvin Johnson of the Detroit Lions
Madden NFL 25[22]Xbox , PS3Xbox One, PS4iOS, AndroidBarry Sanders of the Detroit Lions (Xbox and PS3)
Adrian Peterson of the Minnesota Vikings (Xbox One and PS4)
Madden NFL 15Xbox , PS3Xbox One, PS4Richard Sherman of the Seattle Seahawks
Madden NFL MobileiOS, AndroidRichard Sherman of the Seattle Seahawks ( season), Odell Beckham Jr. of the New York Giants ( season), Rob Gronkowski of the New England Patriots/Von Miller of the Denver Broncos/Antonio Brown of the Pittsburgh Steelers ( season), Tom Brady of the New England Patriots ( season), Antonio Brown of the Pittsburgh Steelers ( season), Patrick Mahomes of the Kansas City Chiefs ( season)
Madden NFL 16Xbox , PS3Xbox One, PS4Odell Beckham Jr. of the New York Giants
Madden NFL 17Xbox , PS3Xbox One, PS4Rob Gronkowski of the New England Patriots
Madden NFL 18Xbox One, PS4Tom Brady of the New England Patriots
Madden NFL 19WindowsXbox One, PS4Antonio Brown of the Pittsburgh Steelers, Terrell Owens of the Dallas Cowboys for the Hall of Fame Edition
Madden NFL 20WindowsXbox One, PS4Patrick Mahomes of the Kansas City Chiefs
Madden NFL 21WindowsXbox One, PS4StadiaLamar Jackson of the Baltimore Ravens

s: Creation[edit]

The real reason that I founded Electronic Arts was because I wanted to make computerized versions of games like Strat-O-Matic.

Trip Hawkins created a clone of the Strat-o-Matic paper and dice-based football simulation game as a teenager. The game was unsuccessful due to its complexity, and he hoped to one day delegate its rules to a computer. At Harvard College, where Hawkins played football for the Crimson, he wrote a football simulation for the PDP minicomputer which, he later said, predicted that the Miami Dolphins would defeat the Minnesota Vikings 23–6 (actually 24–7) in the Super Bowl.[3][24] After founding Electronic Arts in [3]—"The real reason that I founded [it] was because I wanted to make computerized versions of games like Strat-O-Matic", Hawkins later said[23][8]—the company began designing a microcomputer football game. Hawkins first approached his favorite player Joe Montana to endorse the proposed game but the quarterback already had an endorsement deal with Atari Inc., and his second choice, Cal coach Joe Kapp, demanded royalties.[3]

In Hawkins approached Madden. He and game producer Joe Ybarra arranged a follow-up meeting with the broadcaster during an Amtrak train trip over two days because of Madden's fear of flying.[3][25][26][4] The EA executives promised that the proposed game would be a sophisticated football simulation, and asked the retired Oakland Raiders coach for his endorsement and expertise. Madden knew nothing about computers beyond his telestrator but agreed; he had taught a class at the University of California, Berkeley called "Football for Fans", and envisioned the program as a tool for teaching and testing plays.[3][14] (Madden continues to see the game as an educational tool. When asked in to describe Madden NFL, he called it "a way for people to learn the game and participate in the game at a pretty sophisticated level".[4]) Hawkins and Ybarra during the train trip learned football plays and strategies from Madden from sunrise to midnight.[3]

EA likely expected Madden to endorse the game without participating in its design. Early plans envisioned six or seven players per team because of technical limitations but Madden insisted on having 11 players,[3][4] stating "I'm not putting my name on it if it's not real."[26] Ybarra, who had played chess, not football, in high school, became an expert on the subject through his work, but found that 11 players overwhelmed contemporary home computers. Most projects that are as delayed as Madden are canceled; Ybarra and developer Robin Antonick needed three years, more than twice the length of the average development process. The project became known within the company as "Trip's Folly", and Madden believed at times that EA had given up.[3]

