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Tekken 3

Tekken 3 (鉄拳3) is a fighting game, the third installment in the Tekken series. It was released in arcades in March 1997, and for the PlayStation in 1998. The original arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The game was re-released in 2018 as part of Sony's PlayStation Classic.

Tekken 3 features a largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu, Bryan Fury, Eddy Gordo, and Hwoarang, with a total of twenty-three characters. The home version includes a new beat'em up mode called Tekken Force, and the bonus Tekken Ball mode.

Tekken 3 has been cited as one of the greatest video games of all time. With more than 8 million copies sold worldwide, Tekken 3 is the fourth best-selling PlayStation game. It was followed by Tekken Tag Tournament, a non-canon installment in 1999 in arcades and 2000 in PlayStation 2. The direct sequel, Tekken 4 was released in arcades and on the PlayStation 2 in 2001 and 2002, respectively.

Gameplay[edit]

Tekken 3 maintains the same core fighting system and concept as its predecessors.[3] Three-dimensional movement is insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), but Tekken 3 adds emphasis on the third axis by allowing characters to sidestep in or out of the background.[4] Fighters now jump more reasonable heights than in the previous games, making them less overwhelming and putting more use to sidestep dodges, as jumping can no longer dodge every ground attack. New improvements include quicker recoveries from knockdowns, more escapes from tackles and stuns, more moves with juggling enabled, and newly created combo throws.

Tekken 3 introduces a beat 'em upminigame called "Tekken Force", which pits the player in various stages against enemies in a side-scrolling fashion. The concept was expanded on in a minigame for Tekken 4, and succeeded by the Devil Within campaign mode in Tekken 5. Another minigame is known as "Tekken Ball", similar to beach volleyball, where the player must hit the ball with a powerful attack to pulverize the opponent, or cause them penalty damage them by letting the ball fall into the opponent's territory.

Characters[edit]

Due to the game taking place 20 years later, only six characters from the prequels return from Tekken 2: Anna Williams (who is a palette swap of Nina in the arcade version), Heihachi Mishima, Lei Wulong, Nina Williams, Paul Phoenix and Yoshimitsu while not including Marshall Law, Jack-2, Baek Doo San, Armor King I, King I, Kuma I, Bruce Irvin, Roger, Alex, Lee Chaolan, Kunimitsu, Wang Jinrei, Devil, Angel, Michelle Chang, Kazuya Mishima, Jun Kazama and Prototype Jack.

The PlayStation version makes Anna fully playable and separate from Nina, complete with her own moveset, voice, and ending.

New characters[edit]

  • Bryan Furya: A cyborg kickboxer sent by mad scientist Dr. Abel to kidnap rival scientist Dr. Bosconovitch.
  • Crowb: A code name and member of the Tekken Force. Crow has the lowest rank.
  • Dr. Bosconovitchade: The silly, elderly genius scientist who is Yoshimitsu's friend and a prisoner of the Mishima Zaibatsu (as he was forced to create several projects for them, including the genetically altered animalsRoger and Alex)
  • Eddy Gordo: A Capoeira prodigy seeking revenge against the Mishima Zaibatsu for having assassinated his parents and ruined his family's business.
  • Forest Law: The son of Marshall Law (who he heavily resembles and fights like), now competing to earn money to help him out.
  • Gonade: A special guest character from the manga of the same name.
  • Gun Jacka: The third model of the Jack series sent by his creator, Jane, to retrieve Jack 2's memory data.
  • Hwoarang: A Tae Kwon Do student of Baek Doo San wanting to take revenge against Ogre for apparently murdering his teacher.
  • Jin Kazama: The grandson of Heihachi Mishima and son of Kazuya Mishima and Jun Kazama practicing both his parents' martial arts who seeks revenge against Ogre for having supposedly killed his mother.
  • Julia Changa: The adopted daughter of Michelle Chang sets out to rescue her kidnapped mother from the Mishima Zaibatsu.
  • King II: The successor of the original King who participates to save his predecessor's orphanage after the original is killed by Ogre.
  • Kuma IIa: The son of the original Kuma also serving as Heihachi's loyal pet and bodyguard.
  • Ling Xiaoyu: A Chinese teenager practicing Baguazhang and Piguaquan who wants to build her own amusement park by winning the tournament.
  • Mokujina: A 2000-year-old wooden dummy who comes to life as a result of Ogre's awakening and is able to switch between every other characters' fighting styles.
  • Pandaac: Xiaoyu's pet and bodyguard.
  • Tiger Jacksonacd: A disco man with an afro.
  • Ogreaf: A mysterious immortal humanoid known as the God of Fighting. Ogre is the main antagonist and final boss, responsible for the disappearances of numerous martial artists.
  • True Ogreaf: Ogre's second transformation.

