Fallout 4 Full Product Code Archives

Fallout 4 Full Product Code Archives

Fallout 4 Full Product Code Archives

Fallout 4 Full Product Code Archives

Ultimate RPG Archives - PC


The Ultimate RPG Archives is an important package not only because it contains an even dozen of the best computer role-playing games in history, but also because it's the first such collection where every single game within is still worth playing. Usually when a company throws together some of its older products and puts them back on the shelves, you get a decent game or two along with a bunch of fluff, which makes you realize just how much better games are now than they used to be. Not so in the Ultimate RPG Archives; all 12 games in the package remain enjoyable to this day, each in turn a testament to the timelessness of the genre.

Its contents represent over a decade's worth of top-tier computer role-playing games, more than half of which Interplay originally developed. The Bard's Tale series appears in its entirety: The trilogy composed of Tales of the Unknown, The Destiny Knight, and The Thief of Fate is present along with the full-featured Bard's Tale Construction Set. The Bard's Tale pioneered the first-person step-by-step computer RPG format, which would later appear again in Interplay's Dragon Wars, another solid entry in the Archives, which adopts the Bard's Tale formula to a grittier, more hostile game world. The only top-down RPG in the package is Interplay's Wasteland, which inspired the highly acclaimed 1997 post-nuclear RPG, Fallout (Fallout sold separately!). The last of Interplay's own additions to the Archives is Stonekeep, a pretty-looking dungeon hack, which was hammered on by critics and consumers alike when its lengthy development period culminated in its lukewarm 1995 release.

Even if Interplay were to go ahead and publish a package composed solely of its own role-playing games, the end result would be pretty solid. But it also secured the rights to five third-party RPGs, which make the Archives a truly superior value. New World Computing's Might & Magic: World of Xeen - which is M&M four and five seamlessly connected together - remains a creative, humorous, and exciting game. Sirtech's Wizardry Gold, a high-resolution remake of Wizardry VII: Crusaders of the Dark Savant, is deep and very challenging, with advanced NPC interaction and character development. But perhaps the greatest surprise in the package is Origin's Ultima Underworld I and II, both true-3D role-playing masterpieces and unparalleled to date in terms of scale and scope.

At first glance, Interplay does a commendable job of making the games accessible even on today's advanced hardware by supplying a helpful boot disk maker and a utility to temporarily slow your machine so the older games won't run too fast. On top of that, you get a massive volume of over 500 pages containing the original documentation of all 12 RPGs. However, all maps and reference materials originally included with these games are nowhere to be found, despite repeated reference to them throughout the documentation. This frustrating oversight won't affect your enjoyment of the majority of games in this package, but a few - namely the Bard's Tale trilogy - demand the use of these materials to answer copy protection questions in order to advance. The magic of the World Wide Web lets lucky gamers like you download the appropriate maps and code wheels from Interplay's web site, but those looking for a complete product out of the box will be out of luck.

None of these games is aesthetically competitive against the current standards. The Bard's Tale series and Wasteland look downright archaic. Even the once revolutionary Underworld games look well worn. But each and every game in the Archives has a distinctive personality about it, an attractive appearance, and a stylistic element that make you understand instantly why the game is still held in high esteem. Even Stonekeep fits right into this collection, as its old-style gameplay feels more appropriate among the similar genre pioneers than it did when the game was first released not too long ago.

Eleven of the 12 games in this set are played in the first-person perspective. Nonetheless they are all different and unique, and between their ranks they offer high adventure, great challenge, difficult puzzles, sly wit, all manner of monster and villain, and ultimately hundreds upon hundreds of hours of top-quality computer role-playing. Even with the missing reference materials, this is a compilation of the utmost quality and value, and it's certain to be one of the best purchases for your role-playing dollar this year.--Greg Kasavin

--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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, Fallout 4 Full Product Code Archives


Software for which no support is available

Abandonware is a product, typically software, ignored by its owner and manufacturer, and for which no official support is available.[1] Although such software is usually still under copyright,[2] the owner may not be tracking copyright violations.

