DU Screen Recorder for PC Download Archives

DU Screen Recorder for PC Download Archives

DU Screen Recorder for PC Download Archives

DU Screen Recorder for PC Download Archives

Nintendo DS

Nintendo handheld game console
A blue original Nintendo DS
Also known asiQue DS (China)
DeveloperNintendo
ManufacturerFoxconn
Product familyNintendo DS family
TypeHandheld game console
GenerationSeventh generation
Release date
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • EU: March 11, 2005
Lifespan2004–2013
Introductory priceUS$149.99[1]
Discontinued2013[2]
Units sold154.02 million worldwide (as of June 30, 2016[update])[3] (details)
MediaNintendo game card, ROM cartridge
CPUTwo ARM architecture processors
Memory4 MB RAM
StorageCartridge save
256 KB flash memory
DisplayTwo TFT LCD, 256 × 192 pixels
ConnectivityWi-Fi (802.11b, WEP)
Online servicesNintendo Wi-Fi Connection
Best-selling gameNew Super Mario Bros., 30.80 million(as of September 30, 2016[update])[4]
Backward
compatibility
Game Boy Advance
PredecessorGame Boy Advance
SuccessorNintendo 3DS

The Nintendo DS[a], or simply DS, is a dual-screen handheld game console developed and released by Nintendo. The device released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen",[5] introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless connectivity.[6] Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series.[7] On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although it lost backwards compatibility for Game Boy Advance titles and a few original DS games that used the GBA slot. All Nintendo DS models combined have sold 154.02 million units,[8] making it the best selling handheld game console to date, and the second best selling video game console of all time behind Sony's PlayStation 2.[3][9] The Nintendo DS line was succeeded by the Nintendo 3DS family in 2011, which maintains backward compatibility with nearly all Nintendo DS software except for some software that requires the GBA slot for use.

History[edit]

Development[edit]

Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president Hiroshi Yamauchi about a dual-screened console.[10] On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the Game Boy Advance or GameCube.[11] On January 20, 2004, the console was announced under the codename "Nintendo DS".[12] Nintendo released only a few details at that time, saying that the console would have two separate, 3-inch TFT LCD display panels, separate processors, and up to 1 gigabit (128 Megabytes) of semiconductor memory.[12][13] Current Nintendo president at the time, Satoru Iwata, said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."[12] He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past.[14] In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, "Nitro".[15] In May 2004, the console was shown in prototype form at E3 2004, still under the name "Nintendo DS".[16] On July 28, 2004, Nintendo revealed a new design that was described as "sleeker and more elegant" than the one shown at E3 and announced Nintendo DS as the device's official name.[17] Following lukewarm GameCube sales, Hiroshi Yamauchi stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell."[18][19]

Launch[edit]

President Iwata referred to Nintendo DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion'" because the touch-based device "allows users to play intuitively".[20] On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004 for US$149.99.[21] It was set to release on December 2, 2004 in Japan (¥15000);[22] on February 24, 2005 in Australia ($199.95);[23] and on March 11, 2005 in Europe (£99.99/€149.99).[24] The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.[25] Regarding the European launch, Nintendo President Satoru Iwata said this:

"Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun".[26]

North America and Japan[edit]

The Nintendo DS was launched in North America for US$149.99 on November 21, 2004; in Japan for JP¥15,000 on December 2 in the color "Titanium". Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3, and ended the same day as merchants had already sold their allotment. Initially Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300,000 units for the U.S. debut; 550,000 were shipped, and just over 500,000 of those sold through in the first week. Later in 2005, the manufacturer suggested retail price for the Nintendo DS was dropped to US$129.99.

Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the Kyoto-based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day after Thanksgiving, also known as "Black Friday").[27] Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1 million units by December 21, 2004. By the end of December, the total number shipped worldwide was 2.8 million, about 800,000 more than Nintendo's original forecast.[28] At least 1.2 million of them were sold in the U.S. Some industry reporters referred to it as "the Tickle Me Elmo of 2004".[29] In June 2005, Nintendo informed the press that a total of 6.65 million units had been sold worldwide.[30]

A Nintendo DS, skinned in blue

As is normal for electronics, some were reported as having problems with stuck pixels in either of the two screens. Return policies for LCD displays vary between manufacturers and regions, however in North America, Nintendo has chosen to replace a system with fixed pixels only if the owner claims that it interferes with their gaming experience. There were two exchange programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterwards, Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The first option allowed the owner to have a new DS in 3–5 business days.

Multiple games were released alongside the DS during its North American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in PictoChat program: Metroid Prime Hunters: First Hunt (published by Nintendo and is a demo for Metroid Prime Hunters, a game released in March 2006). At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS.

In Japan, the games were released at the same time as the system's first release (December 2, 2004). In the launch period, The Prince of Tennis 2005 -Crystal Drive- (Konami) and Puyo Puyo Fever (Puyo Pop Fever) (Sega) were released.

Europe[edit]

The DS was released in Europe on March 11, 2005 for €149. A small supply of units were available prior to this in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - First Hunt, a WarioWare: Touched! demo, and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at £129.99 for the UK and €189.99 for the rest of Europe, plus 1,000 of Nintendo's "star" loyalty points (to cover postage). As of 23 January 2006[update], 1 million DS units had been sold in Europe, setting a sales record for a handheld console.

The European release of the DS, like the U.S., was originally packaged with a Metroid Prime Hunters: First Hunt demo. The European packaging for the console is noticeably more "aggressive" than that of the U.S./Japanese release.[clarification needed][citation needed] The European game cases are additionally about 1/4 inch thicker than their North American counterparts and transparent rather than solid black. Inside the case there is room for one Game Boy Advance game pak and a DS card with the instructions on the left side of the case.

Australia and New Zealand[edit]

The DS launched in Australia and New Zealand on February 24, 2005. It retailed in Australia for AU$199 and in New Zealand for NZ$249. Like the North American launch, it includes the Metroid Prime Hunters - First Hunt demo. The first week of sales for the system broke Australian launch sales records for a console, with 19,191 units sold by the 27th.

China[edit]

"iQue DS", the official name of the Chinese Nintendo DS, was released in China on July 23, 2005. The price of the iQue DS was 980 RMB (roughly US$130) as of April 2006. This version of the DS includes updated firmware to block out use of the PassMe device, along with the new Red DS. Chinese launch games were Zhi Gan Yi Bi (Polarium) (Nintendo/iQue) and Momo Waliou Zhizao (WarioWare: Touched!) (Nintendo/iQue). The iQue was also the name of the device that China received instead of the Nintendo 64.

Games available on launch[edit]

Promotion[edit]

The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good."[31]

The Nintendo DS was seen by many analysts to be in the same market as Sony's PlayStation Portable, although representatives from both companies have said that each system targets a different audience.[citation needed]Time magazine awarded the DS a Gadget of the Week award.[32]

At the time of its release in the United States, the Nintendo DS retailed for US$149.99. The price dropped to US$129.99 on August 21, 2005, one day before the releases of Nintendogs and Advance Wars: Dual Strike.

Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version which was bundled with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo DS; a different and more-limited set of colors were used for the Nintendo DS Lite.

Sales[edit]

As of March 31, 2016, all Nintendo DS models combined have sold 154.02 million units, making it the best selling handheld game console to date, and the second best selling video game console of all time.[3][33]

Legacy[edit]

The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming console with a similar dual-screen setup which can display images on the top screen in stereoscopic 3D.[34]

On January 29, 2014, Nintendo announced that Nintendo DS games would be added to the Wii U Virtual Console, with the first game, Brain Age: Train Your Brain in Minutes a Day!, being released in Japan on June 3, 2014.[35][36]

Hardware[edit]

The Nintendo DS[37] design resembles that of the multi-screen games from the Game & Watch line, such as Donkey Kong and Zelda, which was also made by Nintendo.