Returning characters[edit]

^a Unlockable character
^b Unplayable enemy in Tekken Force mode
^c Skin/palette swap
^d Bonus character
^e Only playble in console version
^f Playable boss
^g Only skin/palette swap in arcade cabinet

Plot[edit]

Fifteen years after the King of the Iron Fist Tournament 2, Heihachi Mishima has established the Tekken Force: a paramilitary organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. One day, a squadron of Tekken Force soldiers search an ancient temple located in Mexico under the premise of an excavation project. Soon after arriving there, Heihachi learns that they were obliterated by a mysterious and malevolent creature known as Ogre. Heihachi, having captured a brief glimpse of Ogre before its immediate disappearance, seeks to capture Ogre in the hopes of harnessing its immense fighting power for his own personal gain. Soon after, various known martial artists end up dead, attacked, or missing from all over the world, with Ogre behind all of it.

Jun Kazama has been living a quiet life in Yakushima with her young son, Jin Kazama, fathered after the events of the previous tournament by Heihachi's son, Kazuya Mishima. However, their peaceful life is disrupted when Jun begins to sense Ogre's encroaching presence and knows she is now a target. Jun instructs Jin to seek Heihachi if anything happens. Sometime after Jin's fifteenth birthday, Ogre attacks. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but he knocks him unconscious. When Jin awakens, he finds that the ground surrounding his house has been burnt and his mother is missing and most likely dead. Driven by revenge, Jin is confronted by the Devil, which brands Jin's left arm and possesses him. Jin goes to his grandfather, Heihachi, explaining his situation and begging him for training to become strong enough to face Ogre. Heihachi accepts and takes Jin under his wing, as well as sending him to Mishima High School where Jin meets a classmate named Ling Xiaoyu and her pet Panda.

Four years later, Jin masters the Mishima karate style. On Jin's nineteenth birthday, Heihachi announces the King of Iron Fist Tournament 3, and Jin himself prepares for his upcoming battle, having no idea that his grandfather is secretly using him, Xiaoyu, and the rest of the competitors as bait in order to lure Ogre out into the open.

In the final round of the tournament, Paul Phoenix enters a large temple, defeats Ogre and walks away from the tournament, thinking he is victorious. However, Ogre morphs into his second form: True Ogre and the tournament continued after Paul's departure. Jin finally confronts True Ogre and defeats him who completely dissolves. However, Jin is suddenly gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing use for him, personally fires a final shot into his grandson's head. Jin, however, revived by the Devil within him, reawakens and dispatches the soldiers, smashing Heihachi through the wall of the temple. Jin catches Heihachi right before he hits the ground (sparing him), and he looks up to see Jin sprout feathery wings and fly off into the night.

Development and release[edit]

Tekken 3 is the first game to have been released on Namco System 12 hardware,[5] after the original two Tekken games on System 11. The animation for the combatants was created using motion capture.[3]

The original port of Tekken 3 to the PlayStation featured two new hidden characters: Gon and Dr. Boskonovitch. Anna was made into her own separate character, given her own character select spot, voice, unique attacks, and ending. The PlayStation version features new "Tekken Force" and "Tekken Ball" modes, as well as all modes present in Tekken 2. Due to the PlayStation's hardware limitations of less video RAM and lower clock speed, the visual quality was downgraded. The backgrounds were re-made into 2D panoramic images, the number of polygons used for each character were slightly reduced, sound effects played at a high pitch, and the game runs at lower overall resolution. Namco representatives had in fact originally stated that they did not think it was possible to convert Tekken 3 to the PlayStation.[6] By April 1997, Tekken 3 was popular in the arcades, and the process of its home conversion was considered certain on PlayStation but merely a controversial consideration on Nintendo 64.[7][8] The music for Tekken 3 was written by Nobuyoshi Sano and Keiichi Okabe for the arcade version, with the PlayStation version featuring additional themes by the same composers, along with Hiroyuki Kawada, Minamo Takahashi, Yuu Miyake, Yoshie Arakawa, and Hideki Tobeta.