Within an intellectual rights contextual background, abandonware is a software (or hardware) sub-case of the general concept of orphan works. Museums and various organizations, dedicated to preserving this software, continue to provide legal access.[3]

In the United States, copyright protection was 50 years; that subsequently changed to life of the author plus 50 years.[4]


Definitions of "abandoned" vary, but in general it is like any item that is abandoned – it is ignored by the owner, and as such product support and possibly copyright enforcement are also "abandoned".


The term "abandonware" is broad, and encompasses many types of old software.[5]

Commercial software unsupported but still owned by a viable company
The availability of the software depends on the company's attitude toward the software. In many cases, the company which owns the software rights may not be that which originated it, or may not recognize their ownership. Some companies, such as Borland, make some software available online,[6] in a form of freeware. Others, such as Microsoft, do not make old versions available for free use and do not permit people to copy the software.[7][8][9]
Commercial software owned by a company no longer in business
When no owning entity of a software exists, all activities (support, distribution, IP activities etc.) in relationship to this software have ceased. If the rights to a software are non-recoverable in legal limbo ("orphaned work"), the software's rights can not be bought by another company, and there is no company to enforce the copyright. An example of this is Digital Research's original PL/I compiler for DOS:[10] which was considered for many years as without an owner; Micro Focus, which acquired Novell, which had bought Digital Research's assets, owns this old PL/I compiler, but has a more up-to-date PL/I offering.[11]
Shareware whose author still makes it available
Finding historical versions, however, can be difficult since most shareware archives remove past versions with the release of new versions. Authors may or may not make older releases available. Some websites collect and offer for download old versions of shareware, freeware, and (in some cases) commercial applications. In some cases these sites had to remove past versions of software, particularly if the company producing that software still maintains it, or if later software releases introduce digital rights management, whereby old versions could be viewed as DRM circumvention.[citation needed]
Unsupported or unmaintained shareware
Open source and freeware programs that have been abandoned
In some cases, source code remains available, which can prove a historical artifact. One such case is PC-LISP, still found online, which implements the Franz Lisp dialect. The DOS-based PC-LISP still runs well within emulators and on Microsoft Windows.


If a software product reaches end-of-life and becomes abandonware, users are confronted with several potential problems: missing purchase availability (besides used software) and missing technical support, e.g. compatibility fixes for newer hardware and operating systems. These problems are exacerbated if software is bound to physical media with a limited life-expectancy (floppy discs, optical media etc.) and backups are impossible because of copy protection or copyright law. If a software is distributed only in a digital, DRM-locked form[12] or as SaaS, the shutdown of the servers will lead to a public loss of the software. If the software product is without alternative, the missing replacement availability becomes a challenge for continued software usage.

Also, once a software product has become abandonware for a developer, even historically important software might get lost forever very easily, as numerous cases have shown.[13][14][15][16][17][18][19][20][21] One of many examples is the closure of Atari in Sunnyvale, California in 1996, when the original source code of several milestones of video game history (like Asteroids or Centipede) was thrown out as trash.[22][23]

Also, the missing availability of software and the associated source code can be a hindrance for software archaeology and research.[24]

Response to abandonware[edit]

Early abandonware websites[edit]

As response to the missing availability of abandonware, people have distributed old software since shortly after the beginning of personal computing, but the activity remained low-key until the advent of the Internet. While trading old games has taken many names and forms, the term "abandonware" was coined by Peter Ringering in late 1996.[25] Ringering found classic game websites similar to his own, contacted their webmasters, and formed the original Abandonware Ring in February 1997.[25] This original webring was little more than a collection of sites linking to adventureclassicgaming.com. Another was a site indexing them all to provide a rudimentary search facility. In October 1997, the Interactive Digital Software Association sent cease and desist letters to all sites within the Abandonware Ring, which led to most shutting down. An unintended consequence was that it spurred others to create new abandonware sites and organizations that came to outnumber the original Ring members. Sites formed after the demise of the original Abandonware Ring include Abandonia, Bunny Abandonware and Home of the Underdogs. In later years abandonware websites actively acquired and received permissions from developers and copyright holders (e.g. Jeff Minter, Magnetic Fields[26][27] or Gremlin Interactive[28]) for legal redistribution of abandoned works,[29] an example is World of Spectrum who acquired the permission from many developers and successfully retracted a DMCA case.[30][31][32][33]