The lower display of the Nintendo DS is overlaid with a resistive touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write messages or draw.

The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the Super Nintendo Entertainment System controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.

It also has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, as the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition, chatting online between and during gameplay sessions, and minigames that require the player to blow or shout into it.

Models[edit]

Nintendo DS Lite[edit]

The Nintendo DS Lite[b] is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, it features a sleeker appearance, larger stylus, longer lasting battery and brighter screens.[38] Nintendo considered a larger model of the Nintendo DS Lite for release, but decided against it as sales of the original redesign were still strong. It was the final DS to have backwards compatibility with Game Boy Advance games.[39] As of March 31, 2014, shipments of the DS Lite had reached 93.86 million units worldwide, according to Nintendo.[3]

Nintendo DSi[edit]

The Nintendo DSi[c] is the second redesign of the Nintendo DS. It is based on the unreleased larger Nintendo DS Lite model. While similar to the previous DS redesign, new features include two inner and outer 0.3 megapixel digital cameras, a larger 3.25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop.

Nintendo DSi XL[edit]

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Get your Message Across Instantly with CloudApp.

New features: item search, in-app notifications, custom webcam sizing & instant record/upload
Downloading the CloudApp snipping tool is quick and easy. Simply download the app from GetCloudApp, access it from the Mac Store or if you have a PC, from the Microsoft Windows Store. To get started, you should first register for an account, download the app, then install it on your machine and start snipping.

One Live Screen Recorder For All Your Needs

CloudApp has a powerful set of screen recording features that can all help you communicate your ideas and easily share them with your colleagues or co-workers. With the live screen recorder feature, anyone can record a live video of your computer screen to record a sales call, a marketing presentation, an remote web development stand up, or a customer support session with a client. With CloudApp, you can attend meetings with your team if you are unable to attend at a specific time, or without being there at all.

How To Use The Live Stream Screen Recorder On MacOS

To capture a live stream with the best screen recording software on your
MacOS, follow these simple steps:

  • onto your computer
    and install it
  • ‍On
    the Menu Bar located along the top of your screen, click the CloudApp icon
  • Click
    on the Record icon for a recording
  • Click on the screen and using the snipping tool for mac feature, drag your mouse diagonally to select the part you want to record
  • , audio
    recording is on by default. For 
  • ‍Click on the green button when
    you’re ready to record, and the red button to stop

When you click the red button, your live video recording is immediately uploaded to the cloud and a shortlink is automatically added to the content to your clipboard so you can share it.

Using CloudApp's MacOS Keyboard Shortcuts

Another way to use the screen recorder for live streams is to our hotkeys feature. Not only can you set custom keyboard shortcuts, but you can control how CloudApp works with your specific needs. To get started go to the Preferences menu in the Gear icon and follow these steps:

  • Pressing shortcut keys Command + Shift + 6 will show the "Click & Drag to Select Recording Area" prompt
  • Follow the prompt and select the part of your screen you want to record
  • Press the green START button or ESC to cancel, ENTER to choose last selection, and red button to FINISH
  • There is also a full screen option. Simply press the [ ] to record your full screen
  • All these shortcuts can be changed by going to your CloudApp's Preferences Menu

As with the app method above, once you’ve completed recording your screen, a link will be automatically saved that you can easily send to your friends.

How To Use The Live Stream Screen Recorder on a Windows PC

Using the App on a PC is very similar to Apple's MacBooks, only the functions are native to the Windows Operating System. To get started:

  • Download CloudApp for Windows and install it
  • On the Taskbar located at the bottom of your screen, click on the CloudApp icon
  • Choose the TV icon to start recording a live stream in HD video or GIF
  • The snipping tool feature is the same on a PC, simply drag your mouse down to the select the part you want to record
  • As in MacOS, audio is enabled by default for HD videos but not for GIFs
  • ‍In the Windows application, click on the blue button to start and the red one to finish recording

As with Mac, the video of GIF recording is uploaded saved to a shortlink is automatically added your clipboard for instant sharing.