The PlayStation emulator Bleem! was released for the Sega Dreamcast that allows Dreamcast owners to play a graphically-enhanced version of Tekken 3 using the PlayStation copy of the game. The PlayStation 2 release of Tekken 5 features the arcade version of Tekken 3.[9] The PlayStation version of Tekken 3 is among 20 "generation-defining" games on the PlayStation Classic, released on 3 December 2018.[10]

Reception[edit]

In Japan, the April 15, 1997 issue of Game Machine listed Tekken 3 as the most-successful arcade game of the year.[31] According to Metacritic, the game has a score of 96 out of 100, indicating universal acclaim,[12] and is ranked number 2 on its list of greatest PlayStation games.[32] As of April 2011, the game is listed as the twelfth-highest-rated game of all time on the review compiling site GameRankings with an average ratio of 96%.[11]

Tekken 3 became the first game in three years to receive a 10 from a reviewer from Electronic Gaming Monthly, with three of the four reviewers giving it the highest possible score. Tekken 3 is the first game to have scored a 10 under EGM's revised review scale in that a game no longer needed to be "perfect" to receive a 10, and the last game to receive a 10 from the magazine was Sonic & Knuckles. The only holdout was the magazine's enigmatic fighting-game review guru, Sushi-X, who said that "no game that rewards newbies for button-mashing will ever be tops in my book", giving the game 9 out of 10. GameSpot's Jeff Gerstmann gave the game a 9.9 out of 10, saying "Not much stands between Tekken 3 and a perfect 10 score. If the PlayStation exclusive characters were better and Force mode a bit more enthralling, it could have come closer to a perfect score." He also praised the sound effects, music, and graphics.[9]

Next Generation reviewed the arcade version, and stated that "Tekken 3 isn't quite the artful masterpiece that [Virtua Fighter 3] is, but is still awesome in its own right, and has moved the series even further form its 'me too' roots. The fighting system has evolved nicely, resulting in some wild and effective moves and new characters, a faster responsiveness, and an impressive 3D fighting experience."[26]GamePro gave it a 4.5 out of 5 for graphics and sound and a 5.0 for control and funfactor. While noting that it was visually not up with its competitor Virtua Fighter 3, the reviewer said it was stunning in its own right and features phenomenally responsive and easy controls.[33]

Next Generation reviewed the PlayStation version, and stated that "There is no better fighting game, on this system or any other. It's clearly superior to the previous games in the series and a stunning value for Tekken aficionados."[27]

According to PlayStation: The Official Magazine in 2009, Tekken 3 "is still widely considered one of the finest fighting games of all time".[34] In September 2004, for the tenth anniversary of the PlayStation brand, it ranked No. 10 on the magazine's list of "Final PlayStation Top 10". It was also No. 177 on Game Informer's 2009 Top 200 games of all time.[35]

In 2011, Complex ranked it as the fourth best fighting game of all time.[36]Complex also ranked Tekken 3 as the ninth best arcade video game of the 1990s, commenting that "this now classic fighter served as a welcome palette cleanser to the Mortal Kombat/Street Fighter dichotomy that dominated arcades in the 90s."[37]Complex also ranked Tekken 3 as the eighth best PlayStation 1 video game, commenting, "When Tekken 3 finally moved from our local arcade and into our living room, we knew nothing would ever be the same. With an assortment of attacks and combos to learn, along with good controls, graphics, and sound, Tekken 3 was much more polished and smooth than its predecessors."[38]

