Hacking strategy game Archives

Hacking strategy game Archives

hacking strategy game Archives

hacking strategy game Archives

About the game

NITE Team 4 is a hacking simulation and strategy game with Alternate Reality Game elements connected to The Black Watchmen universe. You play as a new recruit in the sophisticated hacking cell, Network Intelligence & Technical Evaluation (NITE) Team 4. Engaged in cyberwarfare with black hat groups and hostile states, you will be in a struggle to penetrate highly secure targets. Your job is to use the STINGER hacking platform to infiltrate hardened computer networks and coordinate strike teams on the ground to carry out missions that feature real espionage tradecraft terminology taken from leaked NSA documents.

Gameplay

Players will use system commands in a specially built hacking environment based off real military and industry tools to perform offensive computer operations. Participate in operations that combine tactical hacking with coordinating strike teams on the ground to accomplish field activities including facility raids, surveillance, targeted assassinations and drone strikes. Complete daily Bounties and Open World missions based on real world scenarios for in-game rewards, as well as user-created Hivemind networks for additional content! NITE Team 4 delivers a compelling hacking simulation experience that integrates realistic mission objectives with Alternate Reality Game components including in-universe websites and online research.

Features

  • HACKING SUITE

    The STINGER hacking platform is inspired by actual platforms like Kali Linux. It allows players to control sophisticated modules and use custom intrusion tools to deliver an authentic hacking experience.

  • IN THE FIELD

    Direct troops in the field to carry out hacking operations like covertly implanting devices with eavesdropping equipment and sabotaging targets.

  • RICH STORY

    Mission objectives and descriptions feature real world NSA intel analyst terminology, taken straight from leaked NSA documents in the Snowden archive and inspiration from actual cyberthreats.

  • ALTERNATE REALITY WAR GAMES

    From Advanced Persistent Threats to covert malware projects that destroy critical infrastructure, NITE Team 4 is inspired by the real world of cyberwarfare and includes optional Alternate Reality Game elements that enhance the immersion of the universe.

Press

  • “Frankly, this is a breath of fresh air from games that just have you sitting at a terminal slinging code.”
    Positive – Cliqist
  • “A lot of thought and work has gone in to NITE Team 4!”
    Positive – MMOGames
  • “As well as probing and jacking computers remotely, hackers will get to send out a military unit for field work, which is an intriguing combination.”
    Positive – Rock Paper Shotgun
  • “NITE Team 4 is a deep dive into the world of cyberwarfare”
    – VentureBeat
  • “Alice & Smith forme vos employés grâce à la ludification”
    – Les Affaires

 

QUOTES FROM STEAM CURATORS

 

WHAT OUR PLAYERS ARE SAYING

  • If you’ve always wanted to become a hacker, then this is a good place to start and see what it would be like, without the hassle of some agency banging down your door in the early hours of the morning!
    - Piston Smashed
  • After two hours of playing I got so motivated that I stopped to try out Kali Linux a bit!
    - Dalmore
  • Sophisticated and cerebral, and certainly worth one's time.
    - Rewind
  • This game has somehow made gameplay that is fun and at the same time is quite accurate in terms of the tools and methods used. That's pretty amazing.
    - Koriar
  • The game is so intricately made that you can lose yourself for days, and the player-made hiveminds give you even more and completely different uses of the tools you thought you'd gotten used to, so there's never a boring moment.
    - LogThatData
  • In depth hacking game with a great community and challenging missions.
    - Urania
  • If you have not tried any of the A&S games and you love the 'think outside the box' style of puzzles then this is something for you.
    - iggyjeckel
  • View all Steam player reviews here.

History

During research for our Alternate Reality Game The Black Watchmen, our development team frequently came across stories related to the world of government hacking groups and intelligence analysis. We realized the world of specialized military hacking units has yet to be fully explored in video games.

Alice & Smith wants to do this important topic justice. Our development team has been making engaging games for over 7 years. We focus on innovative content rooted in the real world to transport our players to an alternate reality. Our games have brought players from over 129 countries together to spend more than 320,000 hours working to solve complex puzzles, research online and perform complex spycraft missions. Alice & Smith seeks to apply all this experience to the world of cyberwarfare in NITE Team 4.