The company hired Bethesda Softworks to finish the game, but this only got them partway to their goal. While EA used many of its designs, including contributions to their physics engine,[27] within a year Bethesda stopped working on Madden and sued EA over EA's failure to publish new versions of Bethesda's Gridiron! football game. This added to the delay.[26] After a final development push, John Madden Football debuted in for the Apple II series of computers. Hawkins and an exhausted Ybarra ("All my memories are of pain") were able to move on to other projects.[3]

Madden provided EA the Raiders playbook, and EA hired San Francisco Chronicle writer Frank Cooney, who had designed his own figurine football game with numerical skill ratings. Although the company could not yet legally use NFL teams' or players' names, Cooney obtained real plays from NFL teams.[3] The back of the box called the game "The First Real Football Simulation" and quoted Madden: "Hey, if there aren't 11 players, it isn't real football." Documentation included diagrams of dozens of offensive and defensive plays with Madden's commentary on coaching strategies and philosophy.[28] The game sold moderately well[3] but given the sophisticated playbook its interface was complex, and Madden's insistence on 11 players caused the game to run slowly.[26]

During this period, Madden turned down the opportunity to buy an "unlimited" number of options for EA stock in its initial public offering, a decision he later called "the dumbest thing I ever did in my life".[3][4]

s[edit]

In early EA hired Park Place Productions to develop Madden for the Sega Genesisvideo game console. Park Place had developed ABC Monday Night Football with "arcade-style, action-heavy" game play, and its Madden also emphasized hyperreality compared to the computer version's focus on exact simulation.[3][5] Impressed with Park Place's work, EA chose it for the Genesis Madden instead of completing an in-house version by Antonick.[29]

EA reverse engineered the console to sell the game without paying the standard $8 to $10 license fee per cartridge to Sega, then proposed a compromise of $2 per cartridge and a $2 million cap on the fee. The console maker agreed, afraid that EA would sell its reverse-engineered knowledge to other companies; the agreement saved EA $35 million over the next three years. As its own Joe Montana-endorsed football game would miss the Christmas shopping season, Sega asked EA to let it sell Madden with the Montana name. EA refused, but offered an inferior alternative that lacked Madden's 3D graphics and most of its plays.[3][5]Joe Montana Football sold well despite shipping after Christmas , and remained popular after BlueSky Software took over development.[26]John Madden Football for the Genesis, however, became both the first hugely successful Madden game—selling , copies when the company expected 75,[29]—and the first killer app for EA and Sega, helping the console gain market share against the Super NES.[3][26] From to , Mega placed the game at #1 in their monthly Top Mega Drive Games of All Time.

In , EA producer Richard Hilleman brought in veteran sports game designer Scott Orr, who had founded the mids Commodore 64 game publisher GameStar, and had led the design of their best-selling sports games. The team of Orr and Hilleman designed and led the development of what is today still recognizable as the modern Madden. Early versions of Madden were created by external development studios such as Bethesda, Visual Concepts, and Stormfront Studios. John Madden Football '92 also featured the ambulance which would run over any players in its path.

After Visual Concepts failed to deliver Madden NFL '96 for the new PlayStation in , EA hired Tiburon Entertainment for Madden NFL '97[26] and later acquired the company, centralizing development in-house.[3] It planned to release John Madden Football as its first sports-based arcade game, but the game was cancelled due to unenthusiastic reactions from play testers.[30] EA's refusal to release Madden and other sports titles for the Dreamcast in contributed to the console's lack of success and Sega's exit from the hardware market.[26]

Franchise Mode[edit]

This section needs expansion. You can help by adding to it.(September )

In Electronic Arts added "Franchise Mode" to Madden, giving players the ability to play multiple seasons, make off-season draft picks, and trade players.[31] Within Franchise Mode, players take on the role of General Manager and manage all personnel matters, including contracts, free agency, draft picks, and hiring and firing coaches. The player also acts as a head coach-like character (although there is a head coach figure in-game), choosing which players to play, making substitutions, running practices, practicing gameplans, etc.

Players may play with any of the NFL's 32 franchises, and can choose whether or not to have trade deadlines, salary caps, and if they want to start their Franchise with a round fantasy draft of all active NFL players. Players can also upload created teams for use in the game.