Tekken 3 has also been listed among the best video games of all time by Electronic Gaming Monthly in 1997,[39]Game Informer in 1999,[40]Computer and Video Games in 2000,[41]GameFAQs in 2005,[42] and Edge in 2007.[43] ArcadeSushi ranked Tekken 3 as the "20th Best Playstation Game", with comments "Tekken 3 changed everything. Friends became bitter rivals. Bitter rivals became even more bitter rivals. Tekken 3 was the game you played with friends you didn't want to be your friends anymore."[44] The same site also ranked it as the "17th best fighting game", commenting, "Tekken 3 was easily one of the best Tekken games ever created. Before the series became obsessed with wall splats and ground bounds, it simply had huge open 3D arenas with massive casts that may or may not have included boxing raptors."[45] In 2015, GamesRadar ranked Tekken 3 as the 59th "best game ever", as "it possesses one of the finest fighting systems ever, the series' well-known juggle formula percolated into a perfect storm of throws, strikes, and suplexes."[46]

Sales[edit]

In May 1998, Sony awarded Tekken 3 a "Platinum Prize" for sales above 1 million units in Japan.[47] According to Weekly Famitsu, Japan bought 1.13 million units of Tekken 3 during the first half of 1998 alone, which made it the country's third-best-selling game for the period.[48]PC Data, which tracked sales in the United States, reported that Tekken 3 sold 1.11 million copies and earned $48.5 million in revenue during 1998 alone. This made it the firm's third-best-selling PlayStation release of the year.[49] It received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in November 1998,[50] for sales of at least 100,000 units across Germany, Austria and Switzerland.[51] At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €36 million in the European Union during the previous year.[52] The VUD raised it to "Platinum" status, indicating 200,000 sales, by the end of August 1999.[53] According to Tekken series producer Katsuhiro Harada, Tekken 3 sold 8.36 million copies during its initial release on the original PlayStation.[54]Tekken 3 is one the best fighting game in the era of fighting and generate huge revenue.[55]

References[edit]

