Adobe Photoshop CS3 Extended Archives

Adobe Photoshop CS3 Extended Archives

Adobe Photoshop CS3 Extended Archives

Adobe Photoshop CS3 Extended Archives

Excerpt from &#;COLLADA: Sailing the Gulf of 3D Digital Content Creation&#; on Gamasutra

   

This sample chapter on Gamasutra from COLLADA: Sailing the Gulf of 3D Digital Content Creation&#; explains why the COLLADA technology has been developed. It provides a global view, defines the problems addressed by the technology, the main actors, and the goals and perspectives for this new technology. It provides an historic overview and information on how COLLADA is being designed and adopted. The goal is to give the reader an insight into how the design choices are made and how this technology might evolve. Also see the COLLADA Scenes sample chapter.

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Papervision3D (3D in Flash) blog post talks about the importance of COLLADA format parsing

   

&#;Recently, we&#;ve had the opportunity to play around with Papervision3D - a full blown open-source 3D engine for Flash. The simplicity and power of the engine are amazing (especially in AS3), but what really explains its recent popularity is the ability to parse COLLADA data. In other words, Papervision3D allows Flash Developers to work closely with 3D artists that could export low-poly models and environments directly from Max and Maya.&#; Also see the Papervision 3D blog for more COLLADA details.

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Whitepaper on &#;Developing Web Applications with COLLADA and X3D&#;

   

COLLADA and X3D are two royalty-free open standards that use XML schema technology to represent 3D content. This whitepaper will assist developers in understanding the similarities and differences between COLLADA and X3D, the design goals that informed their development, and how and where the two standards can be used together as a powerful tool set for developing Web and enterprise applications.

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Photoshop CS3 Extended to support COLLADA model import and texture editing

   

Adobe announced Photoshop CS3 Extended which will allow designers to leverage the Photoshop image editing toolset and paint engine when editing 3D content including COLLADA format models. This means that artists can can perform 3D model visualization and texture editing and see the result on the 3D model all within Photoshop and then update the 3D models using the edited textures (that are saved back to disk). This also offers a new tool for Google Earth users, since they can now take their 3D model from Sketchup, and paint on it using Photoshop, before uploading it to Google Earth, all in the same COLLADA format.

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Presentations from Emerging Technology Forums @ CTIA Wireless now online

   

The presentations from Emerging Technology Forums @ CTIA Wireless are now available as PDFs. Presentations cover Benchmarking, Mobile Media APIs, Mobile Media Trends and OpenMAX.

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The DeleD 3D Editor Lite modeler and level-editor COLLADA Exporter Plug-in

   

DeleD is a 3D modeler and level-editor combined into one and is specifically designed to create static objects/worlds. The DeleD 3D Editor Lite COLLADA Exporter Plug-in enables exporting to the COLLADA (.DAE) file format from within DeleD. The new exporter v works with DeleD and above.

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Qtopia beta application framework for embedded Linux adds supports for OpenGL ES

   

Qtopia Core is the leading application framework for single-application devices powered by embedded Linux and forms the foundation for the Qtopia Phone Edition and Platform Edition. The new Qtopia Core beta adds support for OpenGL ES for accelerated graphics. Beta is available for download under a preview evaluation license.

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COLLADA demonstration videos, COLLADA panel discussion notes, COLLADA &#;&#; presentations and GDC Mobile and Conference presentations now online

   

More content from GDC is now online.

Videos: The Softimage|XSI Crosswalk video describes how to create a Half-Life 2 character out of mulitiple COLLADA assets coming from many different softwares, integrating and refining them in XSI, and then exporting for use in a game. The Feeling Software videos show short demos of the features of Feeling&#;s COLLADA Tools for Max and Maya.

Panel Discussion: Notes from the COLLADA panel discussion summarizes the thoughts of professional developers talking about using COLLADA in real world production

Presentations: Pixelbox Academy presentations cover &#;COLLADA - Fast Track to Getting Started&#; and &#;Everything you ever wanted to know about COLLADA&#;. GDC Mobile presentations include: &#;Mobile 3D Hardware: They&#;re Not Little PCs!&#;, &#;Premium Phone Graphics: The New Generation of Mobile 3D Gaming&#; and &#;3D Convergence: Crossing Language and Platform Boundaries&#;.