Once in game, players run training camp (individual drills for improving players' attributes), play in preseason games and compete in a regular game NFL season, including playoffs and the Super Bowl. The player has the option to play any game in the simulation, including those involving other teams if they so desire, or may simulate through the games as they choose. Most versions of Madden give a player 30 years with their franchise, sometimes with an opportunity to apply for the Hall of Fame at the end of the simulation.

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Madden NFL [edit]

Madden NFL [edit]

Madden NFL featured a segment called "Great Games" where one would be put in a situation where they control one team and would have to win the game with a set amount of time. If the player wins, they unlock either a new team or a stadium. Overall, there were more than 60 teams and over 80 stadiums in Madden NFL . Tennessee Titans running back Eddie George is the cover athlete.

Madden NFL [edit]

Madden NFL featured for the first time Create-A-Team where one would make a team and play with that team in either Play Now or Franchise mode. It also featured Create-A-League mode but it never caught on. Create-A-Team was not featured in Madden NFL 13 and moving teams was first featured in Madden NFL called "Stadium" in the Franchise mode of the game. Madden NFL was the 2nd highest selling game in Minnesota Vikings quarterback Daunte Culpepper is the cover athlete.

Madden NFL [edit]

There are multiple modes of game play, from a quick head-to-head game to running a team for a whole season or even multiple seasons. Online play, which was a new feature for Madden NFL (in this version there are also mini-camp challenges) was only available for users of the PlayStation 2 console, Xbox console, or a Microsoft Windows PC until early St. Louis Rams running back Marshall Faulk is the cover athlete.

Madden NFL [edit]

Also, starting with Madden NFL , EA Sports created the new Playmaker tool, using the right analog joystick found on each of the adjustments previously unavailable in prior installments of the franchise.[32] One such adjustment includes the ability to switch which direction a running play was going without changing the formation. Prior to the Playmaker tool, the Player could only call one of four available "hot routes." With Playmaker and the use of the right thumb stick, the player is given 4 additional Hot Route options. When the quarterback has the ball the Playmaker Tool can be used to make receivers alter their routes mid-play. When running the ball on offense, the runner can control the direction in which the blocker is going. Defensive alignment adjustments, however, were not available leading to obvious imbalance in favor of the Offensive player. Atlanta Falcons quarterback Michael Vick is the cover athlete.

Madden NFL [edit]

In Madden NFL , EA Sports ran a campaign with the Theme "Fear the D" emphasising their improvements on the "other side of the ball." In an attempt to re-balance the players experience, EA gave a Playmaker Tool to the defense. Similar to the offensive Playmaker Tool, the defensive Playmaker allows the player to make pre-snap defensive adjustments. EA Sports further utilized the right analog joystick on defense by creating the "Hit Stick", an option on defense that allows the controlled player to make big hits, with a simple flick, that increases the chances the ball carrier will fumble. Also introduced for the first time is the "Formation Shift." This new feature allowed players to shift their formation in the pre-snap audible menu without actually changing the play. For example, if you call a run play up the middle out of a goal line formation, you could then call a formation shift and make your players spread out into a four wide receiver formation while still in the same running play. The problem with this new function was that EA also added a fatigue penalty for the defense causing defensive players to get more tired each time there was a formation shift. This led to players on offense calling multiple formation shifts each play making the defensive players too exhausted to keep up and force them to substitute out of the game until they are fully rested. This led to more imbalance that could only be fixed by turning off fatigue. Baltimore Ravens linebacker Ray Lewis is the cover athlete.

also added "EA Sports Radio", a fictional show that plays during the menu screen of Franchise mode to provide a greater sense of a storyline during gameplay. It features Tony Bruno as the host, who often interviews players and coaches about how the season is going and also has quiz questions in which fake listeners call in to make attempts at answering football-related questions. It included mock interviews of famous NFL players and coaches throughout the in-game season. Some fans have criticized EA Sports for not including new features to the 'programming' as the radio became stale after only two seasons in franchise mode, but the feature drew acclaim for adding content to the Franchise menu. Also added was the Newspaper where the player could look at National News from licensed USA Today and Licensed Local papers for almost each of the 32 NFL teams. Lastly, also saw the introduction of multiple progressions during franchise mode. Previously NFL players in Madden would only progress or regress at the end of each season. Now at the end of Week 5, 11, and 17 the game would use a program to "progress" players based on their performance in addition to end of season progression.