Credits

  • Andrea Doyon

    Producer

  • Nathalie Lacoste

    Producer

  • Fred Forgues

    Game Designer, Graphic Designer, Lead Developer

  • Alex Corbeil

    Game Designer, Open World Narrative Producer

  • Isabelle Brunette

    Game Designer, Graphic Designer

  • Steven Patterson

    Special Advisor

  • Patrick Greatbatch

    Narrative Producer

  • Corey Martin

    Developer

  • Patrice Lenouveau

    Developer

  • Frédéric Poirier

    Sound

  • Dominique Rheault

    Music

About us

Alice & Smith is an entertainment company based in Montreal, our passion is creating emotions. With its 7 years of experience in the design and production of transmedia campaigns and 15 years of experience in digital marketing, Alice & Smith’s team believes in the power of emotion and in constantly creating new technological ways to reach people.

Discover how we created an immersive experience for the last two years in our 84-page behind-the-scenes development report.

stay up to date on nite team 4

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, hacking strategy game Archives

Drawing inspiration from such diverse sources as Bell and Braben's Elite and William Gibson's Neuromancer, Uplink: Hacker Elite was released in October 2001 by Introversion Software, who dub themselves "the last of the bedroom coders". Players take on the role of a black hat hacker-for-hire in a dystopian cyberpunk future, performing industrial espionage for the highest bidder using an abstracted point-and-click interface. Uplink acquired a powerful cult following owing to its atmosphere, tracked music score and novel gameplay, although early releases suffered from some nasty bugs.

Best time, bad ending: single-segment 0:20:12 by Ian 'B'man' Bennett on 2007-12-07.

Hi guys, hope you enjoy my first run on SDA. I've been working on stuff for about 15 months, but this particular one took only a few weeks to get down. This run was done on Uplink v1.55, which is the latest version at time of running.

Before I get started, much luv to the whole SDA team, but particularly to nate and ballofsnow for their hard work on the anri-chan movie encoder, and mikwuyma for putting up with my annoying PMs constantly. You know it.

Anyway, on to Uplink. Long story short, it's an open-ended strategy game. Go for the good ending, and someone's going to have to define when the run actually ends, because the game doesn't. Luckily for that poor bugger, I'm going for a bad ending here.

The first ten minutes or so of pretty much any single-segment Uplink run is going to be done in the same way. The "storyline" starts on April 14th, the game on March 24th, meaning you've got 21 game days to get set up. Which means getting loads of money, upgrading your system and getting all the software you need. Of course, the most obvious way of doing that is by hacking a bank, but that takes a bit of work. As Uplink randomises most of the data in the game upon creating a profile, you can't research people and systems in a single-segment run, so it's all improvisation.

The start of the run is basic setup. I make my profile, hit InterNIC to get a load of Internal Services Machines (ISMs) in my links, set up a really long bounce in the map screen, and complete the test mission so I can get started. The Uplink Test Server's password is always "rosebud", but unfortunately it's about the only system that doesn't have a random one.

A few basic tricks that help in places, are hitting Tab to focus on the next text box, Enter to submit forms and get through welcome screens, and clicking on "scroll-in" menu items before they appear. Being quick in general is a case of being one step ahead as much as possible - having tools opened before you need them, for example. The other big trick is using the VeryFast time mode to its full potential, to minimise the amount of time you spend waiting for something to happen.

Once I can get into Uplink's mission board, I start the most lame part of the run. In a system that's totally random, you can convince your clients to give you all the money for each mission. It takes a long time, and is really frustrating, but it's usually quicker than actually doing the missions. This time it didn't go all too well, but you can only create a profile, make your bounce etc so many times before you don't really care how slow it is...

Anyway, my target balance is 15,500c, which is enough to buy the minimum software required to hack a bank. Once I have enough, I go and buy Log Deleter v4, Password Breaker and Proxy Disable v5 (banks have Lv.5 proxies x_x). I then abandon all those missions, which is cool because I don't have any Agent Levels to lose. Jackpot.

From the low level I'm at, hacking a bank takes a bit of setup. To get money, you need a target with a lot of money, and the usual strategy for that is to take a "Trace a recent balance transfer" mission. Unfortunately, I don't have a high enough Agent Level to do so. So, the first order of business is to raise the level. The best way to do so is to hack a bank, ironically, and transfer money into your account.

First, though, I need an account to hack, so I deliberately get caught by the International Social Security Database. The ISSD is one of those servers where you only get a fine if you're actively traced. This has the funky side-effect of giving you an account number, so I promptly get that bank in my links and make a throwaway account for use on it. I then hack the ISSD's account, disable the proxy, and transfer 1,000c into my throwaway. This gets me the Agent Levels I need. While I'm there though, I log into the throwaway and send that 1,000c straight back to pay the fine. Doing it all at once is dangerous, as my base hardware takes a long time and I need to delete statements and logs, but it all goes fine.