Using The Windows Keyboard Shortcuts on Your PC

Another way that you can record a live stream using a screen recorder is by the shortcut for Windows. To start:

  • Press the shortcut keys Alt + Shift + 6 will provide the PC user with the "Click & Drag" prompt
  • Select the part of the screen that you want to record by following the prompt
  • Press the BLUE Start button and the red button to FINISH
  • As with Mac, access the full screen option by pressing the [ ] to record the whole screen
  • The Windows app can also have custom shortcuts set in CloudApp's Preferences Menu

Once you successfully record a live screen, you can share it with your friends via a link.

Bonus Use Case: Use the Live Stream Screen Recorder for YouTube

Do you frequently tune in to watch live streams on Youtube, but end up disappointed when you are in the middle of one and your boss calls, or that you missed that important concept or idea? With CloudApp’s Live Stream Screen Recorder, you never have to miss out on any live feeds on YouTube. Simply navigate to the Youtube channel you want to record, choose the HD video option (our PRO account includes unlimited screen and webcam recording minutes and large file storage) and record the whole live stream! The next time your boss asks you to have a 1on1 mid stream, you will never miss that live stream of SpaceX's Falcom Heavy Launch or important live event.

Get a free 14 Day Trial of CloudApp

CloudApp's live stream recorder allows you to capture what Elon Musk is up to, interruptions to your work flows caused by your boss, and lets you record and upload all upcoming live streams you fancy. Stay on top of everything that is happening in your life and in Youtube land by signing for your free 14 day trail of CloudApp Pro here.

Over 4 million people trust CloudApp

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HyperDeck Studio Mini

HyperDeck Studio Mini

The world’s smallest Ultra HD broadcast deck!

HyperDeck Studio Mini is a miniaturized broadcast deck that’s so compact and portable you can use it anywhere! You get a choice of incredible quality H.264, ProRes or DNx codecs recorded to SD or UHS-II card media in either QuickTime or MXF file formats. HyperDeck Studio Mini has features such as 6G-SDI for all formats up to 2160p30, HDMI for monitoring, dual SD card slots for non-stop recording and built in sync generator that lets you daisy chain and synchronize multiple decks together! The dual link 6G-SDI out can be used for fill and key playback! HyperDeck Studio Mini includes RS-422 deck control, built in AC power and Ethernet with PoE+ for alternate power.

Find Reseller

Professional Broadcast Deck

Perfect for broadcast mastering, ISO recording and digital signage.

HyperDeck Studio Mini is perfect for use as a master program recorder during live multi camera production, or as an ISO recorder from your cameras so you can edit the final program later. HyperDeck Studio Mini is also a powerful clip player for playback directly to air, or even as a client preview deck in a conference room with a large HDMI television. Because you can lock and sync the playback of multiple units together, it’s ideal for high resolution digital signs that use multiple screens. The separate fill and key SDI outputs let you use it to play animated broadcast graphics with an alpha channel for keying over live video with a live production switcher, all in real time!

Incredibly Portable

Incredibly small design with powerful full size deck features!

HyperDeck Studio Mini features dual SD card recorders, professional connections, Ethernet, built in power and much more, all miniaturized into an elegant 5 inch wide compact and modular design. You can rack mount it using the optional Teranex Mini Rack Shelf and combine it with additional modules to create a customized deck! For example, if you need to get shots from old analog broadcast masters, simply add a Teranex Mini Analog to SDI, and now you can get old content into modern editing software. If you're not using it in a rack, HyperDeck Studio Mini’s elegant design also looks great when used on a desktop. HyperDeck Studio Mini is a truly professional and very versatile broadcast deck!

Professional Connections

Get 6G‑SDI, HDMI monitoring, reference, RS‑422 control and more!