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Video of AmanithVG accelerated vector graphics on Nokia N93 using OpenGL ES

   

AmanithVG is a commercial cross-platform solution for accelerated vector graphics. It is entirely built on top of OpenGL or OpenGL ES APIs. This video shows real-time vector graphics using AmanithVG engine running on a Nokia N93 using the built-in OpenGL ES hardware support.

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HUONE to demonstrate AlexVG onGLES at CTIA Wireless -  OpenVG acceleration using OpenGL ES 3D hardware

   

HUONE will show AlexVG engine, AlexVG m-player, AlexVG t-player and the new AlexVG onGLES at CTIA Wireless (Mar ). AlexVG onGLES is a new product which can accelerate OpenVGV and SVG vector graphics rendering using 3D graphic chips based on OpenGL ES. HUONE will pre-demonstrate AlexVG onGLES in their CTIA Wireless booth # in the Korea Pavilion. Official product launch is scheduled for April.

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ES 3D Game SDK v supports OpenKODE and several OpenGL ES APIs

   

The Embedded Systems 3D Game SDK (ES 3D Game SDK )is an Open Source 3D Game Engine / SDK for embedded devices. The new v adds support for OpenKODE and enhances terrain and texture rendering. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid ), Imagination Technologies (PowerVR) and Nokia (OpenGL ES Plugin). For OpenKODE, the Acrodea SDK is used and tested.

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Free intent GamePlayer Application Development Kit with OpenKODE support enables binary portability

   

The intent GamePlayer Application Development Kit (ADK) offers an implementation of OpenKODE with OpenGL ES and EGL It enables game developers rapid development of their code and deployment across all of the industry&#;s major CPU architectures and devices including X86 and ARM and peripheral silicon support such as graphics acceleration. Using the ADK, you can deliver a single binary ubiquitously across the industry&#;s architectures enabling game applications to run at native speed across different platforms, irrespective of the hardware and across both open and closed operating systems. It also supports over-the-air deployment, even on &#;closed&#; platforms that are not normally capable of over-the-air deployment of native content. This initial launch of the ADK is a BETA version. An upgrade, ADK is expected to replace this by the end of March. The download is available at no charge.

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Presentations from GDC now online: OpenGL, Handheld Technologies, COLLADA and Announcements

   

Many of the presentation from GDC are now available as PDF. Presentations cover OpenGL ( and beyond), COLLADA, OpenKODE, OpenMAX, OpenVG, OpenSL ES, OpenGL ES , as well as news and announcements about the new glFX and Composition Working Groups.

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COLLADA used to bring interactive 3D assets to the web - new online PaperVision3D fighter game and Web3D GDC presentation

   

Interactive 3D on the Web (i.e. Web3D) is becoming a reality with COLLADA as the enabling intermediate format. The first PaperVision3D game Xwing Obstacle Course lets you control a simple fighter in real-time 3D over the web using Flash. The posting describes the workflow using COLLADA models. The COLLADA for the Web presentation from GDC explains how COLLADA, Ajax and X3D are used within Flux to enable real-time streaming 3D virtual worlds and games over the web.

Bullet Physics Library v improves COLLADA import

   

Bullet is a state-of-the-art 3D Collision Detection and Rigid Body Dynamics Library for games with support for COLLADA physics. It is released under a ZLib license, free for commercial use, including Playstation 3. The new v improves COLLADA import and enhances performance for convex polyhedral shapes.

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Khronos® and Vulkan® are registered trademarks, and ANARI™, WebGL™, glTF™, NNEF™, OpenVX™, SPIR™, SPIR-V™, SYCL™, OpenVG™, and 3D Commerce™ are trademarks of The Khronos Group Inc. OpenXR™ is a trademark owned by The Khronos Group Inc. and is registered as a trademark in China, the European Union, Japan and the United Kingdom. OpenCL™, OpenGL® and the OpenGL ES™ and OpenGL SC™ logos are registered trademarks or trademarks used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
Источник: [vvjstudio.com]
, Adobe Photoshop CS3 Extended Archives

(Archives) Adobe Photoshop CS3: Using the Quick Selection Tool

Last updated

This article is based on legacy software.