Several websites archive abandonware for download, including old versions of applications which are difficult to find by any other means. Much of this software fits the definition of "software that is no longer current, but is still of interest," but the line separating the use and distribution of abandonware from copyright infringement is blurry, and the term abandonware could be used to distribute software without proper notification of the owner.

The Internet Archive has created an archive of what it describes as "vintage software," as a way to preserve them.[34] The project advocated for an exemption from the United States Digital Millennium Copyright Act to permit them to bypass copy protection, which was approved in 2003 for a period of three years.[35] The exemption was renewed in 2006, and as of 27 October 2009[update], has been indefinitely extended pending further rulemakings.[36] The Archive does not offer this software for download, as the exemption is solely "for the purpose of preservation or archival reproduction of published digital works by a library or archive."[37] Nevertheless, in 2013 the Internet Archive began to provide antique games as browser-playable emulation via MESS, for instance the Atari 2600 game E.T. the Extra-Terrestrial.[38] Since 23 December 2014 the Internet Archive presents via a browser based DOSBox emulation thousands of archived DOS/PC games[39][40][41][42] for "scholarship and research purposes only".[43]

Starting around 2006, The Library of Congress began the long-time preservation of video games with the Game canon list.[44][45] In September 2012 the collection had nearly 3,000 games from many platforms and also around 1,500 strategy guides.[46][47] For instance, the source code of the unreleased PlayStation Portable game Duke Nukem: Critical Mass was discovered in August 2014 to be preserved at the Library of Congress.[48][49][50]

Since around 2009 the International Center for the History of Electronic Games (ICHEG) has taken a five-pronged approach to video game preservation: original software and hardware, marketing materials and publications, production records, play capture, and finally the source code.[51] In December 2013 the ICHEG received a donation of several SSI video games, for instance Computer Bismarck, including the source code for preservation.[52][53] In 2014 a collection of Brøderbund games[54] and a "virtually complete" Atari arcade machine source code and asset collection was added.[55][56]

In 2010 Computer History Museum began with the preservation of source code of important software, beginning with Apple's MacPaint 1.3.[57][58][59] In 2012 the APLprogramming language followed.[60]Adobe Systems, Inc. donated the Photoshop 1.0.1 source code to the collection in February 2013.[61][62] The source code is made available to the public under an own non-commercial license. On March 25, 2014, Microsoft followed with the donation of MS-DOS variants as well as Word for Windows 1.1a under their own license.[63][64] On October 21, 2014, Xerox Alto's source code and other resources followed.[65]

In 2012 a group of European museums and organizations started the European Federation of Game Archives, Museums and Preservation Projects (EFGAMP) to join forces to "Preserve Gaming Legacy".[66][67] Also in Japan video game software archival happens since several years.[68]

In 2012 the MOMA started with archiving video games and explicitly tries to get the source code of them.[69]

There are also some cases in which the source code of games was given to a fan community for long-time preservation, e.g. several titles of the Wing Commandervideo game series[70][71][72] or Ultima 9 of the Ultima series.[73] In 2008 a hard-drive with all Infocom video game source code appeared from an anonymous source and was archived additionally by the Internet Archive.[74]

Community support[edit]