HyperDeck Studio Mini features multi rate 6G-SDI connections so you can work with all SD, HD and Ultra HD formats up to 2160p30. You get an SDI input and two SDI outputs that can be used for fill and key. The HDMI output makes HyperDeck Studio Mini perfect for connecting to big screen televisions, projectors and digital signs. For large digital signage, there's reference input and a reference generator with reference output that lets you sync multiple HyperDecks for ganged playback. You also get RS‑422 deck control, Ethernet and built in 110‑240V AC power supply. There’s even an SDK and easy to use Ethernet protocol, so you can develop your own custom solutions!

Familiar VTR Controls

Easy to use, so no training required!

HyperDeck Studio Mini features traditional deck style transport controls, including a small search dial for jog and shuttle. The compact LCD shows timecode and transport information, plus a full color thumbnail preview of the current clip in record or playback. It also displays information about each card’s recording status, along with video format, frame rate information and audio levels, all on the same display! The combination of familiar VTR style controls and the built in LCD screen makes HyperDeck Studio Mini incredibly fast to use and very easy to learn!

Common SD Card Media

Use affordable and popular SD cards and UHS‑II cards!

SD cards are commonly available, inexpensive and extremely reliable, which makes them perfect for use as professional broadcast media storage. Best of all, unlike mechanical hard disks, you get zero latency and instant playback. HyperDeck Studio Mini records to both regular SD cards and high performance UHS-II cards. You can use standard SD cards, or UHS-II cards when you want to record Ultra HD. SD cards are incredibly tiny, so you can create an archival library of your content that takes up a fraction of the space required by old tapes and disks! Plus now with the latest software update, HyperDeck Studio Mini recordings can be more than 3 hours long in a single file!

Supports ProRes and DNx

Records to post production friendly ProRes and DNx files.

HyperDeck Studio Mini records video as standard ProRes files, which is one of the most widely accepted professional video file formats in the world! You get high quality 10‑bit YUV or 10‑bit RGB recording in all formats up to 2160p30, recorded onto ExFAT or HFS+ formatted media cards. The ProRes files are compatible with software such as DaVinci Resolve and Final Cut Pro X, so you can simply insert the card into your computer and start editing, without converting files! You even get support for ProRes 4:4:4:4 in HD with image and alpha channels. That's perfect for playing broadcast graphics out as fill and key to live production switchers for keying graphics and stingers over live video!

Incredible Quality H.264

Record H.264 files for easy editing, archive and distribution.

With the latest software update HyperDeck Studio Mini can record SD, 720p, 1080p and now 1080i HD true interlaced formats in H.264, allowing broadcasters to reduce costs even while recording and archiving thousands of hours of video. H.264 files are extremely small and range from 36:1 to 124:1 compression for lower file sizes, even while retaining great broadcast quality video. With the latest software, H.264 files now have AAC audio so you can upload recordings direct to YouTube. Plus with modern computers, H.264 files work with all edit software and are fast to use. Plus HyperDeck Studio Mini also supports ProRes in 422 HQ, 422, 422 LT and Proxy, plus DNx formats too!

Non-Stop Recording

Swap out when cards become full, even while recording!

HyperDeck Studio Mini features dual media slots for non stop recording. When the recording card becomes full, recording automatically continues onto the next card. That means you'll never have to worry about missing an important shot. That’s perfect when recording at longer live events because the cards are also hot swappable, so you can swap a full card for an empty one while recording continues in the other slot! Each slot has an indicator light that changes color to show status so you’ll instantly know which card is in use. HyperDeck Studio Mini is repairable as the SD card slots use individual internal PCB’s that can be replaced if the slot ever becomes worn out from heavy use.

Multi Rate 6G‑SDI

Latest multi rate 6G‑SDI connections for SD, HD and Ultra HD!