  1. ^"SCREEN SHOTS". The Washington Post. 1 May 1998. Archived from the original on 5 November 2012. Retrieved 16 May 2011.
  2. ^"TEKKEN'S A KNOCKOUT; 5 games to be won". The Mirror. 12 September 1998. Retrieved 16 May 2011.
  3. ^ ab"Tekken 3: Namco's Flagship Fighter Gets New Moves, New Fighters, and a Facelift". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. pp. 78–82.
  4. ^"NG Alphas: Tekken 3". Next Generation. No. 28. Imagine Media. April 1997. pp. 73–74.
  5. ^"Hot at the Arcades: Tekken 3". GamePro. No. 104. IDG. May 1997. p. 64.
  6. ^Semrad, Ed (November 1997). "OP: Ed". Electronic Gaming Monthly. No. 100. Ziff Davis. p. 238.
  7. ^IGN Staff (30 April 1997). "Will Tekken 3 Ever Arrive?". IGN. Retrieved 8 September 2020.
  8. ^"Topics: Wiretap - Tekken 3 for Nintendo 64". Ultra Game Players. No. 99. Imagine Media. July 1997. p. 20.
  9. ^ abcGerstmann, Jeff (30 March 1998). "Tekken 3 Review". GameSpot. p. 1. Retrieved 19 January 2014.
  10. ^Makuch, Eddie (20 September 2018). "PlayStation Classic Mini Features 20 PS1 Games, Pre-Orders Are Live". GameSpot. Retrieved 20 April 2019.
  11. ^ ab"Tekken 3-PS". GameRankings. Retrieved 26 September 2010.
  12. ^ ab"Video Game Reviews, Articles, Trailers and more at Metacritic". Metacritic.com. Retrieved 27 September 2011.
  13. ^Thompson, Jon (15 November 2014). "Tekken 3 – Review – allgame". Web.archive.org. Archived from the original on 15 November 2014. Retrieved 19 March 2016.
  14. ^"Tekken 3 – Review". allgame. Archived from the original on 14 November 2014. Retrieved 30 January 2013.
  15. ^"Computer and Video Games - Issue 202 (1998-09)(EMAP Images)(GB)". Archive.org. Retrieved 19 March 2016.
  16. ^"Tekken 3 Review – Edge Magazine". Web.archive.org. Archived from the original on 9 May 2012. Retrieved 19 March 2016.
  17. ^Electronic Gaming Monthly, 1999 Video Game Buyer's Guide, page 125
  18. ^"鉄拳3 まとめ [PS]/ファミ通.com". Famitsu.com. 22 February 2014. Retrieved 19 March 2016.
  19. ^"Tekken 3 – PlayStation – Review". Web.archive.org. 11 September 1999. Archived from the original on 11 September 1999. Retrieved 19 March 2016.
  20. ^Larry, Scary (24 November 2000). "Tekken 3". Gamepro. p. 1. Archived from the original on 7 January 2009. Retrieved 29 November 2008.
  21. ^"Tekken 3 Review". Gamerevolution.com. 6 April 2013. Retrieved 12 April 2013.
  22. ^GamesMaster, issue 73 (October 1998), pages 72-77 (published 8 September 1998)
  23. ^"Tekken 3 (PS)". CNET. 23 August 1998. pp. 1, 2. Retrieved 29 November 2008.
  24. ^Official U.S. Playstation Magazine, Mar 2002, page 34
  25. ^Eng, Gary (19 June 1998). "The X-Files Game;Tekken 3;Gran Turismo;Mulan Animated StoryBook". EW.com. Retrieved 19 March 2016.
  26. ^ ab"Finals". Next Generation. No. 31. Imagine Media. July 1997. p. 174.
  27. ^ ab"Finals". Next Generation. No. 42. Imagine Media. June 1998. pp. 138, 140.
  28. ^"1998 Winners". gamecriticsawards.com. Retrieved 30 June 2013.
  29. ^"1998 Gamers' Choice Awards". Electronic Gaming Monthly (117): 107–114. April 1999.
  30. ^Game Informer, issue 70 (February 1999), page 22-25.
  31. ^"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 539. Amusement Press, Inc. 15 April 1997. p. 21.
  32. ^"All Legacy Platform Video Game Releases". Metacritic. Retrieved 19 March 2016.
  33. ^Johnny Ballgame (June 1997). "Arcade Review: Tekken 3". GamePro. No. 105. IDG. p. 30.
  34. ^"Tekken 6: A History of Violence", PlayStation: The Official Magazine (January 2009): 46.
  35. ^"Game Informer – top 200 games of all-time". gonintendo.com. 22 November 2009. Retrieved 22 July 2014.
  36. ^Peter Rubin, The 50 Best Fighting Games of All Time, Complex.com, 15 March 2011.
  37. ^"9. Tekken 3 – The 30 Best Arcade Video Games of the 1990s". Complex. Retrieved 28 August 2013.
  38. ^"25 Best PlayStation 1 Video Games". Complex. 3 February 2015. Retrieved 8 April 2015.
  39. ^"The 10 Best Arcade Games of All Time", Electronic Gaming Monthly, issue 100 (November 1997), page 130.
  40. ^GI Top Ten List, Game Informer, 1999.
  41. ^Computer and Video Games, issue 218, January 2000, pages 53-67.
  42. ^"Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever". GameFAQs. Retrieved 16 July 2008.
  43. ^Edge's Top 100 Games of All Time, Edge, 2007
  44. ^"25 Best Playstation Games No. 15 – #6". ArcadeSushi. 11 January 2013. Retrieved 6 October 2016.
  45. ^"25 Best Fighting Games". Arcade Sushi. 13 May 2013. Retrieved 28 September 2015.
  46. ^"The 100 best games ever". GamesRadar. 25 February 2015. Retrieved 1 January 2016.
  47. ^Johnston, Chris (18 May 1998). "Sony Awards Top PlayStation Games". GameSpot. Archived from the original on 8 March 2000.
  48. ^Ohbuchi, Yutaka (20 August 1998). "First Half '98 Top Ten Japanese Games". GameSpot. Archived from the original on 2 March 2000.
  49. ^"High Scores: Top Titles in the Game Industry". Feed Magazine
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, boxing 3D game Archives

ESPN 3D to Air Friday Night Fights in 3D: First Boxing 3D Telecast in the United States

ESPN 3D will present boxing in 3D for the first time Feb. 18 with ESPN’s Friday Night Fights telecast at 9 p.m. ET from Salisbury, Md. The fight will also be televised on ESPN2.