The Quick Selection tool uses a brush tip to select parts of images. This powerful tool is useful for selecting the parts of an image which require great precision to reach.

From this NASA image, you can see how precise your selecting can be with the Quick Selection tool.

Selecting the Image

As you drag the brush across the image, the Quick Selection tool presumes the content of your selection by adding parts of the image which have similar colors. The edges of the selection are created by excluding parts with contrasting color. These rules are amended when the brush passes over contrasting colors.

  1. If the Toolbox does not appear, from the Window menu, select Tools.
    The Toolbox appears.

  2. On the Toolbox, click Quick Selection Tool.
    OR
    If the Quick Selection Tool does not appear, on the Toolbox, right click Magic Wand Tool » select Quick Selection Tool.

  3. To change the size of the Quick Selection brush,
    Press [[ ] or [ ] ].
    OR
    From the Objects toolbar, click the next to Brush Size.
    In the Diameter section, move the slider to the desired brush size.
    NOTE:The brush size is measured in pixels.
  4. Click and drag the mouse to make your desired selection.
    As you drag the mouse, the tool presumes the edges of your selection based on nearby contrasts of color.

Adding & Subtracting Content

Once you have made a selection, you can use the Quick Selection tool to add or remove content based on nearby contrasts of color.

  1. Within your image, make a selection.
    NOTES:
    Your image must be selected in some way before adding or subtracting from that selection.
    The selection does not need to be selected with the Quick Selection tool; any selecting tool will work.

  2. On the Toolbox, click Quick Selection Tool.
    OR
    If the Quick Selection Tool does not appear, in the Toolbox, right click Magic Wand Tool » select Quick Selection Tool.

  3. To add content to your selection, from the Objects toolbar, click Add to Selection.
  4. On the image, click and drag the mouse.
    The area is added to your initial selection.
  5. To subtract content from your selection, from the Objects toolbar, click Subtract from Selection.
  6. On your selection, click and drag the mouse.
    The area is removed from your selection.

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Источник: [vvjstudio.com]
Adobe Photoshop CS3 Extended Archives

Review

PART I: ENTERING THE WORLD OF VIDEO Chapter 1: The Timeline and Importing Video Chapter 2: Working the Timeline Palette: Creating Videos from Still Images Chapter 3: Reconciling Different Media in a Composition PART II: VIDEO SWEETENING Chapter 4: Cuts, Wipes, and Fades Chapter 5: Video Color and Tone Adjustments Chapter 6: Video Restoration Chapter 7: Titling and Animating Text PART III: ANIMATION AND ROTOSCOPING Chapter 8: Basic Animation and Rotoscoping Chapter 9: Advanced Rotoscoping and Wire Removal PART IV: 3D AND 3D ANIMATION Chapter 3D and CS3: An Introduction Chapter Basic CGI Compositing into Video Chapter Creating 3D Scene Props PART V: SFX AND COMPOSITING TECHNIQUES Chapter Creating Fun, Simple, Effective fx Chapter Advanced Compositing: Green Screening Chapter Compositing and Motion Matching PART VI: OUTPUT Chapter Codecs, DVD Authoring, and Saving for the Web --This text refers to an alternate kindle_edition edition.

About the Author

Gary David Bouton is the author of more than 20 computer graphics books, including the Inside Adobe Photoshop vvjstudio.com is a seasoned illustrator and former advertising agency art director. Gary's television commercial experience combined with his Photoshop knowledge has brought about this unique and accessible book for anyone who wants to make Photoshop retouching a moving art. The author's long-time involvement with 3D modeling, rendering, and animation software also provides insight, and opens doors, to the Photoshop user who wants to add today's CGI effects to video. In his spare time,Gary composes original music and is currently working with film editors to provide special effects for music vvjstudio.com and his wife also host vvjstudio.com, a forum for discussions on Photoshop, video, graphics, and audio software. --This text refers to an alternate kindle_edition edition.

Источник: [vvjstudio.com]
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