You get full support for the most popular video standards. The SDI and HDMI connections are multi-rate, so they can handle SD, HD and Ultra HD television standards. SD formats include NTSC and PAL. 720p HD standards include 720p50 and 59.94p. 1080i HD interlaced formats include 1080i50, 59.94 and 60, while the latest software update means you get true interlaced support in H.264 files, making HyperDeck Studio Mini perfect for broadcasters. 1080p HD formats include 1080p23.98, 24, 25, 29.97, 30, 50, 59.94 and 60p. You can even do 1080 PsF formats! If you are working in Ultra HD, up to 2160p30p formats are supported via 6G-SDI. HyperDeck Studio Mini supports both 3G‑SDI Level A and Level B.

Includes 1G Ethernet

Get remote control and fast file transfer speeds via FTP!

Built in 1G Ethernet means HyperDeck Studio Mini is perfect for broadcast server and digital signage use. With the latest software updates, you can now transfer up to 110 Megabytes per second, which is so fast it allows you to copy video files as fast as the SD card can handle it! To upload media files remotely, you can use the FTP protocol or use common FTP client software. There are many types of FTP software available for uploading files. You can also remote control HyperDeck using an easy text based protocol, so it's easy to use simple Telnet to test your control commands. Simply log into HyperDeck and then type "play" or "record" and it will execute the command. It's that simple!

RS-422 Deck Control

Get both RS-422 deck control and advanced media protocol support.

The most popular control connection used on broadcast decks since the early 1980s is the RS-422 protocol. Originally developed by Sony, RS-422 is used on almost all broadcast gear. HyperDeck Studio Mini features wide protocol support so you can connect it direct to broadcast systems. It also supports extra commands for the Advanced Media Protocol for managing disk recorders. When designing RS-422 control solutions, you'll know you’re connected to a HyperDeck Studio Mini when you see the ID 0xF0E0 in 30/60p, 0xF1E0 in 25/50p or 0xF2E0 in 24p. The full set of support remote commands are included in the instruction manual and you can download this from the support page of our website.

Works with Professional Software

Record files that are ready for editing, grading and distribution!

HyperDeck Studio Mini records files that are compatible with virtually all post production software. When recording in H.264, you can upload files from HyperDeck Studio Mini direct to streaming services such as YouTube, Facebook, Vimeo, Twitter and more! If you are working with popular editing software such as DaVinci Resolve, Final Cut Pro X, Adobe Premiere Pro or Avid Media Composer, you can start editing and color correcting without having to transcode or convert the files. Even motion graphics and visual effects artists using software like Fusion and After Effects can easily work with the files!

DaVinci Resolve

Fusion

Final Cut Pro X

Adobe Premiere CC

Adobe After Effects CC

Avid Media Composer

DaVinci Resolve

Fusion

Final Cut Pro X

Adobe Premiere CC

Adobe After Effects CC

Avid Media Composer

Custom Broadcast and Streaming Solutions

Create the perfect broadcast studio by mixing and matching products!

ATEM Television Studio HD

HyperDeck Studio Mini fits perfectly in a rack with ATEM Television Studio HD. You can use it to record your program output from the switcher, or as a media playback source for graphics and animations with alpha channel!

$995

Blackmagic Web Presenter

You can use HyperDeck Studio Mini as a video source with Blackmagic Web Presenter cutting between pre‑recorded clips and live camera footage while streaming, or use it to record the output of Web Presenter itself!

$495

Blackmagic URSA Mini

HyperDeck Studio Mini is small enough to use in the field with your URSA Mini Pro cameras. You can capture ISO recordings of your cameras during live events, or use it as a backup for the camera’s internal recorder.

$5,995

HyperDeck Studio Mini

Miniaturized broadcast deck with unlimited duration recording using dual SD card and UHS‑II card recorders in all SD, HD and Ultra HD formats up to 2160p30!

$695

Buy Now

Teranex Mini Rack Shelf

HyperDeck Studio Mini uses the same physical size as Teranex Mini converters so you can use the Teranex Mini Rack Shelf to rack mount up to 3 models in any combination you need!

$85

Buy Now

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