In response to the missing software support, sometimes the software's user community begins to provide support (bug fixes, compatibility adaptions etc.) even without available source code, internal software documentation and original developer tools.[75] Methods are debugging, reverse engineering of file and data formats, and hacking the binary executables. Often the results are distributed as unofficial patches. Notable examples are Fallout 2,[76]Vampire: The Masquerade – Bloodlines[77] or even Windows 98.[78] For instance in 2012, when the multiplayer game Supreme Commander: Forged Alliance became unsupported abandonware as the official multiplayer server and support was shut down,[79][80] the game community itself took over with a self-developed multiplayer server and client.[81][82][83][84]

Re-releases by digital distribution[edit]

With the new possibility of digital distribution arising in mid-2000, the commercial distribution for many old titles became feasible again as deployment and storage costs dropped significantly.[85] A digital distributor specialized in bringing old games out of abandonware is GOG.com (formerly called Good Old Games) who started in 2008 to search for copyright holders of classic games to release them legally and DRM-free again.[86][87] For instance, on December 9, 2013 the real-time strategy video game Conquest: Frontier Wars was, after ten years of non-availability, re-released by gog.com, also including the source code.[88][89]

Arguments for and against distribution[edit]

Proponents of abandonware preservation argue that it is more ethical to make copies of such software than new software that still sells. Those ignorant of copyright law have incorrectly taken this to mean that abandonware is legal to distribute, although no software written since 1964 is old enough for copyright to have expired in the US.[90] Even in cases where the original company no longer exists, the rights usually belong to someone else, though no one may be able to trace actual ownership, including the owners themselves.

Abandonware advocates also frequently cite historical preservation as a reason for trading abandoned software.[25] Older computer media are fragile and prone to rapid deterioration, necessitating transfer of these materials to more modern, stable media and generation of many copies to ensure the software will not simply disappear. Users of still-functional older computer systems argue for the need of abandonware because re-release of software by copyright holders will most likely target modern systems or incompatible media instead, preventing legal purchase of compatible software.

Those who oppose these practices argue that distribution denies the copyright holder potential sales, in the form of re-released titles, official emulation, and so on. Likewise, they argue that if people can acquire an old version of a program for free, they may be less likely to purchase a newer version if the old version meets their needs.

Some game developers showed sympathy for abandonware websites as they preserve their classical game titles.

[...] personally, I think that sites that support these old games are a good thing for both consumers and copyright owners. If the options are (a) having a game be lost forever and (b) having it available on one of these sites, I'd want it to be available. That being said, I believe a game is 'abandoned' only long after it is out of print. And just because a book is out of print does not give me rights to print some for my friends.

Is it piracy? Yeah, sure. But so what? Most of the game makers aren't living off the revenue from those old games anymore. Most of the creative teams behind all those games have long since left the companies that published them, so there's no way the people who deserve to are still making royalties off them. So go ahead—steal this game! Spread the love!

If I owned the copyright on Total Annihilation, I would probably allow it to be shared for free by now (four years after it was originally released)


In most cases, software classed as abandonware is not in the public domain, as it has never had its original copyright officially revoked and some company or individual may still own rights. While sharing of such software is usually considered copyright infringement, in practice copyright holders rarely enforce their abandonware copyrights for a number of reasons – chiefly among which the software is technologically obsolete and therefore has no commercial value, therefore rendering copyright enforcement a pointless enterprise. By default, this may allow the product to de facto lapse into the public domain to such an extent that enforcement becomes impractical.

Rarely has any abandonware case gone to court, but it is still unlawful to distribute copies of old copyrighted software and games, with or without compensation, in any Berne Convention signatory country.[94]

Enforcement of copyright[edit]

Old copyrights are usually left undefended. This can be due to intentional non-enforcement by owners due to software age or obsolescence, but sometimes results from a corporate copyright holder going out of business without explicitly transferring ownership, leaving no one aware of the right to defend the copyright.

Even if the copyright is not defended, copying of such software is still unlawful in most jurisdictions when a copyright is still in effect. Abandonware changes hands on the assumption that the resources required to enforce copyrights outweigh benefits a copyright holder might realize from selling software licenses. Additionally, abandonware proponents argue that distributing software for which there is no one to defend the copyright is morally acceptable, even where unsupported by current law. Companies that have gone out of business without transferring their copyrights are an example of this; many hardware and software companies that developed older systems are long since out of business and precise documentation of the copyrights may not be readily available.