“We anticipate delivering an extraordinary visual experience with our 3D coverage of boxing”, said Phil Orlins, Coordinating Producer, ESPN 3D. “3D is most impactful when you have the opportunity to shoot from close proximity to the action making boxing one of the most ideal sports to cover in 3D.”

Joe Tessitore and Teddy Atlas will be ringside describing the action from the Wicomico Civic Center where two undefeated welterweights are featured in co-main events.

“Here’s hoping we get a spectacular, head-snapping, sweat-spraying, one punch knockout just a few feet away from an ESPN 3D camera!” said Tessitore, who covered ESPN 3D college

football games throughout the 2010-11 season, including coverage of the BCS National Championship game. “The color and energy we captured for the BCS National Championship game on ESPN 3D was everything we thought it would be and more. Among those of us on that production team, Friday Night Fights is the telecast we’ve been waiting for. The one descriptive I’ll often use for 3D is that it provides fans the best seat in the house and boxing tends to do that better than most sports as it is. 3D will only add to it.”

Matt Sandulli, ESPN Sr. Coordinating Producer for ESPN’s Friday Night Fight’s said, “We are very excited to see the results of boxing in 3D because it may benefit the most of any sport from 3D because of the nature of the up close coverage.”

To speak about boxing’s first-ever 3D telecast with Phil, Joe, Matt and Chris Calcinari, Vice President, Event Operations:

Media Conference Call

►Wednesday, Feb. 16

►3 p.m. ET

►Call-in: 913-312-0668

►Pass code: 913-312-0668

►RSVP: Colleen Stack Lynch (860) 766-4235; colleen.s.lynch@espn.com

Friday’s historic 3D event will feature undefeated southpaw knockout artist, and hometown favorite, Fernando Guerrero (20-0, 16 KO’s, WBA #9), and undefeated welterweight Shawn Porter (17-0, 13 KO’s) in 10-round co-main events. Guerrero, coming off an impressive fourth-round knockout win in his last fight, will meet Indiana’s Derrick Findley (17-4, 11 KO’s). After Guerrero’s last fight ESPN.com’s Dan Rafael wrote, “Guerrero was a standout amateur and has become one of the top prospects in boxing since turning pro in 2007. He’s exciting, has charisma and draws big crowds when he fights.”

Cleveland native Porter, who is coming off an impressive ninth-round October TKO win against Hector Munoz, will meet Buffalo’s Anges Adjaho (17-4, 9 KO’s). Porter, who gained fame for giving Manny Pacquiao a good work in sparring, used a versatile attack, and accurate combination punching to dominate in his last fight. Porter had a tremendous amateur career including a win over Fernando Guerrero.

Studio host Brian Kenny will present the latest boxing news and highlights.

About ESPN 3D

ESPN was the first to announce in the United States an exclusive 3D network in January 2010 which was the culmination of more than three years of testing 3D television. ESPN produced many 3D domestic telecasts in 2010, including: college football and basketball, the State Farm Home Run Derby, the Masters, the Harlem Globetrotters and NBA games. ESPN 3D first produced the USC vs. Ohio State college football game in September 2009 which became the starting point for the network. ESPN has developed best practices for utilizing and producing 3D technology in live game applications. In addition, ESPN utilizes cutting-edge technology located at the ESPN Innovation Lab in Orlando at the ESPN Wide World of Sports complex at Walt Disney World to continue to develop innovative production enhancements. ESPN 3D is available in the United States to approximately 62.5 million households and has carriage agreements with AT&T U-Verse, Comcast, DIRECTV and Time Warner Cable. It will launch in 2011 on Verizon FiOS TV. Sony was named the first official sponsor of the network in January 2010.

Источник: [https://torrent-igruha.org/3551-portal.html]
boxing 3D game Archives

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