Hacking a bank in this game is easy. Doing it with minimal hardware and software isn't.

Soon as I get the notification for Agent Level Up, I find a trace mission and find my target, then hack it in pretty much the same way. This time though, I take a lot more money, and move it into my Uplink bank account. The last step, I found out later, isn't necessary, as you can set which bank account will be used for transactions from the Finances screen. That wastes about 20 seconds.

With the money in my account, I hit VeryFast mode and start buying stuff and making a huge mess of my inbox. The Trinity gateway can hold 8 CPUs, 128Gq of memory and an 8Gq modem, so I get that. After cleaning up, I get the software I need for the final hacks.

This run's category is a nice easy one, to be totally honest. Essentially, once you take ARC's employment offer, you get Revelation v1, which is all you need to take down the Internet (which, of course, is ARC's aim all along). So, you can do it straight away and get the bad ending without even getting any awards. This is what I do here - soon as I have Revelation, I can go to town.

Anyway, once I have all I need, it's getting fairly close to the 14th, so I take the time to clean the crap out of my links, leaving pretty much only the ISMs which are my targets in the final part, and hotspot the ARC ISM which I need to bounce through to the ARC Central Mainframe on the 14th. After getting the dead agent's email, I get in and out of ARC and cover my tracks, then use my spare time to get rid of all the software I don't need. I receive ARC's email, make a mess of replying to it, and then we're good to go!

In order to take the Internet down, you need to have 20 systems infected with Revelation at any one time. This is easier now than during GrandTour, as you don't have an Arunmor hacker working against you and there's no time limit either. My strategy for each system is thus:

  • Hack the password then bypass the proxy.
  • Go into the admin section and disable the firewall.
  • Copy Revelation to the file server.
  • Run Revelation from the console.

A few systems only have a monitor, so I don't need to bypass proxy. However, Revelation will not infect the system if no security has been bypassed or disabled. So I still need to disable the monitor. The strategy above probably isn't as fast as bypassing both the firewall and proxy, but it'd mean changing it up more for those other systems, which is more confusing. I find it very easy to get mixed up during this part anyway, what with having to hack 20 systems.

Shortly after I reach Africa, I come across a rare system with no security at all, and it throws me for a loop. At the time I was unsure whether such a system would be infected by Revelation, so I decided to try it regardless. The answer, unfortunately, is no. Shortly afterwards, disaster struck as I accidentally saved over my bounce. After panicing for a few seconds and trying to find InterNIC in the mess of servers, I realised I didn't need to worry about logs and whipped up a bounce to use to the end. From there it was plain sailing, and once Revelation spread to my server I hit VeryFast to end the game quickly.

So, can it be improved? Of course it can. I made a few errors which lost perhaps a minute, and I'm sure someone out there has quicker general play than me. This is the sort of game that really needs quick thinking and a cool head. Then of course a minute or two could probably be saved by getting money quicker at the start and using a faster Revelation hack process.

Either way, I'm happy enough with this run, and hopefully I'll be back fairly soon with some Arunmor goodness, or maybe even 10 Awards. That'd be funky... Peace out.

Have fun.

~ Ian

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hacking strategy game Archives

The Top 10 Cyberpunk Games Of All Time

Hackers. Androids. Body Augmentation. Political conspiracies. Neon. Since cyberpunk's inception in the early '80s, the anarchist trappings of the genre have taken root in culture, resulting in influential and ridiculously stylish works across all mediums – including video games. Observer, a unique cyberpunk horror game that feels like a combination of Blade Runner and Silent Hill, launched today (spoiler: it's pretty great) so what better time than now to take a look at the best cyberpunk games of past and present? We ranked these games by their influence, whether they have (or will) stand the test of time, and how they use the genre's strengths to create intriguing, unique gameplay.

With that in mind, let's get to it injustice-fighting cyberpunks.