Often the availability of abandonware on the Internet is related to the willingness of copyright holders to defend their copyrights. For example, unencumbered games for Colecovision are markedly easier to find on the Internet than unencumbered games for MattelIntellivision in large part because there is still a company that sells Intellivision games while no such company exists for the Colecovision.


The Digital Millennium Copyright Act (DMCA) can be a problem for the preservation of old software as it prohibits required techniques. In October 2003, the US Congress passed 4 clauses to the DMCA which allow for reverse engineering software in case of preservation.

"3. Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access. ...The register has concluded that to the extent that libraries and archives wish to make preservation copies of published software and videogames that were distributed in formats that are (either because the physical medium on which they were distributed is no longer in use or because the use of an obsolete operating system is required), such activity is a noninfringing use covered by section 108(c) of the Copyright Act."

— Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies[95]

In November 2006 the Library of Congress approved an exemption to the DMCA that permits the cracking of copy protection on software no longer being sold or supported by its copyright holder so that they can be archived and preserved without fear of retribution.[96][97]

US copyright law[edit]

Currently, US copyright law does not recognize the term or concept of "abandonware" while the general concept "orphan works" is recognized (see Orphan works in the United States). There is a long-held concept of abandonment in trademark law as a direct result of the infinite term of trademark protection. Currently, a copyright can be released into the public domain if the owner clearly does so in writing; however this formal process is not considered abandoning, but rather releasing. Those who do not own a copyright cannot merely claim the copyright abandoned and start using protected works without permission of the copyright holder, who could then seek legal remedy.

Hosting and distributing copyrighted software without permission is illegal. Copyright holders, sometimes through the Entertainment Software Association, send cease and desist letters, and some sites have shut down or removed infringing software as a result. However, most of the Association's efforts are devoted to new games, due to those titles possessing the greatest value.[98]

EU law[edit]

In the EU in 2012 an "Orphan Works Directive" (Directive 2012/28/EU) was constituted and is transferred into the member's laws. While the terminology has ambiguities regarding software and especially video games, some scholars argue that abandonware software video games fall under the definition of audiovisual works mentioned there.[99]

Copyright expiration[edit]

Once the copyright on a piece of software has expired, it automatically falls into public domain. Such software can be legally distributed without restrictions. However, due to the length of copyright terms in most countries, this has yet to happen for most software. All countries that observe the Berne Convention enforce copyright ownership for at least 50 years after publication or the author's death. However, individual countries may choose to enforce copyrights for longer periods. In the United States, copyright durations are determined based on authorship. For most published works, the duration is 70 years after the author's death. However, for anonymous works, works published under a pseudonym or works made for hire, the duration is 120 years after publication. In France, copyright durations are 70 years after the relevant date (date of author's death or publication) for either class.

However, because of the length of copyright enforcement in most countries, it is likely that by the time a piece of software defaults to public domain, it will have long become obsolete, irrelevant, or incompatible with any existing hardware. Additionally, due to the relatively short commercial, as well as physical, lifespans of most digital media, it is entirely possible that by the time the copyright expires for a piece of software, it will no longer exist in any form. However, since the largest risk in dealing with abandonware is that of distribution, this may be mitigated somewhat by private users (or organizations such as the Internet Archive) making private copies of such software, which would then be legally redistributable at the time of copyright expiry.

Alternatives to software abandoning[edit]

There are alternatives for companies with a software product which faces the end-of-life instead of abandoning the software in an unsupported state.

Availability as freeware[edit]

Some user-communities convince companies to voluntarily relinquish copyright on software, putting it into the public domain, or re-license it as free software (freeware). Unlike so-called abandware, it is perfectly legal to transfer public domain or freely licensed software.