Madden NFL 06[edit]

In Madden NFL 06, the "Truck Stick" was introduced. This feature allows the offensive player to lower his shoulder and break a tackle, or back juke to avoid one. Another new feature is the Superstar Mode, which allows the player to take control of a rookie, and progress through his career.[33] This includes an IQ test, interviews, workouts, the NFL Draft, hiring an agent, and other aspects of a superstar's life. Philadelphia Eagles quarterback Donovan McNabb is the cover athlete.

EA also introduced the QB Vision feature in the installment. With this feature, a cone of spotlight emits from the quarterback during passing plays, simulating his field of vision. To make an accurate pass, the quarterback must have his intended receiver in his field of vision. Passing to a receiver not in the cone reduces pass accuracy significantly. The size of the quarterback's vision cone is directly correlated to his Awareness and Passer Accuracy rating; Brett Favre and Peyton Manning see nearly the entire field at once, whereas an inexperienced quarterback such as J. P. Losman or Kyle Boller sees only a sliver of the field.[3] This feature also allows for bigger plays and more interceptions.

Also, EA sports added the Smart Route. This means that when pressing a hot route to the corresponding receiver, you put the analog stick down and the receiver will run to the first down, and you can throw him the ball.

While current gen Madden remained the same with the exception of a "Smart Route" and "QB Vision", this was also the first year Madden was released on the next-gen Xbox It was completely stripped down, almost every change made in the previous gen was wiped away.

EA Sports Madden NFL Football[edit]

This is an arcade game developed by Global VR, and released in The game comes in standard and deluxe cabinets. It can be played with up to four players, and includes five game modes: Exhibition, Training, Tournament, Competition, and Career. It features rosters from the season.[34]

Madden NFL 07[edit]

In Madden NFL 07, EA introduced Lead Blocker Controls which allow users to control blockers during running plays. In addition, EA redefined the Truck Stick into the Highlight Stick. With the Highlight Stick, users can have their running backs perform different running moves and combos, instead of just bowling over defenders. Truck Stick features still exist for bigger backs, but not for smaller backs who would never realistically use them anyway. Instead, more agile backs perform acrobatic ducks and dodges to avoid tackles.[35]Seattle Seahawks running back Shaun Alexander is the cover athlete.

EA Sports Madden NFL Football: Season 2[edit]

This game is the sequel to EA Sports Madden NFL Football. Like the original, it was also developed by Global VR. It was released in only in arcades. This version adds QB Vision, the Hit Stick, and the Truck Stick. The rosters are also updated for the season.[36]

Madden NFL 08[edit]

In Madden NFL 08, the Weapons feature was added, allowing superstar players to be noticed. Randy Moss, for example, is a Go-To-Guy, allowing him to make amazing one-handed grabs. Peyton Manning is a Franchise QB. It also includes new skill drills, Hit Stick , and Ring of a Champion features. Tennessee Titans quarterback Vince Young is on the cover. Madden NFL 08 was also the last GameCube game ever released. The edition would be the last to appear on PC until Madden 19 in

Madden NFL 09[edit]

Madden NFL 09 was released on August 12, Citing business concerns, EA chose not to release it on the PC platform.[37] The game features quarterback Brett Favre on the front cover, initially in a Green Bay Packers uniform, but also with a downloadable cover featuring Favre in a New York Jets uniform.[38] Favre had retired before the start of the season as a member of the Packers, but came out of retirement late in the summer and was traded to the Jets.[39]Madden NFL 09 was the first of the series to offer online, league game play, allowing up to 32 players to compete in an online, simulated NFL season. EA Sports Senior Producer Phil Frazier, up to 32 players were able to participate in competitive games, the NFL Draft and conduct trades between their teams. The game was also the first of the series to incorporate a Madden IQ. The Madden IQ is used to automatically gauge your skills through a series of mini-games consisting of run offense, pass offense, run defense, and pass defense. At the end of each of the drills, the player receives a score ranging from rookie to all-Madden. The final Madden IQ is a mixture of those scores which is used to control the game's difficulty.[3][40][41]