10. Syndicate
Years before Starbreeze rebooted this series as a stylish and violent first-person shooter, Syndicate was a strategy game by Bullfrog, the makers of Dungeon Keeper and Magic Carpet, that pitted corporations against each other in a grim future. You controlled a squad of four cyborgs and sent them into various competitors' bases to steal their resources, kidnap their personnel, and cause all kinds of havoc in order to conquer more corporations and take over more territory. Syndicate's disturbing but tactically deep gameplay remains fresh, and its seemingly simple narrative was actually ahead of its time, encouraging you to play not as a do-gooder but a scummy tactician willing to do anything to get the job done. Nearly two decades later and Syndicate remains one of the most influential cyberpunk games. Even better, it's still fun to play.

9. Shadowrun Returns
Shadowrun made a huge splash when it released for the Super Nintendo in 1993, becoming one of the most important RPGs of its time as well as an essential cyberpunk video game. Unfortunately, the license didn't result in many more interesting video games for a while. Microsoft's 2007 multiplayer centric "reboot" lacked so much of what made the original game and its rich world so fascinating. However, in 2012, indie developer Harebrained Schemes Kickstarted a proper revival. An isometric RPG, Shadowrun Returns wisely used the original game's world while also setting off on its own path, with an open-ended system that let players navigate this future on their own terms. Want to be a wise-cracking Orc who talks through every difficult situation? Or an Elven hacker who can also throw down when it's brawlin' time? Shadowrun Returns has something for everyone but is particularly interesting to D&D fan who love crafting stories and characters with the tools provided.

Taking the reins on a beloved franchise is a Herculean task but Harebrained Schemes more than delivered on its promise to bring Shadowrun's fusion of fantasy and cyberpunk back to the spotlight. Two expansion packs, Dragonfall and Hong Kong, also greatly increased the amount of content of the base game and are worth playing as well.

8. Observer
The most recent entry on this list, Observer is unique even within the realm of cyberpunk because it doesn't use the familiar neon-lit urban sprawl to tell a story about the horrors of body augmentation and economic despair. Instead, Observer is a claustrophobic game that takes place in 'the stacks,' a rundown apartment complex where monsters of both flesh and the mind await you as you search for your missing son and take on a corporate conspiracy. Filled with jump scares, plot revelations, creepy set-pieces galore, Observer is the best of both worlds for fans of horror and sci-fi. Also, the game has Rutger Hauer, who played the android Roy Batty in Blade Runner, voicing the protagonist. Can't beat that with a dismembered replicant arm. For more on Observer, check out my review.

7. Invisible, Inc.
This much can be said about developer Klei Entertainment: They never make the same game twice. After having players sneak their way through Mark of the Ninja and try and survive for as long as possible in Don't Starve, Klei took them to the future, casting them as a tactician in the futuristic espionage-filled world of 2074. A mix of XCOM's high-stakes strategy and Syndicate's cruel corporation themes, Invisible, Inc. has carved out a name for itself as a challenging rogue-like strategy game. As a member of a private intelligence agency, you must build up a team of spies, hackers, and other operatives to take on greedy corporations hell-bent on controlling the world. Boasting Klei's beautiful animated art style and satisfying tactical gameplay, Invisible Inc. is sure to delight strategy fans and sci-fi rebel wannabes alike.

6.  Transistor
Supergiant's follow-up to Bastion retained the top-down look of the incredibly successful indie, but traded fantasy for science-fiction. Players take on the role of a mute former songstress named Red who wields a giant talking sword as she navigates the futuristic city of Cloudbank. Transistor's enigmatic storytelling and its tactical battle system are equally engaging, letting you use powers called functions in battle to defeat a robot army controlled by corrupt city officials know as Camerata. Though the battles can get repetitious toward the end, Transistor is ultimately, as Matt Miller wrote in his review, a trek "into a strange and enchanting world."

5.  Far Cry 3: Blood Dragon
A surprising departure from its predecessor, Blood Dragon forsook the tropical madness of Far Cry 3 for a nostalgic and zany embrace of the '80s. Referencing everything from Terminator to 8-bit games, this standalone DLC was a hilarious send-up of '80s pop culture. However, Blood Dragon's got more going for it than nostalgia: it's an absurdly fun game that uses the foundational gameplay of Far Cry 3 to create an utterly delightful experience. Playing the protagonist Sergeant Rex Power Colt, Michael Biehn (known for playing Kyle Reese in The Terminator), delivers ridiculously cheesy lines like "I'm tucking you into your deathbed, and your blanket is six feet of my sh*t."

Blood Dragon's unapologetic and nonsensical aesthetic also lands it on the fringes of the cyberpunk genre. It might not appear to be a classic cyberpunk story, but its delightful rejection of taste and obsession with neon sci-fi nonsense is more than enough for us.