Amstrad is an example which supports emulation and free distribution of CPC and ZX Spectrum hardware ROMs and software.[100] Borland released "antique software" as freeware.[6][101] Smith Engineering permits not-for-profit reproduction and distribution of Vectrex games and documentation.[102]

Groups that lobby companies to release their software as freeware have met with mixed results. One example is the library of educational titles released by MECC. MECC was sold to Brøderbund, which was sold to The Learning Company. When TLC was contacted about releasing classic MECC titles as freeware, the documentation proving that TLC held the rights to these titles could not be located, and therefore the rights for these titles are "in limbo" and may never be legally released.[103] Lost or unclear copyrights to vintage out-of-print software is not uncommon, as rights to the No One Lives Forever series illustrates.[104][105]

Support by source code release[edit]

The problem of missing technical support for a software can be most effectively solved when the source code becomes available. Therefore, several companies decided to release the source code specifically to allow the user communities to provide further technical software support (bug fixes, compatibility adaptions etc.) themselves,[106][107] e.g. by community patches or source ports to new computing platforms. For instance, in December 2015 Microsoft released the Windows Live Writersource code[108] to allow the community to continue the support.

Id Software and 3D Realms are early proponents in this practice, releasing the source code for the game engines of some older titles under a free software license (but not the actual game content, such as levels or textures). Also Falcon 4.0's lead designer Kevin Klemmick argued in 2011 that availability of the source code of his software for the community was a good thing:

I honestly think this [source code release] should be standard procedure for companies that decide not to continue to support a code base.

The chilling effect of drawing a possible lawsuit can discourage release of source code. Efforts to persuade IBM to release OS/2 as open source software were ignored[109] since some of the code was co-developed by Microsoft.

Nevertheless, several notable examples of successfully opened commercial software exist, for instance, the web browser Netscape Communicator, which was released by Netscape Communications on March 31, 1998.[110] The development was continued under the umbrella of the Mozilla Foundation and Netscape Communicator became the basis of several browsers, such as Mozilla Firefox.[111]

Another important example for open sourced general software is the office suite StarOffice which was released by Sun Microsystems in October 2000 as OpenOffice.org[112] and is in continued development as LibreOffice and Apache OpenOffice.

There are also many examples in the video game domain: Revolution Software released their game Beneath a Steel Sky as freeware and gave the engine's source code to the authors of ScummVM to add support for the game. Other examples are Myth II,[113]Call to Power II[114] and Microsoft's Allegiance[107] which were released to allow the community to continue the support.


Museums, whether physical or virtual, provide a legal means for preserving what otherwise is an orphan work.[3]


WinWorld is an online museum that contains information about old computers and the software that was used with them.[115] The website also has "screenshots" and downloadable copies of old software.[116][117]

Vintage Computer (VCF)[edit]

Vintage Computer Federation also promotes the preservation of "obsolete" computers.[118]

See also[edit]


