Excerpt from COLLADA: Sailing the Gulf of 3D Digital Content Creation on Gamasutra
This sample chapter on Gamasutra from COLLADA: Sailing the Gulf of 3D Digital Content Creation explains why the COLLADA technology has been developed. It provides a global view, defines the problems addressed by the technology, the main actors, and the goals and perspectives for this new technology. It provides an historic overview and information on how COLLADA is being designed and adopted. The goal is to give the reader an insight into how the design choices are made and how this technology might evolve. Also see the COLLADA Scenes sample chapter.
Papervision3D (3D in Flash) blog post talks about the importance of COLLADA format parsing
Recently, weve had the opportunity to play around with Papervision3D - a full blown open-source 3D engine for Flash. The simplicity and power of the engine are amazing (especially in AS3), but what really explains its recent popularity is the ability to parse COLLADA data. In other words, Papervision3D allows Flash Developers to work closely with 3D artists that could export low-poly models and environments directly from Max and Maya. Also see the Papervision 3D blog for more COLLADA details.
Whitepaper on Developing Web Applications with COLLADA and X3D
COLLADA and X3D are two royalty-free open standards that use XML schema technology to represent 3D content. This whitepaper will assist developers in understanding the similarities and differences between COLLADA and X3D, the design goals that informed their development, and how and where the two standards can be used together as a powerful tool set for developing Web and enterprise applications.
Photoshop CS3 Extended to support COLLADA model import and texture editing
Adobe announced Photoshop CS3 Extended which will allow designers to leverage the Photoshop image editing toolset and paint engine when editing 3D content including COLLADA format models. This means that artists can can perform 3D model visualization and texture editing and see the result on the 3D model all within Photoshop and then update the 3D models using the edited textures (that are saved back to disk). This also offers a new tool for Google Earth users, since they can now take their 3D model from Sketchup, and paint on it using Photoshop, before uploading it to Google Earth, all in the same COLLADA format.
Presentations from Emerging Technology Forums @ CTIA Wireless now online
The presentations from Emerging Technology Forums @ CTIA Wireless are now available as PDFs. Presentations cover Benchmarking, Mobile Media APIs, Mobile Media Trends and OpenMAX.
The DeleD 3D Editor Lite modeler and level-editor COLLADA Exporter Plug-in
DeleD is a 3D modeler and level-editor combined into one and is specifically designed to create static objects/worlds. The DeleD 3D Editor Lite COLLADA Exporter Plug-in enables exporting to the COLLADA (.DAE) file format from within DeleD. The new exporter v works with DeleD and above.
Qtopia beta application framework for embedded Linux adds supports for OpenGL ES
Qtopia Core is the leading application framework for single-application devices powered by embedded Linux and forms the foundation for the Qtopia Phone Edition and Platform Edition. The new Qtopia Core beta adds support for OpenGL ES for accelerated graphics. Beta is available for download under a preview evaluation license.
COLLADA demonstration videos, COLLADA panel discussion notes, COLLADA presentations and GDC Mobile and Conference presentations now online
More content from GDC is now online.
Videos: The Softimage|XSI Crosswalk video describes how to create a Half-Life 2 character out of mulitiple COLLADA assets coming from many different softwares, integrating and refining them in XSI, and then exporting for use in a game. The Feeling Software videos show short demos of the features of Feelings COLLADA Tools for Max and Maya.
Panel Discussion: Notes from the COLLADA panel discussion summarizes the thoughts of professional developers talking about using COLLADA in real world production
Presentations: Pixelbox Academy presentations cover COLLADA - Fast Track to Getting Started and Everything you ever wanted to know about COLLADA. GDC Mobile presentations include: Mobile 3D Hardware: Theyre Not Little PCs!, Premium Phone Graphics: The New Generation of Mobile 3D Gaming and 3D Convergence: Crossing Language and Platform Boundaries.
Video of AmanithVG accelerated vector graphics on Nokia N93 using OpenGL ES
AmanithVG is a commercial cross-platform solution for accelerated vector graphics. It is entirely built on top of OpenGL or OpenGL ES APIs. This video shows real-time vector graphics using AmanithVG engine running on a Nokia N93 using the built-in OpenGL ES hardware support.
HUONE to demonstrate AlexVG onGLES at CTIA Wireless - OpenVG acceleration using OpenGL ES 3D hardware
HUONE will show AlexVG engine, AlexVG m-player, AlexVG t-player and the new AlexVG onGLES at CTIA Wireless (Mar ). AlexVG onGLES is a new product which can accelerate OpenVGV and SVG vector graphics rendering using 3D graphic chips based on OpenGL ES. HUONE will pre-demonstrate AlexVG onGLES in their CTIA Wireless booth # in the Korea Pavilion. Official product launch is scheduled for April.
ES 3D Game SDK v supports OpenKODE and several OpenGL ES APIs
The Embedded Systems 3D Game SDK (ES 3D Game SDK )is an Open Source 3D Game Engine / SDK for embedded devices. The new v adds support for OpenKODE and enhances terrain and texture rendering. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid ), Imagination Technologies (PowerVR) and Nokia (OpenGL ES Plugin). For OpenKODE, the Acrodea SDK is used and tested.
Free intent GamePlayer Application Development Kit with OpenKODE support enables binary portability
The intent GamePlayer Application Development Kit (ADK) offers an implementation of OpenKODE with OpenGL ES and EGL It enables game developers rapid development of their code and deployment across all of the industrys major CPU architectures and devices including X86 and ARM and peripheral silicon support such as graphics acceleration. Using the ADK, you can deliver a single binary ubiquitously across the industrys architectures enabling game applications to run at native speed across different platforms, irrespective of the hardware and across both open and closed operating systems. It also supports over-the-air deployment, even on closed platforms that are not normally capable of over-the-air deployment of native content. This initial launch of the ADK is a BETA version. An upgrade, ADK is expected to replace this by the end of March. The download is available at no charge.
Presentations from GDC now online: OpenGL, Handheld Technologies, COLLADA and Announcements
Many of the presentation from GDC are now available as PDF. Presentations cover OpenGL ( and beyond), COLLADA, OpenKODE, OpenMAX, OpenVG, OpenSL ES, OpenGL ES , as well as news and announcements about the new glFX and Composition Working Groups.
COLLADA used to bring interactive 3D assets to the web - new online PaperVision3D fighter game and Web3D GDC presentation
Interactive 3D on the Web (i.e. Web3D) is becoming a reality with COLLADA as the enabling intermediate format. The first PaperVision3D game Xwing Obstacle Course lets you control a simple fighter in real-time 3D over the web using Flash. The posting describes the workflow using COLLADA models. The COLLADA for the Web presentation from GDC explains how COLLADA, Ajax and X3D are used within Flux to enable real-time streaming 3D virtual worlds and games over the web.
Bullet Physics Library v improves COLLADA import
Bullet is a state-of-the-art 3D Collision Detection and Rigid Body Dynamics Library for games with support for COLLADA physics. It is released under a ZLib license, free for commercial use, including Playstation 3. The new v improves COLLADA import and enhances performance for convex polyhedral shapes.
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