4. System Shock 2
Ah yes, hero hacker versus narcissistic and genocidal artificial intelligence, a classic tale as old as...uh...time? System Shock 2 is a classic due to its rich, terrifying atmosphere and its engaging story, with you serving as pawn in a war between two warring A.I.s. Though System Shock 2 might initially appear to be more sci-fi horror in line with Alien and The Thing than cyberpunk, the game's focus on hacking spaces and body augmentation means it more than occupies its fair share of space within the cyberpunk genre.  For more on System Shock 2, be sure to check out our feature on how Night Dive Studios brought the franchise back from the dead.

3. Shadowrun
A complex and impressive RPG for the Super Nintendo, Shadowrun was many gamers' introduction to the technological allure of cyberpunk. Set in 2050, Shadowrun follows the adventure of cool guy amnesiac Jake Armitage as he tries to recover his memory after a botched assassination attempt. Based on the popular tabletop roleplaying game of the same name, Shadowrun's fusion of fantasy and sci-fi makes it one of the more unique RPGs for the system. While you're probably better off playing Shadowrun Returns if you want an updated take on what made the first game so special, it's hard to deny just how impressive and influential the original entry was. It nailed many of the tenets of what makes cyberpunk captivating – depressing cityscapes, the noir tone, and even racial politics.

2. Snatcher
During the years between Metal Gear and Metal Gear Solid, Hideo Kojima worked on two first-person adventure games: Policenauts and Snatcher. The latter is a vital work for cyberpunk as well as adventure games in general. Snatcher follows detective Gillian Seed's attempts to track down a group of androids called Snatchers who are killing people and taking their place. Though it might wear its Blade Runner influence on its sleeves a little too much for some, Snatcher is among the earliest and best video game articulations of what makes the genre so attractive, with a gripping futuristic, paranoia-tinged tale. Snatcher was also a surprisingly graphic game for its time, featuring nudity, gore, and adult themes that helped it stand apart. It also foreshadowed Kojima's obsession with using sci-fi to explore sex, philosophy, and the cost of being human in Metal Gear Solid.

1. Deus Ex
The big one. Deus Ex couldn't be more cyberpunk unless it was named William Gibson's CyberBonanza. Deus Ex has all the trademark features of the genre, from dark cityscapes and body augmentation to intricate political conspiracies and hacking. It doesn't hurt that the original Deus Ex is one of the most influential games of all time, serving as a roadmap for future developers to make first-person shooter/RPG hybrids that allow players flexibility in how they play through skill trees and moment-by-moment tactical decisions. Sure, you could murder your way, stealthily or otherwise, through the entire game. But you can also sneak and not kill a single soul throughout the game. That might not be a big deal right now, given how games like Dishonored and Metal Gear Solid V made that the norm, but in 2000 it was a revolutionary concept for a first-person RPG.

The original Deus Ex left a huge mark on games in general with its innovations toward character creation and immersive systems. The story's handling of all its despairing, futuristic themes also remains deft. It never really feels like Deus Ex is throwing the kitchen sink at you even though it hits every item on the cyberpunk checklist. For more on Deus Ex, be sure to check out our feature on how it changed gaming.

We're not done! For more great games, check out our honorable mentions by going to the next page.

 

Honorable Mentions
A lot of great cyberpunk-inspired games are out there, and while not all of them could crack our top ten, here are a handful also worth your time.

Gunpoint
A great little indie title from Tom Francis, a former PC Gamer writer, that focuses on stealth. It's a brief, fun, and challenging dive into espionage.

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VA-11 Hall-A: A Cyberpunk Bartending Simulator
I mean...it's literally what the title says it is and the gameplay more than lives up to it, with you making your customers drinks and lending your ear to their troubles. If you want something less violent than your typical cyberpunk affair, this is probably what you're looking for.

Syndicate (2011)
Starbreeze's hyper violent take on Bullfrog's strategy series isn't as influential or good as the original game, but it's still a fun shooty/hacky time.

 E.Y.E. Divine Cybermancy
The less said about this quirky shooter/RPG hybrid the better, as it's a game you should experience yourself. If you like strange worlds and interesting games that are rough around the edges, this one fits the bill.

Technobabylon
A clever game in the mold of classic point-and-clicks like Escape from Monkey Island, TechnoBabylon has a rich world and well-crafted characters.

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