Madden NFL 10[edit]

Madden NFL 10 was released on August 14, It features Arizona Cardinals wide receiver Larry Fitzgerald and Pittsburgh Steelers strong safety Troy Polamalu.[42] Compared to previous iterations, Madden NFL 10 has been extremely transparent with its development efforts, maintaining a weekly blog updates as well as a constant presence on various message boards. A new design team has also taken over the game, including members from NFL Head Coach The direction of Madden NFL 10 has been shifted to much more of a realistic and simulation focus, with info already released including Procedural Awareness (a robust head tracking system), a new philosophy on player ratings, and big improvements to realism in QB play, WR/DB play, and other areas across the game. Madden 10 has several new features including the PRO-TAK animation technology, which allows up to nine man gang tackles and fumble pile-ups to help players 'fight for every yard', in this year's tagline. Madden 10 also features an in-game weekly recap show called The Extra Point. Madden 10 offers a series of multiple play packages. This allows for more options to score. This version features a completely overhauled rating system for players, featuring new categories such as throw on the run and specific ratings for short, medium, and deep passes.[43] The game's soundtrack features rap, alternative rock, rap metal and hard rock bands such as Nirvana, Pantera, System of a Down, and Kid Rock.

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Madden NFL 11[edit]

Madden NFL 11 was released on July 27, (moved up from its original release date of August 10, for promotional reasons[44]), and features New Orleans Saints quarterback Drew Brees on the cover. It features several new additions to the franchise, such as Online Team Play,[45] Online Scouting[46] and online attribute boosts for co-op play.[47] Along with these new game additions is a new rating (sponsored by Old Spice) known as Swagger.[48] Although early speculation was that this new rating would be reflective of "confidence" or "composure," it was quickly confirmed to be directly tied to a player's personality for celebrations.[49]

Madden NFL 12[edit]

Madden NFL 12 was released on August 25, The release was delayed by two weeks due to the NFL lockout,[50] and features Cleveland Brownsrunning backPeyton Hillis on the cover. However, there is a limited edition in which the cover features St. Louis Rams running back Marshall Faulk.

Madden NFL 13[edit]

Madden NFL 13 was released on August 28, , and features Detroit Lionswide receiverCalvin Johnson as the cover athlete. Madden NFL 13 is the first Madden game to be released on the PlayStation Vita, and is also the first game in the series to have Kinect support as well as a new physics engine promoting real in game physics.[51]

Madden NFL 13 included a complete revamp to online franchise mode which became known as Connected Careers Mode (CCM). Some of the new CCM features included player contracts, the ability to trade draft picks, a salary cap, and up to 30 seasons worth of gameplay.[52]

Madden NFL 25[edit]

In early , EA Sports announced that the next installment of the Madden series would be released on August 27, As this installment is the 25th anniversary of the series,[53] the game is called Madden NFL 25, instead of Madden NFL 14 with the year like the previous versions.[54] The cover vote consisted of two brackets containing past players ("Old School") and active players ("New School").[55]

"Old School" player and Pro Football Hall of FamerBarry Sanders was chosen as the cover athlete for Madden NFL 25 on the April 24, , episode of ESPN's SportsNation. The "New School" finalist was Adrian Peterson.[56]

Madden NFL 15[edit]

On March 13, EA Sports posted on its website that user would be able to design and submit uniforms for Connected Careers by March 17, for "the next Madden NFL."[57] On April 28, , EA announced the release of Madden 15 pre-ordering in a release video with NFL linebacker and Defensive Player of the Year Luke Kuechly

Источник: [vvjstudio.com]
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