  1. ^"How abandonware works". How Stuff Works. Retrieved January 19, 2019.
  2. ^Lee A. Hollaar (2002). "Chapter 2: Copyright of Computer Programs".
  3. ^ abGreg Costkyan (May 18, 2000). "New Front in the Copyright Wars: Out-of-Print Computer Games". The New York Times.
  4. ^"U. S. Copyright Office Information Circular".
  5. ^Drive through the red light 3am, no cops around.
  6. ^ ab"EDN»Museum". embarcadero.com. Archived from the original on February 22, 2009. Retrieved August 22, 2016.
  7. ^An unlocked door is not an invitation to enter and take things
  8. ^Windows XP is a protected name: Bill Smithers (Volunteer Moderator) (April 14, 2017). "Using Windows XP sounds on YouTube".
  9. ^Jim Wynne (April 8, 2018). "Is Windows XP now abandonware?".
  10. ^"The Unofficial CP/M Web Site". www.cpm.z80.de. Archived from the original on February 3, 2016.
  11. ^"PL/I modernization".
  12. ^Agnello, Anthony John (February 19, 2014). "Nothing Lasts Forever: Confronting the Problem of Video Game Preservation". usgamer.net. Archived from the original on July 2, 2015. Retrieved July 10, 2015.
  13. ^Andersen, John (January 27, 2011). "Where Games Go To Sleep: The Game Preservation Crisis, Part 1". Gamasutra. Archived from the original on April 22, 2013. Retrieved January 10, 2013.
  14. ^Ciolek, Todd (October 17, 2012). "Among the Missing: Notable Games Lost to Time". 1up.com. Archived from the original on October 26, 2015. Retrieved June 19, 2015.
  15. ^"Bubble Bobble". Arcade History. September 11, 2012. Archived from the original on September 30, 2012. Retrieved January 10, 2013.
  16. ^Barenblat, Adam (July 25, 2008). "Sega Can't Find The Source Code For Your Favorite Old School Arcade Games". Kotaku. Archived from the original on December 20, 2013. Retrieved December 1, 2013.
  17. ^Silent Hill HD was made from incomplete code on DestructoidArchived October 16, 2013, at the Wayback Machine
  18. ^oh-my-silent-hill-hd-collections-sucked-because-konami-lost-the-source-code on gameoverviews.com (2012)
  19. ^kingdom-hearts-1-data-is-lost-square-had-to-recreate-everything-for-hdArchived January 1, 2017, at the Wayback Machine on siliconera.com (2013)
  20. ^"Blade Runner - Looking Back with Louis Castle (Westwood Studios)". Blade Runner. YouTube. Archived from the original on October 19, 2015. Retrieved July 27, 2015.
  21. ^Nobody Can Find The Source Code For Icewind Dale II by Jason Schreier on kotaku.com (July 7, 2017)
  22. ^Parrish, Kevin (July 7, 2009). "Atari 7800 Source Code Rescued - Atari released the source code for the 7800 console and games". tomsguide.com. Archived from the original on April 22, 2014. Retrieved January 9, 2012.
  23. ^"7800 Games & Development". atari-museum.com. 2009. Archived from the original on July 6, 2009. Retrieved January 9, 2012.
  24. ^Kuchera, Ben (March 17, 2014). "Finding treasures in the code: Why the source code of classic games matters, even to non-coders". polygon.com. Archived from the original on March 20, 2014. Retrieved March 20, 2014.
  25. ^ abc"The Abandonware Ring FAQ". The Official Abandonware Ring. 2006. Archived from the original on March 28, 2007. Retrieved August 22, 2016.
  26. ^Permissions on lemon64.com
  27. ^Mr_Chip_MF_DL on c64gg.com (archived)
  28. ^"Archived copy". Archived from the original on April 2, 2016. Retrieved April 23, 2016.CS1 maint: archived copy as title (link)
  29. ^Games on Amiga Forever"The following is a list of the major sites which include thousands of downloadable Amiga games with permission of the copyright holders: Amiga Future, Amigaland, Ami Sector One, Back to the Roots, Borrowed Time, Dream17, Gremlin Graphics World, Games Coffer"
  30. ^world-of-spectrum-gets-a-visit-from-the-idsaArchived May 31, 2012, at the Wayback Machine on slashdot.org
  31. ^Games anti piracy bot fingers ZX Spectrum archive siteArchived May 7, 2010, at the Wayback Machine on theregister.com by John Lettice (7 Mar 2003)
  32. ^ARCHIVE - COPYRIGHTS AND DISTRIBUTION PERMISSIONSArchived April 17, 2016, at the Wayback Machine on worldofspectrum.org "Cases filed against World of Spectrum: IDSA / DMCA #922932 (14/2/2003 - result: case retracted)"
  34. ^"The Internet Archive Classic Software Preservation Project". Internet Archive. Archived from the original on October 19, 2007. Retrieved October 21, 2007.
  35. ^"Internet Archive Gets DMCA Exemption To Help Archive Vintage Software". Archived from the original on October 20, 2007. Retrieved October 21, 2007.
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